-------- THE HPL ENGINE LOG ------------

Creating Engine Modules
--------------------------------------------------------
 Creating graphics module
 Creating system module
 Creating resource module
 Creating input module
 Creating sound module
 Creating physics module
 Creating ai module
 Creating gui module
 Creating haptic module
 Creating scene module
--------------------------------------------------------

Initializing Resources Module
--------------------------------------------------------
 Creating resource managers
 Misc Creation
--------------------------------------------------------

Initializing Graphics Module
--------------------------------------------------------
 Init low level graphics
 Setting video mode: 800 x 600 - 32 bpp
 Init Glee...OK
 Setting up OpenGL
  Max texture image units: 16
  Max texture coord units: 8
  Two sided stencil: 1
  Vertex Buffer Object: 0
  Anisotropic filtering: 1
  Max Anisotropic degree: 16
  Multisampling: 1
  Vertex Program: 1
  Fragment Program: 1
  NV Register Combiners: 0
  NV Register Combiners Stages: 8
  ATI Fragment Shader: 0
 Creating graphic systems
  Creating Renderer2D
  Renderer2D created
  Creating Renderer3D
   Load Renderer3D gpu programs:
    Extrude
CG: 'ShadowExtrude_vp.cg' using profile: 'vp40'
CG: 'ShadowExtrude_fp.cg' using profile: 'fp40'
    Diffuse Vertex
CG: 'Diffuse_Color_vp.cg' using profile: 'vp40'
    Diffuse Fragment
CG: 'Diffuse_Color_fp.cg' using profile: 'fp40'
    Fog
CG: 'Fog_Solid_vp.cg' using profile: 'vp40'
CG: 'Fog_Solid_fp.cg' using profile: 'fp40'
   Creating fog textures: Solid Additive Alpha 
CG: 'refract_vp.cg' using profile: 'vp40'
CG: 'refract_fp.cg' using profile: 'fp40'
CG: 'refract_special_fp.cg' using profile: 'fp40'
   init sky box
  Renderer3D created
 Creating screen buffers size 800.000000 : 600.000000
 Creating programs
CG: 'PostEffect_Blur_vp.cg' using profile: 'vp40'
CG: 'PostEffect_Blur_Rect_fp.cg' using profile: 'fp40'
CG: 'PostEffect_Blur_2D_fp.cg' using profile: 'fp40'
CG: 'PostEffect_Bloom_vp.cg' using profile: 'vp40'
CG: 'PostEffect_Bloom_fp.cg' using profile: 'fp40'
CG: 'PostEffect_Motion_vp.cg' using profile: 'vp40'
CG: 'PostEffect_Motion_fp.cg' using profile: 'fp40'
CG: 'PostEffect_DoF_vp.cg' using profile: 'vp40'
CG: 'PostEffect_DoF_fp.cg' using profile: 'fp40'
  RendererPostEffects created
 Adding engine materials
--------------------------------------------------------

Initializing Sound Module
--------------------------------------------------------
 Initializing OpenAL.
  Trying to open audio device... Success!
  Device name: ALSA Software on default
  Number of mono sources: 32
--------------------------------------------------------

Initializing Game Module
--------------------------------------------------------
 Adding engine updates
 Initializing script functions
--------------------------------------------------------

User Initialization
--------------------------------------------------------
WARNING: Language entry 'EventKeyInNoPower' in category '01_10_small_shaft' already exists!
Initializing Penumbra: Overture Episode 1
  Version	$Rev: 2553 $
  Date	$Date: 2008-04-09 23:06:19 -0400 (Wed, 09 Apr 2008) $
Checking Supported Profiles
  Profile CG_PROFILE_VP20 is supported
  Profile CG_PROFILE_VP30 is supported
  Profile CG_PROFILE_FP30 is supported
  Profile CG_PROFILE_VP40 is supported
  Profile CG_PROFILE_FP40 is supported
  Profile CG_PROFILE_ARBVP1 is supported
  Profile CG_PROFILE_ARBFP1 is supported
Trying to load vertex program!
CG: 'Test' using profile: 'vp40'
Success!
