//////////////////////////// // Run first time starting map void OnStart() { } //////////////////////////// // Run when entering map void OnEnter() { AddUseItemCallBack("", "bigroomdoorkey", "bigroomdoor", UsedKeyOnDoor, true); } ( MyFunc(string &in asItem, string &in asEntity); ) ( SetSwingDoorLocked("bigroomdoor", false, true); RemoveItem("bigroomdoorkey"); ) ( SetEnemyEnabled("binladen", abEnabled); ) //////////////////////////// // Run when leaving map void OnLeave() { }