Version 1.20
-------- THE HPL ENGINE LOG ------------
Engine build ID 20101021192547

Creating Engine Modules
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 Creating graphics module
 Creating system module
 Creating resource module
 Creating input module
 Creating sound module
 Creating physics module
 Creating ai module
 Creating gui module
 Creating generate module
 Creating haptic module
 Creating scene module
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Initializing Resources Module
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 Creating loader handlers 
 Creating resource managers
 Adding loaders to handlers 
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Initializing Graphics Module
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Init lowlevel graphics: 1024x768 bpp:32 fs:1 ms:0 gpufmt:2 cap:'Amnesia - The Dark Descent - Loading...' pos:(-1x-1)
 Setting video mode: 1024 x 768 - 32 bpp
 Init Glew...OK
 Setting up OpenGL
  Vendor: NVIDIA Corporation
  Renderer: GeForce 8600 GT/PCI/SSE2
  Version: 3.3.0
  Max texture image units: 32
  Max texture coord units: 8
  Max user clip planes: 8
  Two sided stencil: 1
  Vertex Buffer Object: 1
  Anisotropic filtering: 1
  Max Anisotropic degree: 16
  Multisampling: 1
  Texture compression: 1
  Texture compression S3TC: 1
  Auto generate MipMaps: 1
  Render to texture: 1
  Max draw buffers: 8
  Max color render targets: 8
  Packed depth-stencil: 1
  Texture float: 1
  GLSL Version: 3.30 NVIDIA via Cg compiler
  ShaderModel 2: 1
  ShaderModel 3: 1
  ShaderModel 4: 1
  OGL ATIFragmentShader: 0
Setting up G-Bugger: type: 0 texturenum: 3
 Adding engine materials
 Initializing DevIL
  Vendor String: Abysmal Software
  Version String: Developer's Image Library (DevIL) 1.6.8pre Aug 12 2006
  Version Number: 168
 Adding engine post effects
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Initializing Sound Module
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 Initializing OpenAL
  Available OpenAL devices:
   0. Generic Hardware on Realtek HD Audio output(OpenAL default)
   1. Generic Software on Realtek HD Audio output
  Trying to open device 'Generic Software on Realtek HD Audio output'... Success!
  Number of mono sources: 32
  Streaming setup: 4 Buffers x 262144 bytes each
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Initializing Game Module
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 Adding engine updates
 Initializing script functions
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User Initialization
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Game Running
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 -------- Loading map 'menu_bg.map' ---------
    Cache Loading: 4556 ms
  Entities: 1333 ms
  Compilation: 1 ms
  Total: 6016 ms
  Meshes created: 26
  Bodies created: 5
 -------- Loading complete ---------
 Setting profile: 'Sophie' Path: 'C:\Dokumente und Einstellungen\Birte Schröder\Eigene Dateien/Amnesia/Main/Sophie/'
-------- BEGIN LOAD FROM C:\Dokumente und Einstellungen\Birte Schröder\Eigene Dateien/Amnesia/Main/Sophie/AutoSave_Study_2011_6_2_20_29_8_0.sav ---------
LOADING SAVE GAME!
 -------- Loading map '11_study.map' ---------
    Cache Loading: 8508 ms
WARNING: Sub mesh 'painting_image02' does not exist in mesh 'painting_portrait.msh'!
WARNING: Sub mesh 'painting_image02' does not exist in mesh 'painting_portrait.msh'!
  Entities: 14100 ms
  Compilation: 105 ms
  Total: 23443 ms
  Meshes created: 135
  Bodies created: 56
 -------- Loading complete ---------
WARNING: Could not find player start node ''
ERROR: StartPos '' does not exist!
WARNING: Could not find child with unique ID 3 to attach to entity 'windowb_1_Body_1' in 'entities/obstacles/mansionbase_window/mb_window.ent'
WARNING: Could not find child with unique ID 13 to attach to entity 'windowb_1_Body_1' in 'entities/obstacles/mansionbase_window/mb_window.ent'
ERROR: Could not find entity with ID -1 when loading saved collide callback.
-------- END LOAD ---------
 -------- Loading map '09_back_hall.map' ---------
    Cache Loading: 6073 ms
  Entities: 10213 ms
  Compilation: 34 ms
  Total: 16647 ms
  Meshes created: 92
  Bodies created: 25
 -------- Loading complete ---------
