Version 1.20 - sA9837931-539 -------- THE HPL ENGINE LOG ------------ Engine build ID 20101021192547 Creating Engine Modules -------------------------------------------------------- Creating graphics module Creating system module Creating resource module Creating input module Creating sound module Creating physics module Creating ai module Creating gui module Creating generate module Creating haptic module Creating scene module -------------------------------------------------------- Initializing Resources Module -------------------------------------------------------- Creating loader handlers Creating resource managers Adding loaders to handlers -------------------------------------------------------- Initializing Graphics Module -------------------------------------------------------- Init lowlevel graphics: 800x600 bpp:32 fs:0 ms:0 gpufmt:2 cap:'Amnesia - The Dark Descent - Loading...' pos:(-1x-1) Setting video mode: 800 x 600 - 32 bpp Init Glew...OK Setting up OpenGL Vendor: Intel Renderer: Intel(R) HD Graphics Family Version: 3.1.0 - Build 8.15.10.2430 Max texture image units: 16 Max texture coord units: 8 Max user clip planes: 6 Two sided stencil: 1 Vertex Buffer Object: 1 Anisotropic filtering: 1 Max Anisotropic degree: 16 Multisampling: 1 Texture compression: 1 Texture compression S3TC: 1 Auto generate MipMaps: 1 Render to texture: 1 Max draw buffers: 8 Max color render targets: 8 Packed depth-stencil: 1 Texture float: 1 GLSL Version: 1.40 - Intel Build 8.15.10.2430 ShaderModel 2: 1 ShaderModel 3: 1 ShaderModel 4: 0 OGL ATIFragmentShader: 0 ATTENTION: System does not support const arrays in glsl! Setting up G-Bugger: type: 0 texturenum: 3 Adding engine materials Initializing DevIL Vendor String: Abysmal Software Version String: Developer's Image Library (DevIL) 1.6.8pre Aug 12 2006 Version Number: 168 Adding engine post effects -------------------------------------------------------- Initializing Sound Module -------------------------------------------------------- Initializing OpenAL Available OpenAL devices: 0. Generic Software on Speakers / Headphones (IDT High Definition Audio CODEC)(OpenAL default) 1. Generic Software on Communications Headphones (IDT High Definition Audio CODEC) Trying to open device 'Generic Software on Speakers / Headphones (IDT High Definition Audio CODEC)'... Success! Number of mono sources: 32 Streaming setup: 4 Buffers x 262144 bytes each -------------------------------------------------------- Initializing Game Module -------------------------------------------------------- Adding engine updates Initializing script functions -------------------------------------------------------- User Initialization -------------------------------------------------------- -------------------------------------------------------- Game Running -------------------------------------------------------- -------- Loading map 'menu_bg.map' --------- Cache Loading: 2362 ms Entities: 793 ms Compilation: 1 ms Total: 3212 ms Meshes created: 25 Bodies created: 5 -------- Loading complete --------- Setting profile: 'Austin' Path: 'C:\Users\Aqfitz\Documents/Amnesia/Main/Austin/' ERROR: Unable to open config file 'custom_stories/Followed_By_Death_Chapter_One_1.1/custom_story_settings.cfg'! Invalid filepointer returned! Error creating custom story from path "custom_stories/Followed_By_Death_Chapter_One_1.1" : could not find custom_story_settings.cfg file or it was invalid. WARNING: No resources element found in 'custom_stories/Canīt Remember/extra_english.lang' -------- Loading map 'Canīt Remember.map' --------- ERROR: Could not open binary file 'C:/Program Files (x86)/Amnesia - The Dark Descent/redist/custom_stories/Canīt Remember/maps/Canīt Remember.map_cache' ERROR: Could not map cache file 'C:/Program Files (x86)/Amnesia - The Dark Descent/redist/custom_stories/Canīt Remember/maps/Canīt Remember.map'. MeshEntity Loading: 1827 ms Primitive Loading: 230 ms Decal Loading: 0 ms Object Combining: 0 ms Compilation: 4 ms Combining: 1251 ms Sorting: 844 ms Meshes: 9 ms Bodies: 398 ms Static Objects: 3317 ms Entities: 10979 ms Compilation: 2 ms Total: 14313 ms Meshes created: 22 Bodies created: 15 -------- Loading complete --------- WARNING: AI node type 'Default' does not exist! ERROR: No node container found for enemy 'Monster_1' ERROR: Couldn't create SoundEntity 'react_guardian3.snt' ERROR: Cannot find sound entity 'react_guardian3.snt' -------- Loading map 'menu_bg.map' --------- Cache Loading: 932 ms Entities: 173 ms Compilation: 1 ms Total: 1117 ms Meshes created: 25 Bodies created: 5 -------- Loading complete --------- -------------------------------------------------------- Statistics -------------------------------------------------------- Medium framerate: 33.883579 -------------------------------------------------------- User Exit -------------------------------------------------------- Saving main config. Saving user config. Deleting game modules. 'LuxInputHandler' 'LuxHelpFuncs' 'LuxSaveHandler' 'LuxScriptHandler' 'LuxProgressLogHandler' 'LuxMapHandler' 'LuxMapHelper' 'LuxPlayer' 'LuxInsanityHandler' 'LuxDebugHandler' 'LuxEffectRenderer' 'LuxMusicHandler' 'LuxMusicHandler' 'LuxEffectHandler' 'LuxCompletionCountHandler' 'LuxGlobalDataHandler' 'LuxHintHandler' 'LuxPostEffectHandler' 'LuxPreMenu' 'LuxDebugHandler' 'LuxInventory' 'LuxJournal' 'LuxCredits' 'LuxLoadScreenHandler' Deleting config files. -------------------------------------------------------- Exiting Gui Module -------------------------------------------------------- Deleting all sets Deleting all skins Deleting all gfx elements Deleting all materials -------------------------------------------------------- Exiting Generate Module -------------------------------------------------------- -------------------------------------------------------- Exiting Scene Module -------------------------------------------------------- -------------------------------------------------------- Exiting Input Module -------------------------------------------------------- -------------------------------------------------------- Exiting Sound Module -------------------------------------------------------- -------------------------------------------------------- Exiting Graphics Module -------------------------------------------------------- -------------------------------------------------------- Exiting Resources Module -------------------------------------------------------- Done with fonts Done with scripts Done with particles Done with sounds Done with meshes Done with materials Done with Gpu programs Done with images Destroyed all textures Done with sound entities Done with animations Done with ent files All resources deleted -------------------------------------------------------- Exiting Physics Module -------------------------------------------------------- -------------------------------------------------------- Exiting System Module -------------------------------------------------------- -------------------------------------------------------- Deleting game setup provided by user - Deleting lowlevel stuff. Physics Sound Input Resources System Graphics Haptic HPL Exit was successful! |--Memory Manager Report-------------------------------| | | No memory leaks detected. Memory left: 0 | |------------------------------------------------------|