Version 1.20 -------- THE HPL ENGINE LOG ------------ Engine build ID 20101021192547 Creating Engine Modules -------------------------------------------------------- Creating graphics module Creating system module Creating resource module Creating input module Creating sound module Creating physics module Creating ai module Creating gui module Creating generate module Creating haptic module Creating scene module -------------------------------------------------------- Initializing Resources Module -------------------------------------------------------- Creating loader handlers Creating resource managers Adding loaders to handlers -------------------------------------------------------- Initializing Graphics Module -------------------------------------------------------- Init lowlevel graphics: 1280x1024 bpp:32 fs:1 ms:0 gpufmt:2 cap:'Amnesia - The Dark Descent - Loading...' pos:(-1x-1) Setting video mode: 1280 x 1024 - 32 bpp Init Glew...OK Setting up OpenGL Vendor: NVIDIA Corporation Renderer: GeForce 9500 GT/PCI/SSE2 Version: 3.3.0 Max texture image units: 32 Max texture coord units: 8 Max user clip planes: 8 Two sided stencil: 1 Vertex Buffer Object: 1 Anisotropic filtering: 1 Max Anisotropic degree: 16 Multisampling: 1 Texture compression: 1 Texture compression S3TC: 1 Auto generate MipMaps: 1 Render to texture: 1 Max draw buffers: 8 Max color render targets: 8 Packed depth-stencil: 1 Texture float: 1 GLSL Version: 3.30 NVIDIA via Cg compiler ShaderModel 2: 1 ShaderModel 3: 1 ShaderModel 4: 1 OGL ATIFragmentShader: 0 Setting up G-Bugger: type: 0 texturenum: 3 Adding engine materials Initializing DevIL Vendor String: Abysmal Software Version String: Developer's Image Library (DevIL) 1.6.8pre Aug 12 2006 Version Number: 168 Adding engine post effects -------------------------------------------------------- Initializing Sound Module -------------------------------------------------------- Initializing OpenAL Available OpenAL devices: 0. Generic Software on Speakers (Realtek High Definition Audio)(OpenAL default) 1. Generic Software on Realtek Digital Output (Realtek High Definition Audio) Trying to open device 'Generic Software on Speakers (Realtek High Definition Audio)'... Success! Number of mono sources: 32 Streaming setup: 4 Buffers x 262144 bytes each -------------------------------------------------------- Initializing Game Module -------------------------------------------------------- Adding engine updates Initializing script functions -------------------------------------------------------- User Initialization -------------------------------------------------------- -------------------------------------------------------- Game Running -------------------------------------------------------- -------- Loading map 'menu_bg.map' --------- Cache Loading: 3835 ms Entities: 1148 ms Compilation: 1 ms Total: 5090 ms Meshes created: 26 Bodies created: 5 -------- Loading complete --------- Setting profile: 'Sam' Path: 'C:\Users\Sam Posa\Documents/Amnesia/Main/Sam/' -------- BEGIN LOAD FROM C:\Users\Sam Posa\Documents/Amnesia/Main/Sam/AutoSave_Study_2011_5_20_22_55_7_0.sav --------- LOADING SAVE GAME! -------- Loading map '11_study.map' --------- Cache Loading: 7403 ms WARNING: Sub mesh 'painting_image02' does not exist in mesh 'painting_portrait.msh'! WARNING: Sub mesh 'painting_image02' does not exist in mesh 'painting_portrait.msh'! Entities: 13421 ms Compilation: 79 ms Total: 21341 ms Meshes created: 135 Bodies created: 56 -------- Loading complete --------- WARNING: Could not find player start node '' ERROR: StartPos '' does not exist! WARNING: Could not find child with unique ID 3 to attach to entity 'windowb_1_Body_1' in 'entities/obstacles/mansionbase_window/mb_window.ent' WARNING: Could not find child with unique ID 13 to attach to entity 'windowb_1_Body_1' in 'entities/obstacles/mansionbase_window/mb_window.ent' ERROR: Could not find entity with ID -1 when loading saved collide callback. -------- END LOAD --------- -------- Loading map '09_back_hall.map' --------- Cache Loading: 4900 ms Entities: 7383 ms Compilation: 24 ms Total: 12568 ms Meshes created: 92 Bodies created: 25 -------- Loading complete ---------