Version 1.10 -------- THE HPL ENGINE LOG ------------ Engine build ID 20101021192547 Creating Engine Modules -------------------------------------------------------- Creating graphics module Creating system module Creating resource module Creating input module Creating sound module Creating physics module Creating ai module Creating gui module Creating generate module Creating haptic module Creating scene module -------------------------------------------------------- Initializing Resources Module -------------------------------------------------------- Creating loader handlers Creating resource managers Adding loaders to handlers -------------------------------------------------------- Initializing Graphics Module -------------------------------------------------------- Init lowlevel graphics: 1024x768 bpp:32 fs:1 ms:0 gpufmt:2 cap:'Amnesia - The Dark Descent - Loading...' pos:(-1x-1) Setting video mode: 1024 x 768 - 32 bpp Init Glew...OK Setting up OpenGL Vendor: ATI Technologies Inc. Renderer: ATI Radeon HD 4870 Version: 3.3.10600 Compatibility Profile Context Max texture image units: 16 Max texture coord units: 16 Max user clip planes: 8 Two sided stencil: 1 Vertex Buffer Object: 1 Anisotropic filtering: 1 Max Anisotropic degree: 16 Multisampling: 1 Texture compression: 1 Texture compression S3TC: 1 Auto generate MipMaps: 1 Render to texture: 1 Max draw buffers: 8 Max color render targets: 8 Packed depth-stencil: 1 Texture float: 1 GLSL Version: 3.30 ShaderModel 2: 1 ShaderModel 3: 1 ShaderModel 4: 1 OGL ATIFragmentShader: 1 Setting up G-Bugger: type: 0 texturenum: 3 Adding engine materials Initializing DevIL Vendor String: Abysmal Software Version String: Developer's Image Library (DevIL) 1.6.8pre Aug 12 2006 Version Number: 168 Adding engine post effects -------------------------------------------------------- Initializing Sound Module -------------------------------------------------------- Initializing OpenAL Available OpenAL devices: 0. Generic Software on AMD HDMI Output (AMD High Definition Audio Device)(OpenAL default) Trying to open device 'Generic Software on AMD HDMI Output (AMD High Definition Audio Device)'... Success! Number of mono sources: 32 Streaming setup: 4 Buffers x 262144 bytes each -------------------------------------------------------- Initializing Game Module -------------------------------------------------------- Adding engine updates Initializing script functions -------------------------------------------------------- User Initialization -------------------------------------------------------- -------------------------------------------------------- Game Running -------------------------------------------------------- Failed parsing of XML document c:/program files (x86)/steam/steamapps/common/amnesia the dark descent/main_menu/main/menu_bg.map in line 0, column 0: Error document empty. ERROR: Couldn't load world from 'c' Setting profile: 'Donut' Path: 'C:\Users\Alienware\Documents/Amnesia/Main/Donut/' -------- BEGIN LOAD FROM C:\Users\Alienware\Documents/Amnesia/Main/Donut/AutoSave_Cells_2011_4_3_22_21_10_0.sav --------- LOADING SAVE GAME! -------- Loading map '25_cell_tunnels.map' --------- Cache Loading: 2068 ms ERROR: Couldn't find particle system file '.ps' ERROR: Couldn't create particle system 'ParticleSystem_47' of type '' Entities: 327 ms Compilation: 20 ms Total: 2574 ms Meshes created: 327 Bodies created: 131 -------- Loading complete --------- WARNING: Could not find player start node '' ERROR: StartPos '' does not exist! -------- END LOAD --------- WARNING: Entity 'AreaGuardianEffectsFloor_lump_1' does not exist! WARNING: Entity 'AreaGuardianEffectsFloor_lump_1' does not exist! WARNING: Could not start sound 'step_run_water2', too many sounds playing! WARNING: Could not start sound 'guardian_ontop1', too many sounds playing! ERROR: Could not find sound entity 'rumpustherumble' ERROR: Could not find sound entity 'rumble' ERROR: Could not find sound entity 'CaveInRumble' ERROR: Could not find sound entity 'rumblex' -------- Loading map '26_torture_nave_redux.map' --------- ERROR: Vertex element of type 0 already present in buffer 461440680! ERROR: Vertex element of type 0 already present in buffer 461440680! ERROR: Vertex element of type 0 already present in buffer 461440680!