08-07-2011, 07:56 PM
Hey Guys. Just wondering something
Could you do
Void Func1(string &in asEntity) (Dunno if thats correct but that part doesn't matter)
{
SetEntityActive("ParticleSytemHere", true);
}
Just wondering if this works because I'm kinda stumped why It's not working for me.
I have a door and when you go to open it I have a Loud Impact noise to scare you and I though some wood debris would be a nice effect but I never see it. Did I do this wrong.
Thanks
-Grey Fox
Could you do
Void Func1(string &in asEntity) (Dunno if thats correct but that part doesn't matter)
{
SetEntityActive("ParticleSytemHere", true);
}
Just wondering if this works because I'm kinda stumped why It's not working for me.
I have a door and when you go to open it I have a Loud Impact noise to scare you and I though some wood debris would be a nice effect but I never see it. Did I do this wrong.
Thanks
-Grey Fox