Version 1.10 -------- THE HPL ENGINE LOG ------------ Engine build ID 20100818114615 Creating Engine Modules -------------------------------------------------------- Creating graphics module Creating system module Creating resource module Creating input module Creating sound module Creating physics module Creating ai module Creating gui module Creating generate module Creating haptic module Creating scene module -------------------------------------------------------- Initializing Resources Module -------------------------------------------------------- Creating loader handlers Creating resource managers Adding loaders to handlers -------------------------------------------------------- Initializing Graphics Module -------------------------------------------------------- Init lowlevel graphics: 1920x1080 bpp:32 fs:1 ms:0 gpufmt:2 cap:'Amnesia: Pád do temnoty Loading...' pos:(-1x-1) Setting video mode: 1920 x 1080 - 32 bpp Init Glew...OK Setting up OpenGL Vendor: ATI Technologies Inc. Renderer: ATI Radeon HD 4800 Series Version: 3.3.11399 Compatibility Profile Context Max texture image units: 16 Max texture coord units: 16 Max user clip planes: 8 Two sided stencil: 1 Vertex Buffer Object: 1 Anisotropic filtering: 1 Max Anisotropic degree: 16 Multisampling: 1 Texture compression: 1 Texture compression S3TC: 1 Auto generate MipMaps: 1 Render to texture: 1 Max draw buffers: 8 Max color render targets: 8 Packed depth-stencil: 1 Texture float: 1 GLSL Version: 3.30 ShaderModel 2: 1 ShaderModel 3: 1 ShaderModel 4: 1 OGL ATIFragmentShader: 1 Setting up G-Bugger: type: 0 texturenum: 3 Adding engine materials Initializing DevIL Vendor String: Abysmal Software Version String: Developer's Image Library (DevIL) 1.6.8pre Aug 12 2006 Version Number: 168 Adding engine post effects -------------------------------------------------------- Initializing Sound Module -------------------------------------------------------- Initializing OpenAL Available OpenAL devices: 0. Generic Software on Reproduktory (SB Live! 24-bit)(OpenAL default) 1. Generic Software on Digitální zvuk (SPDIF) (Zvukové zařízení High Definition Audio) 2. Generic Software on Rozhraní Digital Audio (SB Live! 24-bit) 3. Digitální zvuk (SPDIF) (Zvukové zařízení High Definition Audio) Trying to open device 'Generic Software on Reproduktory (SB Live! 24-bit)'... Success! Number of mono sources: 32 Streaming setup: 4 Buffers x 262144 bytes each -------------------------------------------------------- Initializing Game Module -------------------------------------------------------- Adding engine updates Initializing script functions -------------------------------------------------------- User Initialization -------------------------------------------------------- WARNING: Font 'F:/Games/Amnesia/fonts/cze/menu.fnt' contain glyph with invalid id: -1. Skipping loading of it! -------------------------------------------------------- Game Running -------------------------------------------------------- -------- Loading map 'menu_bg.map' --------- Cache Loading: 919 ms Entities: 179 ms Compilation: 1 ms Total: 1108 ms Meshes created: 25 Bodies created: 5 -------- Loading complete --------- Setting profile: 'Lukas' Path: 'C:\Users\Svoboda\Documents/Amnesia/Main/Lukas/' WARNING: No resources element found in 'custom_stories/Childhood Insanity 101/extra_english.lang' -------- Loading map 'thegreatescape.map' --------- ERROR: Could not open binary file 'F:/Games/Amnesia/custom_stories/Childhood Insanity 101/maps/thegreatescape.map_cache' ERROR: Could not map cache file 'F:/Games/Amnesia/custom_stories/Childhood Insanity 101/maps/thegreatescape.map'. MeshEntity Loading: 687 ms Primitive Loading: 41 ms Decal Loading: 0 ms Object Combining: 0 ms Compilation: 7 ms Combining: 820 ms Sorting: 115 ms Meshes: 12 ms Bodies: 693 ms Static Objects: 1557 ms Entities: 7976 ms Compilation: 2 ms Total: 9564 ms Meshes created: 12 Bodies created: 9 -------- Loading complete --------- Saving main config. Saving user config.