Version 1.20
-------- THE HPL ENGINE LOG ------------
Engine build ID 20101021192547

Creating Engine Modules
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 Creating graphics module
 Creating system module
 Creating resource module
 Creating input module
 Creating sound module
 Creating physics module
 Creating ai module
 Creating gui module
 Creating generate module
 Creating haptic module
 Creating scene module
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Initializing Resources Module
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 Creating loader handlers 
 Creating resource managers
 Adding loaders to handlers 
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Initializing Graphics Module
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Init lowlevel graphics: 1920x1200 bpp:32 fs:1 ms:0 gpufmt:2 cap:'Amnesia - The Dark Descent - Loading...' pos:(-1x-1)
 Setting video mode: 1920 x 1200 - 32 bpp
 Init Glew...OK
 Setting up OpenGL
  Vendor: NVIDIA Corporation
  Renderer: Quadro 5000M/PCIe/SSE2
  Version: 4.3.0
  Max texture image units: 32
  Max texture coord units: 8
  Max user clip planes: 8
  Two sided stencil: 1
  Vertex Buffer Object: 1
  Anisotropic filtering: 1
  Max Anisotropic degree: 16
  Multisampling: 1
  Texture compression: 1
  Texture compression S3TC: 1
  Auto generate MipMaps: 1
  Render to texture: 1
  Max draw buffers: 8
  Max color render targets: 8
  Packed depth-stencil: 1
  Texture float: 1
  GLSL Version: 4.30 NVIDIA via Cg compiler
  ShaderModel 2: 1
  ShaderModel 3: 1
  ShaderModel 4: 1
  OGL ATIFragmentShader: 0
Setting up G-Bugger: type: 0 texturenum: 3
 Adding engine materials
 Initializing DevIL
  Vendor String: Abysmal Software
  Version String: Developer's Image Library (DevIL) 1.6.8pre Aug 12 2006
  Version Number: 168
 Adding engine post effects
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Initializing Sound Module
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 Initializing OpenAL
  Available OpenAL devices:
   0. Generic Software on Speakers / HP (2- IDT High Definition Audio CODEC)(OpenAL default)
  Trying to open device 'Generic Software on Speakers / HP (2- IDT High Definition Audio CODEC)'... Success!
  Number of mono sources: 32
  Streaming setup: 4 Buffers x 262144 bytes each
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Initializing Game Module
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 Adding engine updates
 Initializing script functions
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User Initialization
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Game Running
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 -------- Loading map 'menu_bg.map' ---------
    Cache Loading: 1453 ms
  Entities: 207 ms
  Compilation: 1 ms
  Total: 1671 ms
  Meshes created: 26
  Bodies created: 5
 -------- Loading complete ---------
 Setting profile: 'Bludo' Path: 'D:\My Documents/Amnesia/Main/Bludo/'
-------- BEGIN LOAD FROM D:\My Documents/Amnesia/Main/Bludo/AutoSave_OrbChamber_2012_8_21_4_21_39_0.sav ---------
LOADING SAVE GAME!
 -------- Loading map '29_orb_chamber.map' ---------
    Cache Loading: 5703 ms
  Entities: 2669 ms
  Compilation: 26 ms
  Total: 8665 ms
  Meshes created: 153
  Bodies created: 63
 -------- Loading complete ---------
WARNING: Could not find player start node ''
ERROR: StartPos '' does not exist!
-------- END LOAD ---------
ERROR: Couldn't create SoundEntity '29_monolith_0.snt'
ERROR: Cannot find sound entity '29_monolith_0'
ERROR: Couldn't create SoundEntity '29_monolith02_0.snt'
ERROR: Cannot find sound entity '29_monolith02_0'
 -------- Loading map 'menu_bg.map' ---------
    Cache Loading: 1174 ms
  Entities: 191 ms
  Compilation: 0 ms
  Total: 1379 ms
  Meshes created: 26
  Bodies created: 5
 -------- Loading complete ---------
-------- BEGIN LOAD FROM D:\My Documents/Amnesia/Main/Bludo/AutoSave_InnerSanctum_2012_8_21_4_13_12_0.sav ---------
LOADING SAVE GAME!
 -------- Loading map '28_inner_sanctum.map' ---------
    Cache Loading: 3011 ms
  Entities: 486 ms
  Compilation: 13 ms
  Total: 3586 ms
  Meshes created: 117
  Bodies created: 29
 -------- Loading complete ---------
WARNING: Could not find player start node ''
ERROR: StartPos '' does not exist!
WARNING: Could not find child with unique ID 1 to attach to entity 'safety_normal_vert_1_Body_1' in 'entities/door/safety_normal_vert/safety_normal_vert_noauto.ent'
WARNING: Could not find child with unique ID 1 to attach to entity 'safety_normal_vert_2_Body_1' in 'entities/door/safety_normal_vert/safety_normal_vert_noauto.ent'
WARNING: Could not find child with unique ID 1 to attach to entity 'safety_normal_vert_3_Body_1' in 'entities/door/safety_normal_vert/safety_normal_vert_noauto.ent'
WARNING: Could not find child with unique ID 1 to attach to entity 'safety_normal_vert_4_Body_1' in 'entities/door/safety_normal_vert/safety_normal_vert_noauto.ent'
-------- END LOAD ---------
 -------- Loading map 'menu_bg.map' ---------
    Cache Loading: 1404 ms
  Entities: 212 ms
  Compilation: 1 ms
  Total: 1629 ms
  Meshes created: 26
  Bodies created: 5
 -------- Loading complete ---------
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Statistics
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 Medium framerate: 45.600901
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User Exit
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 Saving main config.
 Saving user config.
 Deleting game modules.
   'LuxInputHandler'
   'LuxHelpFuncs'
   'LuxSaveHandler'
   'LuxScriptHandler'
   'LuxProgressLogHandler'
   'LuxMapHandler'
   'LuxMapHelper'
   'LuxPlayer'
   'LuxInsanityHandler'
   'LuxDebugHandler'
   'LuxEffectRenderer'
   'LuxMusicHandler'
   'LuxMusicHandler'
   'LuxEffectHandler'
   'LuxCompletionCountHandler'
   'LuxGlobalDataHandler'
   'LuxHintHandler'
   'LuxPostEffectHandler'
   'LuxPreMenu'
   'LuxDebugHandler'
   'LuxInventory'
   'LuxJournal'
   'LuxCredits'
   'LuxLoadScreenHandler'
 Deleting config files.
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Exiting Gui Module
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 Deleting all sets
 Deleting all skins
 Deleting all gfx elements
 Deleting all materials
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Exiting Generate Module
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Exiting Scene Module
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Exiting Input Module
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Exiting Sound Module
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Exiting Graphics Module
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Exiting Resources Module
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 Done with fonts
 Done with scripts
 Done with particles
 Done with sounds
 Done with meshes
 Done with materials
 Done with Gpu programs
 Done with images
 Destroyed all textures
 Done with sound entities
 Done with animations
 Done with ent files
 All resources deleted
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Exiting Physics Module
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Exiting System Module
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 Deleting game setup provided by user
- Deleting lowlevel stuff.
  Physics
  Sound
  Input
  Resources
  System
  Graphics
  Haptic
HPL Exit was successful!

|--Memory Manager Report-------------------------------|
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| No memory leaks detected. Memory left: 0
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