Version 1.20
-------- THE HPL ENGINE LOG ------------
Engine build ID 20110513121655

Creating Engine Modules
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 Creating graphics module
 Creating system module
 Creating resource module
 Creating input module
 Creating sound module
 Creating physics module
 Creating ai module
 Creating gui module
 Creating generate module
 Creating haptic module
 Creating scene module
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Initializing Resources Module
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 Creating loader handlers 
 Creating resource managers
 Adding loaders to handlers 
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Initializing Graphics Module
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Init lowlevel graphics: 1280x800 bpp:32 fs:0 ms:0 gpufmt:2 cap:'Amnesia - The Dark Descent - Loading...' pos:(-1x-1)
 Setting video mode: 1280 x 800 - 32 bpp
 Init Glew...OK
 Setting up OpenGL
  Vendor: NVIDIA Corporation
  Renderer: NVIDIA GeForce 8600M GT OpenGL Engine
  Version: 2.1 NVIDIA-1.6.36
  Max texture image units: 16
  Max texture coord units: 8
  Max user clip planes: 6
  Two sided stencil: 1
  Vertex Buffer Object: 1
  Anisotropic filtering: 1
  Max Anisotropic degree: 16
  Multisampling: 1
  Texture compression: 1
  Texture compression S3TC: 1
  Auto generate MipMaps: 1
  Render to texture: 1
  Max draw buffers: 8
  Max color render targets: 8
  Packed depth-stencil: 1
  Texture float: 1
  GLSL Version: 1.20
  ShaderModel 2: 1
  ShaderModel 3: 0
  ShaderModel 4: 0
  OGL ATIFragmentShader: 0
ATTENTION: System does not support const arrays in glsl!
Setting up G-Bugger: type: 0 texturenum: 3
 Adding engine materials
 Initializing DevIL
  Vendor String: Abysmal Software
  Version String: Developer's Image Library (DevIL) 1.6.8pre Aug 22 2010
  Version Number: 168
 Adding engine post effects
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Initializing Sound Module
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 Initializing OpenAL
  Available OpenAL devices:
   0. Built-in Output(OpenAL default)
  Trying to open device 'Built-in Output'... Success!
  Number of mono sources: 32
  Streaming setup: 4 Buffers x 262144 bytes each
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Initializing Game Module
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 Adding engine updates
 Initializing script functions
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User Initialization
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Game Running
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 -------- Loading map 'menu_bg.map' ---------
    Cache Loading: 849 ms
  Entities: 149 ms
  Compilation: 1 ms
  Total: 1012 ms
  Meshes created: 26
  Bodies created: 5
 -------- Loading complete ---------
 Setting profile: 'Paige' Path: '/Users/midorieyes/Library/Application Support/Frictional Games/Amnesia/Main/Paige/'
WARNING: No resources element found in 'custom_stories/The Seed v1.4/extra_english.lang'
 -------- Loading map 'Intro.map' ---------
ERROR: Could not open binary file '/Users/midorieyes/Library/Application Support/Steam/SteamApps/common/amnesia the dark descent/custom_stories/The Seed v1.4/maps/Intro.map_cache'
ERROR: Could not map cache file '/Users/midorieyes/Library/Application Support/Steam/SteamApps/common/amnesia the dark descent/custom_stories/The Seed v1.4/maps/Intro.map'.    MeshEntity Loading: 16 ms
    Primitive Loading: 26 ms
    Decal Loading: 0 ms
    Object Combining: 0 ms
    Compilation: 0 ms
    Combining: 49 ms
     Sorting: 24 ms
     Meshes: 0 ms
     Bodies: 25 ms
  Static Objects: 92 ms
  Entities: 7 ms
  Compilation: 0 ms
  Total: 103 ms
  Meshes created: 2
  Bodies created: 2
 -------- Loading complete ---------
ERROR: Couldn't texture ''
ERROR: Could not load texture ''!
 -------- Loading map 'Vila.map' ---------
ERROR: Could not open binary file '/Users/midorieyes/Library/Application Support/Steam/SteamApps/common/amnesia the dark descent/custom_stories/The Seed v1.4/maps/Vila.map_cache'
ERROR: Could not map cache file '/Users/midorieyes/Library/Application Support/Steam/SteamApps/common/amnesia the dark descent/custom_stories/The Seed v1.4/maps/Vila.map'.    MeshEntity Loading: 1042 ms
    Primitive Loading: 108 ms
    Decal Loading: 0 ms
    Object Combining: 0 ms
    Compilation: 361 ms
    Combining: 11488 ms
     Sorting: 440 ms
     Meshes: 2373 ms
     Bodies: 8675 ms
  Static Objects: 13210 ms
  Entities: 1019 ms
  Compilation: 28 ms
  Total: 14556 ms
  Meshes created: 163
  Bodies created: 115
 -------- Loading complete ---------
ERROR: Couldn't texture ''
ERROR: Could not load texture ''!
ERROR: Couldn't texture ''
ERROR: Could not load texture ''!
ERROR: Couldn't texture ''
ERROR: Could not load texture ''!
ERROR: Couldn't texture ''
ERROR: Could not load texture ''!
ERROR: Couldn't texture ''
ERROR: Could not load texture ''!
ERROR: Couldn't texture ''
ERROR: Could not load texture ''!
ERROR: Couldn't texture ''
ERROR: Could not load texture ''!
ERROR: Couldn't texture ''
ERROR: Could not load texture ''!
ERROR: Couldn't texture ''
ERROR: Could not load texture ''!
ERROR: Couldn't texture ''
ERROR: Could not load texture ''!
ERROR: Couldn't texture ''
ERROR: Could not load texture ''!
ERROR: Couldn't texture ''
ERROR: Could not load texture ''!
ERROR: Couldn't texture ''
ERROR: Could not load texture ''!
ERROR: Couldn't texture ''
ERROR: Could not load texture ''!
ERROR: Couldn't texture ''
ERROR: Could not load texture ''!
ERROR: Couldn't texture ''
ERROR: Could not load texture ''!
ERROR: Couldn't texture ''
ERROR: Could not load texture ''!
ERROR: Couldn't texture ''
ERROR: Could not load texture ''!
ERROR: Couldn't texture ''
ERROR: Could not load texture ''!
ERROR: Couldn't texture ''
ERROR: Could not load texture ''!
-------- BEGIN SAVE TO: /Users/midorieyes/Library/Application Support/Frictional Games/Amnesia/Main/Paige/custom/The Seed v1.4/AutoSave_NULL_2014_1_25_20_23_6_0.sav ---------
ERROR: Unable to open serialized file '/Users/midorieyes/Library/Application Support/Frictional Games/Amnesia/Main/Paige/custom/The Seed v1.4/AutoSave_NULL_2014_1_25_20_23_6_0.sav' as w+! Invalid filepointer returned!
-------- END SAVE ---------
 -------- Loading map 'menu_bg.map' ---------
    Cache Loading: 1252 ms
  Entities: 460 ms
  Compilation: 2 ms
  Total: 1762 ms
  Meshes created: 26
  Bodies created: 5
 -------- Loading complete ---------
 Saving main config.
 Saving user config.
 Saving main config.
 Saving user config.
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Statistics
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 Medium framerate: 34.110018
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User Exit
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 Saving main config.
 Saving user config.
 Deleting game modules.
   'LuxInputHandler'
   'LuxHelpFuncs'
   'LuxSaveHandler'
   'LuxScriptHandler'
   'LuxProgressLogHandler'
   'LuxMapHandler'
   'LuxMapHelper'
   'LuxPlayer'
   'LuxInsanityHandler'
   'LuxDebugHandler'
   'LuxEffectRenderer'
   'LuxMusicHandler'
   'LuxMusicHandler'
   'LuxEffectHandler'
   'LuxCompletionCountHandler'
   'LuxGlobalDataHandler'
   'LuxHintHandler'
   'LuxPostEffectHandler'
   'LuxPreMenu'
   'LuxDebugHandler'
   'LuxInventory'
   'LuxJournal'
   'LuxCredits'
   'LuxLoadScreenHandler'
 Deleting config files.
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Exiting Gui Module
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 Deleting all sets
 Deleting all skins
 Deleting all gfx elements
 Deleting all materials
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Exiting Generate Module
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Exiting Scene Module
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Exiting Input Module
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Exiting Sound Module
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Exiting Graphics Module
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Exiting Resources Module
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 Done with fonts
 Done with scripts
 Done with particles
 Done with sounds
 Done with meshes
 Done with materials
 Done with Gpu programs
 Done with images
 Destroyed all textures
 Done with sound entities
 Done with animations
 Done with ent files
 All resources deleted
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Exiting Physics Module
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Exiting System Module
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 Deleting game setup provided by user
- Deleting lowlevel stuff.
  Physics
  Sound
  Input
  Resources
  System
  Graphics
  Haptic
HPL Exit was successful!

|--Memory Manager Report-------------------------------|
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| No memory leaks detected. Memory left: 0
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