-------- THE HPL ENGINE LOG ------------ Creating Engine Modules -------------------------------------------------------- Creating graphics module Creating system module Creating resource module Creating input module Creating sound module Creating physics module Creating ai module Creating gui module Creating haptic module Creating scene module -------------------------------------------------------- Initializing Resources Module -------------------------------------------------------- Creating resource managers Misc Creation -------------------------------------------------------- Initializing Graphics Module -------------------------------------------------------- Init low level graphics Setting video mode: 1360 x 768 - 32 bpp Init Glee...OK Setting up OpenGL Max texture image units: 16 Max texture coord units: 8 Two sided stencil: 1 Vertex Buffer Object: 1 Anisotropic filtering: 1 Max Anisotropic degree: 16 Multisampling: 1 Vertex Program: 1 Fragment Program: 1 NV Register Combiners: 0 NV Register Combiners Stages: 11 ATI Fragment Shader: 0 Creating graphic systems Creating Renderer2D Renderer2D created Creating Renderer3D Load Renderer3D gpu programs: Extrude CG: 'ShadowExtrude_vp.cg' using profile: 'arbvp1' CG: 'ShadowExtrude_fp.cg' using profile: 'arbfp1' Diffuse Vertex CG: 'Diffuse_Color_vp.cg' using profile: 'arbvp1' Diffuse Fragment CG: 'Diffuse_Color_fp.cg' using profile: 'arbfp1' Fog CG: 'Fog_Solid_vp.cg' using profile: 'arbvp1' CG: 'Fog_Solid_fp.cg' using profile: 'arbfp1' Creating fog textures: Solid Additive Alpha CG: 'refract_vp.cg' using profile: 'arbvp1' CG: 'refract_fp.cg' using profile: 'arbfp1' CG: 'refract_special_fp.cg' using profile: 'arbfp1' init sky box Renderer3D created Creating screen buffers size 1360.000000 : 768.000000 Creating programs CG: 'PostEffect_Blur_vp.cg' using profile: 'arbvp1' CG: 'PostEffect_Blur_Rect_fp.cg' using profile: 'arbfp1' CG: 'PostEffect_Blur_2D_fp.cg' using profile: 'arbfp1' CG: 'PostEffect_Bloom_vp.cg' using profile: 'arbvp1' CG: 'PostEffect_Bloom_fp.cg' using profile: 'arbfp1' CG: 'PostEffect_Motion_vp.cg' using profile: 'arbvp1' CG: 'PostEffect_Motion_fp.cg' using profile: 'arbfp1' CG ERROR : The compile returned an error. ----------------------------------- core/programs/PostEffect_Motion_fp.cg(32) : error C5013: profile does not support "for" statements and "for" could not be unrolled. ----------------------------------- CG: Error loading: 'core/programs/PostEffect_Motion_fp.cg'! ERROR: Couldn't create program 'PostEffect_Motion_fp.cg' Dynamic loops in motion blur fp not supported, loading static instead. CG: 'PostEffect_Motion_staticloop_fp.cg' using profile: 'arbfp1' CG: 'PostEffect_DoF_vp.cg' using profile: 'arbvp1' CG: 'PostEffect_DoF_fp.cg' using profile: 'arbfp1' RendererPostEffects created Adding engine materials -------------------------------------------------------- Initializing Sound Module -------------------------------------------------------- Initializing OpenAL. Trying to open software device... Success! Device name: Generic Software Number of mono sources: 32 Vendor name: Creative Labs Inc. Renderer: Software OpenAL Version Supported: 1.1 EFX: 0 Output Devices: Generic Hardware Generic Software -------------------------------------------------------- Initializing Game Module -------------------------------------------------------- Adding engine updates Initializing script functions -------------------------------------------------------- User Initialization -------------------------------------------------------- WARNING: Language entry 'EventKeyInNoPower' in category '01_10_small_shaft' already exists! Initializing Penumbra: Overture Version $Rev: 3013 $ Date $Date: 2010-02-06 23:45:08 +0100 (lö, 06 feb 2010) $ Checking Supported Profiles Profile CG_PROFILE_ARBVP1 is supported Profile CG_PROFILE_ARBFP1 is supported Profile CG_PROFILE_GLSLV is supported Profile CG_PROFILE_GLSLF is supported Profile CG_PROFILE_GLSLC is supported Trying to load vertex program! CG: 'Test' using profile: 'arbvp1' Success! CG: 'DiffuseSpec_Light_vp.cg' using profile: 'arbvp1' CG: 'DiffuseSpec_Light_Spot_vp.cg' using profile: 'arbvp1' CG: 'BumpSpec_Light_fp.cg' using profile: 'arbfp1' CG: 'BumpSpec_Light_Spot_fp.cg' using profile: 'arbfp1' CG: 'Ambient_Color_fp.cg' using profile: 'arbfp1' -------------------------------------------------------- Game Running -------------------------------------------------------- WARNING: Could not find language file entry 'Output Device:' WARNING: Could not find language file entry 'TipSoundOutputDevice' Loading collada for 'maps/level01_06_workshop.dae' took: 942 ms CG: 'BumpColorSpec_Light_fp.cg' using profile: 'arbfp1' CG: 'BumpColorSpec_Light_Spot_fp.cg' using profile: 'arbfp1' CG: 'Fog_Trans_vp.cg' using profile: 'arbvp1' CG: 'Fog_Trans_Alpha_fp.cg' using profile: 'arbfp1' CG: 'Diffuse_Light_vp.cg' using profile: 'arbvp1' CG: 'Diffuse_Light_Spot_vp.cg' using profile: 'arbvp1' CG: 'Bump_Light_fp.cg' using profile: 'arbfp1' CG: 'Bump_Light_Spot_fp.cg' using profile: 'arbfp1' CG: 'Diffuse_Light_fp.cg' using profile: 'arbfp1' CG: 'Diffuse_Light_Spot_fp.cg' using profile: 'arbfp1' CG: 'Fog_Trans_ModX2_fp.cg' using profile: 'arbfp1' WARNING: Texture 'oldmachine_lambert5-fx' was not found! WARNING: Texture 'oldmachine_lambert5-fx' was not found! WARNING: Texture 'oldmachine_lambert5-fx' was not found! WARNING: Texture 'oldmachine_lambert5-fx' was not found! WARNING: Parent 'group3' couldn't be found! Failed to attach 'artifact01_pointLight1' to 'artifact01'.Attaching directly to mesh. CG: 'Fog_Trans_Mod_fp.cg' using profile: 'arbfp1' WARNING: Could not find language file category '' WARNING: Could not find language file category '' ERROR: Cannot find sub entity 'keg_broken_pieceShape8' in mesh 'mine_keg_gunpowder_broken.dae' WARNING: Could not find language file entry 'Output Device:' WARNING: Could not find language file entry 'TipSoundOutputDevice' WARNING: Could not find language file entry 'Output Device:' WARNING: Could not find language file entry 'TipSoundOutputDevice'