Version 1.20 - s0-539 -------- THE HPL ENGINE LOG ------------ Engine build ID 20101021192547 Creating Engine Modules -------------------------------------------------------- Creating graphics module Creating system module Creating resource module Creating input module Creating sound module Creating physics module Creating ai module Creating gui module Creating generate module Creating haptic module Creating scene module -------------------------------------------------------- Initializing Resources Module -------------------------------------------------------- Creating loader handlers Creating resource managers Adding loaders to handlers -------------------------------------------------------- Initializing Graphics Module -------------------------------------------------------- Init lowlevel graphics: 1360x768 bpp:32 fs:1 ms:0 gpufmt:2 cap:'Amnesia - The Dark Descent - Loading...' pos:(-1x-1) Setting video mode: 1360 x 768 - 32 bpp Init Glew...OK Setting up OpenGL Vendor: Intel Renderer: Intel(R) HD Graphics 4000 Version: 4.0.0 - Build 10.18.10.3621 Max texture image units: 16 Max texture coord units: 8 Max user clip planes: 8 Two sided stencil: 1 Vertex Buffer Object: 1 Anisotropic filtering: 1 Max Anisotropic degree: 16 Multisampling: 1 Texture compression: 1 Texture compression S3TC: 1 Auto generate MipMaps: 1 Render to texture: 1 Max draw buffers: 8 Max color render targets: 8 Packed depth-stencil: 1 Texture float: 1 GLSL Version: 4.00 - Build 10.18.10.3621 ShaderModel 2: 1 ShaderModel 3: 1 ShaderModel 4: 1 OGL ATIFragmentShader: 0 ATTENTION: System does not support const arrays in glsl! Setting up G-Bugger: type: 0 texturenum: 3 Adding engine materials Initializing DevIL Vendor String: Abysmal Software Version String: Developer's Image Library (DevIL) 1.6.8pre Aug 12 2006 Version Number: 168 Adding engine post effects -------------------------------------------------------- Initializing Sound Module -------------------------------------------------------- Initializing OpenAL Available OpenAL devices: 0. Generic Software on Speakers (Yeti Stereo Microphone)(OpenAL default) 1. Generic Software on Speakers (Avnex Virtual Audio Device) 2. Generic Software on Speakers (Realtek High Definition Audio) Trying to open device 'Generic Software on Speakers (Yeti Stereo Microphone)'... Success! Number of mono sources: 32 Streaming setup: 4 Buffers x 262144 bytes each -------------------------------------------------------- Initializing Game Module -------------------------------------------------------- Adding engine updates Initializing script functions -------------------------------------------------------- User Initialization -------------------------------------------------------- -------- Loading map 'menu_bg.map' --------- Cache Loading: 741 ms Entities: 169 ms Compilation: 1 ms Total: 920 ms Meshes created: 25 Bodies created: 5 -------- Loading complete --------- -------------------------------------------------------- Game Running -------------------------------------------------------- Setting profile: 'SlenKris' Path: 'C:\Users\Kristian\Documents/Amnesia/Main/SlenKris/' Saving main config. Saving user config. -------- Loading map 'Key to Freedom.map' --------- ERROR: Could not open binary file 'C:/Program Files (x86)/Amnesia - The Dark Descent/redist/custom_stories/Key to Freedom (version 1.2)/maps/Key to Freedom.map_cache' ERROR: Could not map cache file 'C:/Program Files (x86)/Amnesia - The Dark Descent/redist/custom_stories/Key to Freedom (version 1.2)/maps/Key to Freedom.map'. MeshEntity Loading: 2437 ms WARNING: Texture 'textures\Intro1.dds' does not have a pow2 size! WARNING: Texture 'textures\Intro2.dds' does not have a pow2 size! WARNING: Texture 'textures\Intro3.dds' does not have a pow2 size! Primitive Loading: 309 ms Decal Loading: 23 ms Object Combining: 0 ms Compilation: 80 ms Combining: 1959 ms Sorting: 113 ms Meshes: 75 ms Bodies: 1771 ms Static Objects: 4835 ms Entities: 2731 ms Compilation: 17 ms Total: 7654 ms Meshes created: 176 Bodies created: 116 -------- Loading complete --------- Rebuilding node connections and saving to 'C:/Program Files (x86)/Amnesia - The Dark Descent/redist/custom_stories/Key to Freedom (version 1.2)/maps/Key to Freedom_servant_grunt.nodes' WARNING: Entity 'prison_unhinged_hinges_1' with type 0 and subtype -1 does not exist! WARNING: Entity 'prison_unhinged_hinges_2' with type 0 and subtype -1 does not exist! ERROR: Couldn't load music '' -------- BEGIN SAVE TO: C:\Users\Kristian\Documents/Amnesia/Main/SlenKris/custom/Key to Freedom (version 1.2)/AutoSave_The Back Door_2014_6_30_15_20_1_0.sav --------- -------- END SAVE --------- -------- Loading map 'menu_bg.map' --------- Cache Loading: 741 ms Entities: 151 ms Compilation: 1 ms Total: 903 ms Meshes created: 25 Bodies created: 5 -------- Loading complete --------- -------------------------------------------------------- Statistics -------------------------------------------------------- Medium framerate: 51.090372 -------------------------------------------------------- User Exit -------------------------------------------------------- Saving main config. Saving user config. Deleting game modules. 'LuxInputHandler' 'LuxHelpFuncs' 'LuxSaveHandler' 'LuxScriptHandler' 'LuxProgressLogHandler' 'LuxMapHandler' 'LuxMapHelper' 'LuxPlayer' 'LuxInsanityHandler' 'LuxDebugHandler' 'LuxEffectRenderer' 'LuxMusicHandler' 'LuxMusicHandler' 'LuxEffectHandler' 'LuxCompletionCountHandler' 'LuxGlobalDataHandler' 'LuxHintHandler' 'LuxPostEffectHandler' 'LuxPreMenu' 'LuxDebugHandler' 'LuxInventory' 'LuxJournal' 'LuxCredits' 'LuxLoadScreenHandler' Deleting config files. -------------------------------------------------------- Exiting Gui Module -------------------------------------------------------- Deleting all sets Deleting all skins Deleting all gfx elements Deleting all materials -------------------------------------------------------- Exiting Generate Module -------------------------------------------------------- -------------------------------------------------------- Exiting Scene Module -------------------------------------------------------- -------------------------------------------------------- Exiting Input Module -------------------------------------------------------- -------------------------------------------------------- Exiting Sound Module -------------------------------------------------------- -------------------------------------------------------- Exiting Graphics Module -------------------------------------------------------- -------------------------------------------------------- Exiting Resources Module -------------------------------------------------------- Done with fonts Done with scripts Done with particles Done with sounds Done with meshes Done with materials Done with Gpu programs Done with images Destroyed all textures Done with sound entities Done with animations Done with ent files All resources deleted -------------------------------------------------------- Exiting Physics Module -------------------------------------------------------- -------------------------------------------------------- Exiting System Module -------------------------------------------------------- -------------------------------------------------------- Deleting game setup provided by user - Deleting lowlevel stuff. Physics Sound Input Resources System Graphics Haptic HPL Exit was successful! |--Memory Manager Report-------------------------------| | | No memory leaks detected. Memory left: 0 | |------------------------------------------------------|