Version 1.20 -------- THE HPL ENGINE LOG ------------ Engine build ID 20101021192547 Creating Engine Modules -------------------------------------------------------- Creating graphics module Creating system module Creating resource module Creating input module Creating sound module Creating physics module Creating ai module Creating gui module Creating generate module Creating haptic module Creating scene module -------------------------------------------------------- Initializing Resources Module -------------------------------------------------------- Creating loader handlers Creating resource managers Adding loaders to handlers -------------------------------------------------------- Initializing Graphics Module -------------------------------------------------------- Init lowlevel graphics: 640x480 bpp:32 fs:1 ms:0 gpufmt:2 cap:'Amnesia - The Dark Descent - Loading...' pos:(-1x-1) Setting video mode: 640 x 480 - 32 bpp Init Glew...OK Setting up OpenGL Vendor: ATI Technologies Inc. Renderer: AMD Radeon HD 6250 Graphics Version: 4.1.10834 Compatibility Profile Context Max texture image units: 16 Max texture coord units: 16 Max user clip planes: 8 Two sided stencil: 1 Vertex Buffer Object: 1 Anisotropic filtering: 1 Max Anisotropic degree: 16 Multisampling: 1 Texture compression: 1 Texture compression S3TC: 1 Auto generate MipMaps: 1 Render to texture: 1 Max draw buffers: 8 Max color render targets: 8 Packed depth-stencil: 1 Texture float: 1 GLSL Version: 4.10 ShaderModel 2: 1 ShaderModel 3: 1 ShaderModel 4: 1 OGL ATIFragmentShader: 1 Setting up G-Bugger: type: 0 texturenum: 3 Adding engine materials Initializing DevIL Vendor String: Abysmal Software Version String: Developer's Image Library (DevIL) 1.6.8pre Aug 12 2006 Version Number: 168 Adding engine post effects -------------------------------------------------------- Initializing Sound Module -------------------------------------------------------- Initializing OpenAL Available OpenAL devices: 0. Generic Software on Speakers (Realtek High Definition Audio)(OpenAL default) Trying to open device 'Generic Software on Speakers (Realtek High Definition Audio)'... Success! Number of mono sources: 32 Streaming setup: 4 Buffers x 262144 bytes each -------------------------------------------------------- Initializing Game Module -------------------------------------------------------- Adding engine updates Initializing script functions -------------------------------------------------------- User Initialization -------------------------------------------------------- ERROR: Couldn't load XML file 'materials.cfg'! -------------------------------------------------------- Game Running -------------------------------------------------------- -------- Loading map 'menu_bg.map' --------- ERROR: Could not open binary file 'C:/Program Files (x86)/Amnesia - The Dark Descent/redist/main_menu/main/menu_bg.map_cache' ERROR: Could not map cache file 'C:/Program Files (x86)/Amnesia - The Dark Descent/redist/main_menu/main/menu_bg.map'. MeshEntity Loading: 6732 ms Primitive Loading: 1211 ms Decal Loading: 415 ms Object Combining: 0 ms Compilation: 15 ms Combining: 49 ms Sorting: 1 ms Meshes: 38 ms Bodies: 10 ms Static Objects: 8425 ms Entities: 2080 ms Compilation: 4 ms Total: 10579 ms Meshes created: 26 Bodies created: 3 -------- Loading complete --------- Setting profile: 'Dalton' Path: 'C:\Users\Robin\Documents/Amnesia/Main/Dalton/' ERROR: Unable to open config file 'custom_stories/custom_stories/custom_story_settings.cfg'! Invalid filepointer returned! Error creating custom story from path "custom_stories/custom_stories" : could not find custom_story_settings.cfg file or it was invalid. ERROR: Unable to open config file 'custom_stories/Through the Portal v2.1/custom_story_settings.cfg'! Invalid filepointer returned! Error creating custom story from path "custom_stories/Through the Portal v2.1" : could not find custom_story_settings.cfg file or it was invalid. WARNING: No resources element found in 'custom_stories/Black Mansion/extra_english.lang' -------- Loading map 'Dark Mansion.map' --------- ERROR: Could not open binary file 'C:/Program Files (x86)/Amnesia - The Dark Descent/redist/custom_stories/Black Mansion/maps/Dark Mansion.map_cache' ERROR: Could not map cache file 'C:/Program Files (x86)/Amnesia - The Dark Descent/redist/custom_stories/Black Mansion/maps/Dark Mansion.map'. MeshEntity Loading: 3645 ms Primitive Loading: 352 ms Decal Loading: 0 ms Object Combining: 0 ms Compilation: 7 ms Combining: 2004 ms Sorting: 0 ms Meshes: 24 ms Bodies: 1980 ms Static Objects: 6010 ms ERROR: Couldn't texture 'D:/Amnesia - The Dark Descent/redist/lights/flashlight.tga' ERROR: Couldn't create material 'C:/Program Files (x86)/Amnesia - The Dark Descent/redist/billboards/white_lightray.mat' Entities: 17963 ms Compilation: 2 ms Total: 24056 ms Meshes created: 4 Bodies created: 3 -------- Loading complete --------- Rebuilding node connections and saving to 'C:/Program Files (x86)/Amnesia - The Dark Descent/redist/custom_stories/Black Mansion/maps/Dark Mansion_servant_brute.nodes' WARNING: Entity 'ScriptArea_3' does not exist! WARNING: Entity 'ScriptArea_333' does not exist! WARNING: Entity 'ScriptArea_2' does not exist! WARNING: Entity 'note1' with type 5 and subtype -1 does not exist!