Version 1.20
-------- THE HPL ENGINE LOG ------------
Engine build ID 20101021192547

Creating Engine Modules
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 Creating graphics module
 Creating system module
 Creating resource module
 Creating input module
 Creating sound module
 Creating physics module
 Creating ai module
 Creating gui module
 Creating generate module
 Creating haptic module
 Creating scene module
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Initializing Resources Module
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 Creating loader handlers 
 Creating resource managers
 Adding loaders to handlers 
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Initializing Graphics Module
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Init lowlevel graphics: 1366x768 bpp:32 fs:1 ms:0 gpufmt:2 cap:'Amnesia - The Dark Descent - Loading...' pos:(-1x-1)
 Setting video mode: 1366 x 768 - 32 bpp
 Init Glew...OK
 Setting up OpenGL
  Vendor: Intel
  Renderer: Intel(R) HD Graphics Family
  Version: 3.1.0 - Build 8.15.10.2509
  Max texture image units: 16
  Max texture coord units: 8
  Max user clip planes: 6
  Two sided stencil: 1
  Vertex Buffer Object: 1
  Anisotropic filtering: 1
  Max Anisotropic degree: 16
  Multisampling: 1
  Texture compression: 1
  Texture compression S3TC: 1
  Auto generate MipMaps: 1
  Render to texture: 1
  Max draw buffers: 8
  Max color render targets: 8
  Packed depth-stencil: 1
  Texture float: 1
  GLSL Version: 1.40  - Intel Build 8.15.10.2509
  ShaderModel 2: 1
  ShaderModel 3: 1
  ShaderModel 4: 0
  OGL ATIFragmentShader: 0
ATTENTION: System does not support const arrays in glsl!
Setting up G-Bugger: type: 0 texturenum: 3
 Adding engine materials
 Initializing DevIL
  Vendor String: Abysmal Software
  Version String: Developer's Image Library (DevIL) 1.6.8pre Aug 12 2006
  Version Number: 168
 Adding engine post effects
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Initializing Sound Module
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 Initializing OpenAL
  Available OpenAL devices:
   0. Generic Software on E422VLE (Intel(R) Display Audio)(OpenAL default)
   1. Generic Software on Speakers (Conexant SmartAudio HD)
  Trying to open device 'Generic Software on E422VLE (Intel(R) Display Audio)'... Success!
  Number of mono sources: 32
  Streaming setup: 4 Buffers x 262144 bytes each
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Initializing Game Module
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 Adding engine updates
 Initializing script functions
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User Initialization
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Game Running
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 -------- Loading map 'menu_bg.map' ---------
    Cache Loading: 1169 ms
  Entities: 207 ms
  Compilation: 1 ms
  Total: 1388 ms
  Meshes created: 26
  Bodies created: 5
 -------- Loading complete ---------
 Setting profile: 'Player' Path: 'C:\Users\V\Documents/Amnesia/Main/Player/'
WARNING: Could not find language file category 'CustomStoryMain'
 -------- Loading map 'Rooms.map' ---------
ERROR: Could not open binary file 'C:/Program Files (x86)/Steam/steamapps/common/Amnesia The Dark Descent/custom_stories/Survival/maps/ch01/Rooms.map_cache'
ERROR: Could not map cache file 'C:/Program Files (x86)/Steam/steamapps/common/Amnesia The Dark Descent/custom_stories/Survival/maps/ch01/Rooms.map'.    MeshEntity Loading: 1057 ms
    Primitive Loading: 186 ms
WARNING: Decal blood_stain_small_2 is missing geometry, skipping!
    Decal Loading: 708 ms
    Object Combining: 0 ms
    Compilation: 85 ms
    Combining: 1276 ms
     Sorting: 195 ms
     Meshes: 39 ms
     Bodies: 1042 ms
  Static Objects: 3319 ms
WARNING: Sub mesh 'painting_image02' does not exist in mesh 'painting_portrait.msh'!
WARNING: Sub mesh 'painting_image02' does not exist in mesh 'painting_portrait.msh'!
  Entities: 12062 ms
  Compilation: 21 ms
  Total: 15654 ms
  Meshes created: 104
  Bodies created: 27
 -------- Loading complete ---------
Rebuilding node connections and saving to 'C:/Program Files (x86)/Steam/steamapps/common/Amnesia The Dark Descent/custom_stories/Survival/maps/ch01/Rooms_servant_grunt.nodes'
Rebuilding node connections and saving to 'C:/Program Files (x86)/Steam/steamapps/common/Amnesia The Dark Descent/custom_stories/Survival/maps/ch01/Rooms_servant_brute.nodes'
ERROR: Track 'servant_grunt_A_Ctrl_Foot_Left' in 'servant_brute.msh' does not have a corresponding bone! Skeleton bone name mismatch?
