Version 1.20
-------- THE HPL ENGINE LOG ------------
Engine build ID 20101021192547

Creating Engine Modules
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 Creating graphics module
 Creating system module
 Creating resource module
 Creating input module
 Creating sound module
 Creating physics module
 Creating ai module
 Creating gui module
 Creating generate module
 Creating haptic module
 Creating scene module
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Initializing Resources Module
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 Creating loader handlers 
 Creating resource managers
 Adding loaders to handlers 
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Initializing Graphics Module
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Init lowlevel graphics: 1280x720 bpp:32 fs:1 ms:0 gpufmt:2 cap:'Amnesia - The Dark Descent - Loading...' pos:(-1x-1)
 Setting video mode: 1280 x 720 - 32 bpp
 Init Glew...OK
 Setting up OpenGL
  Vendor: ATI Technologies Inc.
  Renderer: Radeon X1950 Series
  Version: 2.1.8545 Release
  Max texture image units: 16
  Max texture coord units: 8
  Max user clip planes: 6
  Two sided stencil: 1
  Vertex Buffer Object: 1
  Anisotropic filtering: 1
  Max Anisotropic degree: 16
  Multisampling: 1
  Texture compression: 1
  Texture compression S3TC: 1
  Auto generate MipMaps: 1
  Render to texture: 1
  Max draw buffers: 4
  Max color render targets: 4
  Packed depth-stencil: 1
  Texture float: 1
  GLSL Version: 1.20
  ShaderModel 2: 1
  ShaderModel 3: 1
  ShaderModel 4: 0
  OGL ATIFragmentShader: 1
Setting up G-Bugger: type: 0 texturenum: 3
 Adding engine materials
 Initializing DevIL
  Vendor String: Abysmal Software
  Version String: Developer's Image Library (DevIL) 1.6.8pre Aug 12 2006
  Version Number: 168
 Adding engine post effects
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Initializing Sound Module
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 Initializing OpenAL
  Available OpenAL devices:
   0. Generic Hardware on SB Live! Wave Device(OpenAL default)
   1. Generic Software on SB Live! Wave Device
  Trying to open device 'Generic Software on SB Live! Wave Device'... Success!
  Number of mono sources: 32
  Streaming setup: 4 Buffers x 262144 bytes each
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Initializing Game Module
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 Adding engine updates
 Initializing script functions
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User Initialization
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Game Running
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 -------- Loading map 'menu_bg.map' ---------
    Cache Loading: 1572 ms
  Entities: 280 ms
  Compilation: 1 ms
  Total: 1868 ms
  Meshes created: 26
  Bodies created: 5
 -------- Loading complete ---------
 Setting profile: 'Sam' Path: 'C:\Documents and Settings\sam\My Documents/Amnesia/Main/Sam/'
-------- BEGIN LOAD FROM C:\Documents and Settings\sam\My Documents/Amnesia/Main/Sam/AutoSave_BackHall_2011_5_16_23_30_2_0.sav ---------
LOADING SAVE GAME!
 -------- Loading map '09_back_hall.map' ---------
    Cache Loading: 2707 ms
  Entities: 908 ms
  Compilation: 20 ms
  Total: 3783 ms
  Meshes created: 92
  Bodies created: 25
 -------- Loading complete ---------
WARNING: Could not find player start node ''
ERROR: StartPos '' does not exist!
-------- END LOAD ---------
 -------- Loading map '11_study.map' ---------
    Cache Loading: 2863 ms
WARNING: Could not find child with unique ID 3 to attach to entity 'windowb_1_Body_1' in 'entities/obstacles/mansionbase_window/mb_window.ent'
WARNING: Could not find child with unique ID 13 to attach to entity 'windowb_1_Body_1' in 'entities/obstacles/mansionbase_window/mb_window.ent'
WARNING: Sub mesh 'painting_image02' does not exist in mesh 'painting_portrait.msh'!
WARNING: Sub mesh 'painting_image02' does not exist in mesh 'painting_portrait.msh'!
  Entities: 8618 ms
  Compilation: 69 ms
  Total: 11748 ms
  Meshes created: 135
  Bodies created: 56
 -------- Loading complete ---------
ERROR: Could not find entity with ID 3171 when loading saved collide callback.
ERROR: Couldn't create SoundEntity '11_event_tree.snt'
WARNING: Couldn't preload sound entity '11_event_tree'
-------- BEGIN SAVE TO: C:\Documents and Settings\sam\My Documents/Amnesia/Main/Sam/AutoSave_Study_2011_5_20_19_34_3_0.sav ---------
WARNING: particle system 0 in candlestick02_1 does not exist anymore!
WARNING: particle system 0 in candlestick_tri_1 does not exist anymore!
WARNING: particle system 1 in candlestick_tri_1 does not exist anymore!
WARNING: particle system 2 in candlestick_tri_1 does not exist anymore!
WARNING: particle system 0 in candlestick_floor_1 does not exist anymore!
WARNING: particle system 1 in candlestick_floor_1 does not exist anymore!
WARNING: particle system 2 in candlestick_floor_1 does not exist anymore!
WARNING: particle system 3 in candlestick_floor_1 does not exist anymore!
WARNING: particle system 4 in candlestick_floor_1 does not exist anymore!
WARNING: particle system 0 in candlestick_wall_3 does not exist anymore!
WARNING: particle system 0 in candlestick_wall_4 does not exist anymore!
WARNING: particle system 0 in candlestick_wall_8 does not exist anymore!
WARNING: particle system 0 in candlestick_wall_9 does not exist anymore!
WARNING: particle system 0 in candlestick_wall_10 does not exist anymore!
WARNING: particle system 0 in candlestick_wall_11 does not exist anymore!
WARNING: particle system 0 in candlestick_wall_19 does not exist anymore!
WARNING: particle system 0 in candlestick_wall_21 does not exist anymore!
WARNING: particle system 0 in candlestick_wall_22 does not exist anymore!
WARNING: particle system 0 in candlestick_wall_23 does not exist anymore!
WARNING: particle system 0 in candlestick_wall_24 does not exist anymore!
WARNING: particle system 0 in candlestick_wall_25 does not exist anymore!
WARNING: particle system 0 in candlestick_wall_26 does not exist anymore!
WARNING: particle system 0 in candlestick_wall_27 does not exist anymore!
WARNING: particle system 0 in candlestick_floor_2 does not exist anymore!
WARNING: particle system 1 in candlestick_floor_2 does not exist anymore!
WARNING: particle system 2 in candlestick_floor_2 does not exist anymore!
WARNING: particle system 3 in candlestick_floor_2 does not exist anymore!
WARNING: particle system 4 in candlestick_floor_2 does not exist anymore!
WARNING: particle system 0 in candlestick_tri_4 does not exist anymore!
WARNING: particle system 1 in candlestick_tri_4 does not exist anymore!
WARNING: particle system 2 in candlestick_tri_4 does not exist anymore!
WARNING: particle system 0 in candlestick02_9 does not exist anymore!
WARNING: particle system 0 in candlestick02_14 does not exist anymore!
WARNING: particle system 0 in candlestick_floor_4 does not exist anymore!
WARNING: particle system 1 in candlestick_floor_4 does not exist anymore!
WARNING: particle system 2 in candlestick_floor_4 does not exist anymore!
WARNING: particle system 3 in candlestick_floor_4 does not exist anymore!
WARNING: particle system 4 in candlestick_floor_4 does not exist anymore!
WARNING: particle system 0 in candlestick02_2 does not exist anymore!
-------- END SAVE ---------
 -------- Loading map '09_back_hall.map' ---------
    Cache Loading: 2495 ms
  Entities: 3118 ms
  Compilation: 22 ms
  Total: 5720 ms
  Meshes created: 92
  Bodies created: 25
 -------- Loading complete ---------
