Version 1.10
-------- THE HPL ENGINE LOG ------------
Engine build ID 20100818114615

Creating Engine Modules
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 Creating graphics module
 Creating system module
 Creating resource module
 Creating input module
 Creating sound module
 Creating physics module
 Creating ai module
 Creating gui module
 Creating generate module
 Creating haptic module
 Creating scene module
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Initializing Resources Module
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 Creating loader handlers 
 Creating resource managers
 Adding loaders to handlers 
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Initializing Graphics Module
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Init lowlevel graphics: 1366x768 bpp:32 fs:1 ms:0 gpufmt:2 cap:'Amnesia - The Dark Descent - Loading...' pos:(-1x-1)
 Setting video mode: 1366 x 768 - 32 bpp
 Init Glew...OK
 Setting up OpenGL
  Vendor: Intel
  Renderer: Intel(R) HD Graphics Family
  Version: 3.1.0 - Build 8.15.10.2430
  Max texture image units: 16
  Max texture coord units: 8
  Max user clip planes: 6
  Two sided stencil: 1
  Vertex Buffer Object: 1
  Anisotropic filtering: 1
  Max Anisotropic degree: 16
  Multisampling: 1
  Texture compression: 1
  Texture compression S3TC: 1
  Auto generate MipMaps: 1
  Render to texture: 1
  Max draw buffers: 8
  Max color render targets: 8
  Packed depth-stencil: 1
  Texture float: 1
  GLSL Version: 1.40  - Intel Build 8.15.10.2430
  ShaderModel 2: 1
  ShaderModel 3: 1
  ShaderModel 4: 0
  OGL ATIFragmentShader: 0
ATTENTION: System does not support const arrays in glsl!
Setting up G-Bugger: type: 0 texturenum: 3
 Adding engine materials
 Initializing DevIL
  Vendor String: Abysmal Software
  Version String: Developer's Image Library (DevIL) 1.6.8pre Aug 12 2006
  Version Number: 168
 Adding engine post effects
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Initializing Sound Module
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 Initializing OpenAL
  Available OpenAL devices:
   0. Generic Software on Speakers (USB Audio Device)(OpenAL default)
   1. Generic Software on Speakers (Realtek High Definition Audio)
  Trying to open device 'Generic Software on Speakers (USB Audio Device)'... Success!
  Number of mono sources: 32
  Streaming setup: 4 Buffers x 262144 bytes each
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Initializing Game Module
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 Adding engine updates
 Initializing script functions
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User Initialization
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- DEMO VERSION -
ERROR: Could not create GL texture hud_hurt_noise00.dds
ERROR: Could not load texture 'hud_hurt_noise00.dds'!
ERROR: Could not create GL texture hud_hurt_noise01.dds
ERROR: Could not load texture 'hud_hurt_noise01.dds'!
ERROR: Could not create GL texture hud_hurt_noise02.dds
ERROR: Could not load texture 'hud_hurt_noise02.dds'!
ERROR: Could not create GL texture hud_hurt_noise03.dds
ERROR: Could not load texture 'hud_hurt_noise03.dds'!
ERROR: Could not create GL texture hud_hurt_noise04.dds
ERROR: Could not load texture 'hud_hurt_noise04.dds'!
ERROR: Could not create GL texture hud_hurt_noise05.dds
ERROR: Could not load texture 'hud_hurt_noise05.dds'!
ERROR: Could not create GL texture hud_hurt_noise06.dds
ERROR: Could not load texture 'hud_hurt_noise06.dds'!
ERROR: Could not create GL texture hud_hurt_noise07.dds
ERROR: Could not load texture 'hud_hurt_noise07.dds'!
ERROR: Could not create GL texture posteffect_insanity_ampmap0
ERROR: Could not create GL texture posteffect_insanity_ampmap1
ERROR: Could not create GL texture posteffect_insanity_ampmap2
ERROR: Could not create GL texture posteffect_insanity_zoom.jpg
ERROR: Could not create GL texture 
ERROR: Could not create GL texture 
ERROR: Could not create GL texture 
ERROR: Could not create GL texture 
ERROR: Could not create GL texture 
ERROR: Could not create GL texture 
ERROR: Could not create GL texture 
ERROR: Could not create GL texture 
ERROR: Could not create GL texture 
ERROR: Could not create GL texture 
ERROR: Could not create GL texture 
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Game Running
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