Version 1.20 - sA9837931-539 -------- THE HPL ENGINE LOG ------------ Engine build ID 20101021192547 Creating Engine Modules -------------------------------------------------------- Creating graphics module Creating system module Creating resource module Creating input module Creating sound module Creating physics module Creating ai module Creating gui module Creating generate module Creating haptic module Creating scene module -------------------------------------------------------- Initializing Resources Module -------------------------------------------------------- Creating loader handlers Creating resource managers Adding loaders to handlers -------------------------------------------------------- Initializing Graphics Module -------------------------------------------------------- Init lowlevel graphics: 800x600 bpp:32 fs:0 ms:0 gpufmt:2 cap:'Amnesia - The Dark Descent - Loading...' pos:(-1x-1) Setting video mode: 800 x 600 - 32 bpp Init Glew...OK Setting up OpenGL Vendor: Intel Renderer: Intel(R) HD Graphics Family Version: 3.1.0 - Build 8.15.10.2622 Max texture image units: 16 Max texture coord units: 8 Max user clip planes: 6 Two sided stencil: 1 Vertex Buffer Object: 1 Anisotropic filtering: 1 Max Anisotropic degree: 16 Multisampling: 1 Texture compression: 1 Texture compression S3TC: 1 Auto generate MipMaps: 1 Render to texture: 1 Max draw buffers: 8 Max color render targets: 8 Packed depth-stencil: 1 Texture float: 1 GLSL Version: 1.40 - Intel Build 8.15.10.2622 ShaderModel 2: 1 ShaderModel 3: 1 ShaderModel 4: 0 OGL ATIFragmentShader: 0 ATTENTION: System does not support const arrays in glsl! Setting up G-Bugger: type: 0 texturenum: 3 Adding engine materials Initializing DevIL Vendor String: Abysmal Software Version String: Developer's Image Library (DevIL) 1.6.8pre Aug 12 2006 Version Number: 168 Adding engine post effects -------------------------------------------------------- Initializing Sound Module -------------------------------------------------------- Initializing OpenAL Available OpenAL devices: 0. Generic Software on Speakers / Headphones (IDT High Definition Audio CODEC)(OpenAL default) 1. Generic Software on Communications Headphones (IDT High Definition Audio CODEC) Trying to open device 'Generic Software on Speakers / Headphones (IDT High Definition Audio CODEC)'... Success! Number of mono sources: 32 Streaming setup: 4 Buffers x 262144 bytes each -------------------------------------------------------- Initializing Game Module -------------------------------------------------------- Adding engine updates Initializing script functions -------------------------------------------------------- User Initialization -------------------------------------------------------- -------------------------------------------------------- Game Running -------------------------------------------------------- -------- Loading map 'menu_bg.map' --------- Cache Loading: 2139 ms Entities: 840 ms Compilation: 1 ms Total: 3038 ms Meshes created: 25 Bodies created: 5 -------- Loading complete --------- Setting profile: 'Austin' Path: 'C:\Users\Aqfitz\Documents/Amnesia/Main/Austin/' ERROR: Unable to open config file 'custom_stories/Followed_By_Death_Chapter_One_1.1/custom_story_settings.cfg'! Invalid filepointer returned! Error creating custom story from path "custom_stories/Followed_By_Death_Chapter_One_1.1" : could not find custom_story_settings.cfg file or it was invalid. Error creating custom story from path "custom_stories/Test" : could not find start map. WARNING: No resources element found in 'custom_stories/Canīt Remember/extra_english.lang' -------- BEGIN LOAD FROM C:\Users\Aqfitz\Documents/Amnesia/Main/Austin/custom/Canīt Remember/AutoSave_NULL_2012_6_20_21_44_5_0.sav --------- LOADING SAVE GAME! -------- Loading map 'Cellar.map' --------- ERROR: Could not open binary file 'C:/Program Files (x86)/Amnesia - The Dark Descent/redist/custom_stories/Canīt Remember/maps/Cellar.map_cache' ERROR: Could not map cache file 'C:/Program Files (x86)/Amnesia - The Dark Descent/redist/custom_stories/Canīt Remember/maps/Cellar.map'. MeshEntity Loading: 3171 ms Primitive Loading: 963 ms Decal Loading: 0 ms Object Combining: 0 ms Compilation: 33 ms Combining: 1227 ms Sorting: 613 ms Meshes: 26 ms Bodies: 588 ms Static Objects: 5403 ms Entities: 6631 ms Compilation: 17 ms Total: 12145 ms Meshes created: 57 Bodies created: 40 -------- Loading complete --------- WARNING: Could not find player start node '' ERROR: StartPos '' does not exist! Rebuilding node connections and saving to 'C:/Program Files (x86)/Amnesia - The Dark Descent/redist/custom_stories/Canīt Remember/maps/Cellar_servant_brute.nodes' WARNING: NPC 'alexander_1' does not have a follow player area! Rebuilding node connections and saving to 'C:/Program Files (x86)/Amnesia - The Dark Descent/redist/custom_stories/Canīt Remember/maps/Cellar_servant_grunt.nodes' WARNING: NPC 'alexander_2' does not have a follow player area! -------- END LOAD --------- -------- Loading map 'menu_bg.map' --------- Cache Loading: 855 ms Entities: 148 ms Compilation: 1 ms Total: 1014 ms Meshes created: 25 Bodies created: 5 -------- Loading complete --------- -------------------------------------------------------- Statistics -------------------------------------------------------- Medium framerate: 18.434544 -------------------------------------------------------- User Exit -------------------------------------------------------- Saving main config. Saving user config. Deleting game modules. 'LuxInputHandler' 'LuxHelpFuncs' 'LuxSaveHandler' 'LuxScriptHandler' 'LuxProgressLogHandler' 'LuxMapHandler' 'LuxMapHelper' 'LuxPlayer' 'LuxInsanityHandler' 'LuxDebugHandler' 'LuxEffectRenderer' 'LuxMusicHandler' 'LuxMusicHandler' 'LuxEffectHandler' 'LuxCompletionCountHandler' 'LuxGlobalDataHandler' 'LuxHintHandler' 'LuxPostEffectHandler' 'LuxPreMenu' 'LuxDebugHandler' 'LuxInventory' 'LuxJournal' 'LuxCredits' 'LuxLoadScreenHandler' Deleting config files. -------------------------------------------------------- Exiting Gui Module -------------------------------------------------------- Deleting all sets Deleting all skins Deleting all gfx elements Deleting all materials -------------------------------------------------------- Exiting Generate Module -------------------------------------------------------- -------------------------------------------------------- Exiting Scene Module -------------------------------------------------------- -------------------------------------------------------- Exiting Input Module -------------------------------------------------------- -------------------------------------------------------- Exiting Sound Module -------------------------------------------------------- -------------------------------------------------------- Exiting Graphics Module -------------------------------------------------------- -------------------------------------------------------- Exiting Resources Module -------------------------------------------------------- Done with fonts Done with scripts Done with particles Done with sounds Done with meshes Done with materials Done with Gpu programs Done with images Destroyed all textures Done with sound entities Done with animations Done with ent files All resources deleted -------------------------------------------------------- Exiting Physics Module -------------------------------------------------------- -------------------------------------------------------- Exiting System Module -------------------------------------------------------- -------------------------------------------------------- Deleting game setup provided by user - Deleting lowlevel stuff. Physics Sound Input Resources System Graphics Haptic HPL Exit was successful! |--Memory Manager Report-------------------------------| | | No memory leaks detected. Memory left: 0 | |------------------------------------------------------|