Version 1.20
-------- THE HPL ENGINE LOG ------------
Engine build ID 20101021192547

Creating Engine Modules
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 Creating graphics module
 Creating system module
 Creating resource module
 Creating input module
 Creating sound module
 Creating physics module
 Creating ai module
 Creating gui module
 Creating generate module
 Creating haptic module
 Creating scene module
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Initializing Resources Module
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 Creating loader handlers 
 Creating resource managers
 Adding loaders to handlers 
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Initializing Graphics Module
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Init lowlevel graphics: 1440x900 bpp:32 fs:1 ms:0 gpufmt:2 cap:'Amnesia - The Dark Descent - Loading...' pos:(-1x-1)
 Setting video mode: 1440 x 900 - 32 bpp
 Init Glew...OK
 Setting up OpenGL
  Vendor: ATI Technologies Inc.
  Renderer: ATI Radeon HD 4800 Series
  Version: 3.2.9756 Compatibility Profile Context
  Max texture image units: 16
  Max texture coord units: 16
  Max user clip planes: 8
  Two sided stencil: 1
  Vertex Buffer Object: 1
  Anisotropic filtering: 1
  Max Anisotropic degree: 16
  Multisampling: 1
  Texture compression: 1
  Texture compression S3TC: 1
  Auto generate MipMaps: 1
  Render to texture: 1
  Max draw buffers: 8
  Max color render targets: 8
  Packed depth-stencil: 1
  Texture float: 1
  GLSL Version: 1.50
  ShaderModel 2: 1
  ShaderModel 3: 1
  ShaderModel 4: 1
  OGL ATIFragmentShader: 1
Setting up G-Bugger: type: 0 texturenum: 3
 Adding engine materials
 Initializing DevIL
  Vendor String: Abysmal Software
  Version String: Developer's Image Library (DevIL) 1.6.8pre Aug 12 2006
  Version Number: 168
 Adding engine post effects
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Initializing Sound Module
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 Initializing OpenAL
  Available OpenAL devices:
   0. Generic Hardware on Realtek HD Audio output(OpenAL default)
   1. Generic Software on Realtek HD Audio output
   2. Generic Software on ATI HD Audio rear output
  Trying to open device 'Generic Software on Realtek HD Audio output'... Success!
  Number of mono sources: 32
  Streaming setup: 4 Buffers x 262144 bytes each
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Initializing Game Module
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 Adding engine updates
 Initializing script functions
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User Initialization
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Game Running
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 -------- Loading map 'menu_bg.map' ---------
    Cache Loading: 1240 ms
  Entities: 247 ms
  Compilation: 1 ms
  Total: 1502 ms
  Meshes created: 26
  Bodies created: 5
 -------- Loading complete ---------
 Setting profile: 'Daniel' Path: 'C:\Documents and Settings\Daniel White\My Documents/Amnesia/Main/Daniel/'
-------- BEGIN LOAD FROM C:\Documents and Settings\Daniel White\My Documents/Amnesia/Main/Daniel/AutoSave_Morgue_2011_5_22_18_23_58_0.sav ---------
LOADING SAVE GAME!
 -------- Loading map '19_morgue.map' ---------
    Cache Loading: 2468 ms
  Entities: 1697 ms
  Compilation: 31 ms
  Total: 4443 ms
  Meshes created: 228
  Bodies created: 37
 -------- Loading complete ---------
WARNING: Could not find player start node ''
ERROR: StartPos '' does not exist!
ERROR: Light 'PointLight_41' that is connected to lamp 'candlestick_wall_13' does not exist!
-------- END LOAD ---------
WARNING: Could not find language file entry 'Note_CH02L25_Potion02_Name'
