Version 1.10 -------- THE HPL ENGINE LOG ------------ Engine build ID 20101021192547 Creating Engine Modules -------------------------------------------------------- Creating graphics module Creating system module Creating resource module Creating input module Creating sound module Creating physics module Creating ai module Creating gui module Creating generate module Creating haptic module Creating scene module -------------------------------------------------------- Initializing Resources Module -------------------------------------------------------- Creating loader handlers Creating resource managers Adding loaders to handlers -------------------------------------------------------- Initializing Graphics Module -------------------------------------------------------- Init lowlevel graphics: 1024x768 bpp:32 fs:1 ms:0 gpufmt:2 cap:'Amnesia - The Dark Descent - Loading...' pos:(-1x-1) Setting video mode: 1024 x 768 - 32 bpp Init Glew...OK Setting up OpenGL Vendor: ATI Technologies Inc. Renderer: ATI Radeon HD 5700 Series Version: 4.1.10362 Compatibility Profile Context Max texture image units: 16 Max texture coord units: 16 Max user clip planes: 8 Two sided stencil: 1 Vertex Buffer Object: 1 Anisotropic filtering: 1 Max Anisotropic degree: 16 Multisampling: 1 Texture compression: 1 Texture compression S3TC: 1 Auto generate MipMaps: 1 Render to texture: 1 Max draw buffers: 8 Max color render targets: 8 Packed depth-stencil: 1 Texture float: 1 GLSL Version: 4.10 ShaderModel 2: 1 ShaderModel 3: 1 ShaderModel 4: 1 OGL ATIFragmentShader: 1 Setting up G-Bugger: type: 0 texturenum: 3 Adding engine materials Initializing DevIL Vendor String: Abysmal Software Version String: Developer's Image Library (DevIL) 1.6.8pre Aug 12 2006 Version Number: 168 Adding engine post effects -------------------------------------------------------- Initializing Sound Module -------------------------------------------------------- Initializing OpenAL Available OpenAL devices: 0. Generic Software on Speakers (VIA High Definition Audio)(OpenAL default) 1. Generic Software on SPDIF Interface (TX0) (VIA High Definition Audio) 2. Generic Software on SPDIF Interface (TX1) (VIA High Definition Audio) Trying to open device 'Generic Software on Speakers (VIA High Definition Audio)'... Success! Number of mono sources: 32 Streaming setup: 4 Buffers x 262144 bytes each -------------------------------------------------------- Initializing Game Module -------------------------------------------------------- Adding engine updates Initializing script functions -------------------------------------------------------- User Initialization -------------------------------------------------------- -------------------------------------------------------- Game Running -------------------------------------------------------- -------- Loading map 'menu_bg.map' --------- Cache Loading: 1171 ms Entities: 230 ms Compilation: 1 ms Total: 1413 ms Meshes created: 26 Bodies created: 5 -------- Loading complete --------- Setting profile: 'Stack' Path: 'C:\Users\Owner\Documents/Amnesia/Main/Stack/' Saving main config. Saving user config. -------- BEGIN LOAD FROM C:\Users\Owner\Documents/Amnesia/Main/Stack/AutoSave_Study_2011_5_16_22_36_42_0.sav --------- LOADING SAVE GAME! -------- Loading map '11_study.map' --------- Cache Loading: 2458 ms WARNING: Sub mesh 'painting_image02' does not exist in mesh 'painting_portrait.msh'! WARNING: Sub mesh 'painting_image02' does not exist in mesh 'painting_portrait.msh'! Entities: 2927 ms Compilation: 49 ms Total: 5563 ms Meshes created: 135 Bodies created: 56 -------- Loading complete --------- WARNING: Could not find player start node '' ERROR: StartPos '' does not exist! WARNING: Could not find child with unique ID 3 to attach to entity 'windowb_1_Body_1' in 'entities/obstacles/mansionbase_window/mb_window.ent' WARNING: Could not find child with unique ID 13 to attach to entity 'windowb_1_Body_1' in 'entities/obstacles/mansionbase_window/mb_window.ent' ERROR: Could not find entity with ID -1 when loading saved collide callback. -------- END LOAD --------- -------- Loading map '09_back_hall.map' --------- Cache Loading: 1909 ms Entities: 2134 ms Compilation: 15 ms Total: 4114 ms Meshes created: 92 Bodies created: 25 -------- Loading complete ---------