Version 1.20 -------- THE HPL ENGINE LOG ------------ Creating Engine Modules -------------------------------------------------------- Creating graphics module Creating system module Creating resource module Creating input module Creating sound module Creating physics module Creating ai module Creating gui module Creating generate module Creating haptic module Creating scene module -------------------------------------------------------- Initializing Resources Module -------------------------------------------------------- Creating loader handlers Creating resource managers Adding loaders to handlers -------------------------------------------------------- Initializing Graphics Module -------------------------------------------------------- Init lowlevel graphics: 1440x900 disp:0 bpp:32 fs:1 ms:0 gpufmt:2 cap:'Amnesia - The Dark Descent - Loading...' pos:(-1x-1) Setting video mode: 1440 x 900 - 32 bpp Init Glew...OK Setting up OpenGL Vendor: NVIDIA Corporation Renderer: GeForce GTX 760/PCIe/SSE2 Version: 4.4.0 NVIDIA 344.75 Max texture image units: 32 Max texture coord units: 8 Max user clip planes: 8 Two sided stencil: 1 Vertex Buffer Object: 1 Anisotropic filtering: 1 Max Anisotropic degree: 16 Multisampling: 1 Texture compression: 1 Texture compression S3TC: 1 Auto generate MipMaps: 1 Render to texture: 1 Max draw buffers: 8 Max color render targets: 8 Packed depth-stencil: 1 Texture float: 1 GLSL Version: 4.40 NVIDIA via Cg compiler ShaderModel 2: 1 ShaderModel 3: 1 ShaderModel 4: 1 OGL ATIFragmentShader: 0 Setting up G-Bugger: type: 0 texturenum: 3 Adding engine materials Initializing DevIL Vendor String: Abysmal Software Version String: Developer's Image Library (DevIL) 1.6.8pre Aug 12 2006 Version Number: 168 ***** WARNING ***** Expecting IL version 178 and found version 168 Cube Maps may not load correctly in this version and will not render correctly in game Please use the included version of libIL and not a custom build if you have issues ***** WARNING ***** Adding engine post effects -------------------------------------------------------- Initializing Sound Module -------------------------------------------------------- Initializing OpenAL Available OpenAL devices: 0. Generic Software on Headphones (High Definition Audio Device)(OpenAL default) Trying to open device 'Generic Software on Headphones (High Definition Audio Device)'... Success! Number of mono sources: 32 Streaming setup: 4 Buffers x 262144 bytes each -------------------------------------------------------- Initializing Game Module -------------------------------------------------------- Adding engine updates Initializing script functions -------------------------------------------------------- User Initialization -------------------------------------------------------- -------------------------------------------------------- Game Running -------------------------------------------------------- -------- Loading map 'menu_bg.map' --------- Cache Loading: 765 ms Entities: 144 ms Compilation: 1 ms Total: 924 ms Meshes created: 26 Bodies created: 5 -------- Loading complete --------- ERROR: Sampler aGoboMap does not exist, could not bind it to unit 5 Setting profile: 'New Player' Path: 'C:\Users\Blake\Documents/Amnesia/Main/New Player/' -------- BEGIN LOAD FROM C:\Users\Blake\Documents/Amnesia/Main/New Player/AutoSave_RainyHall_2014_12_4_15_4_48_0.sav --------- LOADING SAVE GAME! -------- Loading map '00_rainy_hall.map' --------- ERROR: Sampler aDiffuseMap does not exist, could not bind it to unit 0 ERROR: Sampler aDiffuseMap does not exist, could not bind it to unit 0 Cache Loading: 1600 ms Entities: 690 ms Compilation: 30 ms Total: 2406 ms Meshes created: 147 Bodies created: 48 -------- Loading complete --------- WARNING: Could not find player start node '' ERROR: StartPos '' does not exist! ERROR: Sampler aNormalMap does not exist, could not bind it to unit 1 ERROR: Sampler aNormalMap does not exist, could not bind it to unit 1 ERROR: Sampler aDiffuseMap does not exist, could not bind it to unit 0 ERROR: Sampler aDiffuseMap does not exist, could not bind it to unit 0 ERROR: Sampler aDiffuseMap does not exist, could not bind it to unit 0 ERROR: Sampler aDiffuseMap does not exist, could not bind it to unit 0 -------- END LOAD --------- ERROR: Sampler aGoboMap does not exist, could not bind it to unit 5 ERROR: Sampler aGoboMap does not exist, could not bind it to unit 5 ERROR: Sampler aGoboMap does not exist, could not bind it to unit 5 ERROR: Could not find sound entity 'faint' ERROR: Could not find sound entity 'loop' ERROR: Could not find light 'spotthunder_0' ERROR: Could not find light 'pointthunder_0' ERROR: Could not find light 'ambthunder_0' ERROR: Could not find light 'spotthunder_0' ERROR: Could not find light 'pointthunder_0' ERROR: Could not find light 'ambthunder_0' ERROR: Could not find light 'spotthunder_0' ERROR: Could not find light 'pointthunder_0' ERROR: Could not find light 'ambthunder_0' ERROR: Could not find light 'spotthunder_0' ERROR: Could not find light 'pointthunder_0' ERROR: Could not find light 'ambthunder_0' ERROR: Could not find light 'spotthunder_0' ERROR: Could not find light 'pointthunder_0' ERROR: Could not find light 'ambthunder_0' ERROR: Could not find light 'spotthunder_0' ERROR: Could not find light 'pointthunder_0' ERROR: Could not find light 'ambthunder_0' ERROR: Could not find light 'spotthunder_0' ERROR: Could not find light 'pointthunder_0' ERROR: Could not find light 'ambthunder_0' WARNING: Entity 'LargeGate' with type 5 and subtype -1 does not exist! ERROR: Could not find light 'spotthunder_0' ERROR: Could not find light 'pointthunder_0' ERROR: Could not find light 'ambthunder_0' ERROR: Could not find light 'spotthunder_0' ERROR: Could not find light 'pointthunder_0' ERROR: Could not find light 'ambthunder_0' ERROR: Could not find light 'spotthunder_0' ERROR: Could not find light 'pointthunder_0' ERROR: Could not find light 'ambthunder_0' ERROR: Could not find light 'spotthunder_0' ERROR: Could not find light 'pointthunder_0' ERROR: Could not find light 'ambthunder_0' ERROR: Could not find light 'spotthunder_0' ERROR: Could not find light 'pointthunder_0' ERROR: Could not find light 'ambthunder_0' ERROR: Could not find light 'spotthunder_0' ERROR: Could not find light 'pointthunder_0' ERROR: Could not find light 'ambthunder_0' ERROR: Could not find light 'spotthunder_0' ERROR: Could not find light 'pointthunder_0' ERROR: Could not find light 'ambthunder_0' ERROR: Could not find sound entity 'loop' -------- BEGIN SAVE TO: C:\Users\Blake\Documents/Amnesia/Main/New Player/AutoSave_RainyHall_2014_12_4_18_38_27_0.sav --------- WARNING: particle system 0 in chandelier_simple_short_1 does not exist anymore! WARNING: particle system 1 in chandelier_simple_short_1 does not exist anymore! WARNING: particle system 2 in chandelier_simple_short_1 does not exist anymore! WARNING: particle system 3 in chandelier_simple_short_1 does not exist anymore! WARNING: particle system 0 in chandelier_simple_1 does not exist anymore! WARNING: particle system 1 in chandelier_simple_1 does not exist anymore! WARNING: particle system 2 in chandelier_simple_1 does not exist anymore! WARNING: particle system 3 in chandelier_simple_1 does not exist anymore! WARNING: particle system 0 in chandelier_simple_short_2 does not exist anymore! WARNING: particle system 1 in chandelier_simple_short_2 does not exist anymore! WARNING: particle system 2 in chandelier_simple_short_2 does not exist anymore! WARNING: particle system 3 in chandelier_simple_short_2 does not exist anymore! WARNING: particle system 0 in chandelier_simple_short_10 does not exist anymore! WARNING: particle system 1 in chandelier_simple_short_10 does not exist anymore! WARNING: particle system 2 in chandelier_simple_short_10 does not exist anymore! WARNING: particle system 3 in chandelier_simple_short_10 does not exist anymore! WARNING: particle system 0 in chandelier_simple_5 does not exist anymore! WARNING: particle system 1 in chandelier_simple_5 does not exist anymore! WARNING: particle system 2 in chandelier_simple_5 does not exist anymore! WARNING: particle system 3 in chandelier_simple_5 does not exist anymore! WARNING: particle system 0 in candlestick_floor_3 does not exist anymore! WARNING: particle system 1 in candlestick_floor_3 does not exist anymore! WARNING: particle system 2 in candlestick_floor_3 does not exist anymore! WARNING: particle system 3 in candlestick_floor_3 does not exist anymore! WARNING: particle system 4 in candlestick_floor_3 does not exist anymore! WARNING: particle system 0 in candlestick_floor_4 does not exist anymore! WARNING: particle system 1 in candlestick_floor_4 does not exist anymore! WARNING: particle system 2 in candlestick_floor_4 does not exist anymore! WARNING: particle system 3 in candlestick_floor_4 does not exist anymore! WARNING: particle system 4 in candlestick_floor_4 does not exist anymore! WARNING: particle system 0 in candlestick_floor_6 does not exist anymore! WARNING: particle system 1 in candlestick_floor_6 does not exist anymore! WARNING: particle system 2 in candlestick_floor_6 does not exist anymore! WARNING: particle system 3 in candlestick_floor_6 does not exist anymore! WARNING: particle system 4 in candlestick_floor_6 does not exist anymore! WARNING: particle system 0 in candlestick_floor_7 does not exist anymore! WARNING: particle system 1 in candlestick_floor_7 does not exist anymore! WARNING: particle system 2 in candlestick_floor_7 does not exist anymore! WARNING: particle system 3 in candlestick_floor_7 does not exist anymore! WARNING: particle system 4 in candlestick_floor_7 does not exist anymore! WARNING: particle system 0 in chandelier_simple_short_6 does not exist anymore! WARNING: particle system 1 in chandelier_simple_short_6 does not exist anymore! WARNING: particle system 2 in chandelier_simple_short_6 does not exist anymore! WARNING: particle system 3 in chandelier_simple_short_6 does not exist anymore! WARNING: particle system 0 in candlestick_floor_10 does not exist anymore! WARNING: particle system 1 in candlestick_floor_10 does not exist anymore! WARNING: particle system 2 in candlestick_floor_10 does not exist anymore! WARNING: particle system 3 in candlestick_floor_10 does not exist anymore! WARNING: particle system 4 in candlestick_floor_10 does not exist anymore! WARNING: particle system 0 in candlestick_floor_11 does not exist anymore! WARNING: particle system 1 in candlestick_floor_11 does not exist anymore! WARNING: particle system 2 in candlestick_floor_11 does not exist anymore! WARNING: particle system 3 in candlestick_floor_11 does not exist anymore! WARNING: particle system 4 in candlestick_floor_11 does not exist anymore! WARNING: particle system 0 in candlestick_floor_12 does not exist anymore! WARNING: particle system 1 in candlestick_floor_12 does not exist anymore! WARNING: particle system 2 in candlestick_floor_12 does not exist anymore! WARNING: particle system 3 in candlestick_floor_12 does not exist anymore! WARNING: particle system 4 in candlestick_floor_12 does not exist anymore! WARNING: particle system 0 in candlestick_floor_13 does not exist anymore! WARNING: particle system 1 in candlestick_floor_13 does not exist anymore! WARNING: particle system 2 in candlestick_floor_13 does not exist anymore! WARNING: particle system 3 in candlestick_floor_13 does not exist anymore! WARNING: particle system 4 in candlestick_floor_13 does not exist anymore! WARNING: particle system 0 in candlestick_floor_14 does not exist anymore! WARNING: particle system 1 in candlestick_floor_14 does not exist anymore! WARNING: particle system 2 in candlestick_floor_14 does not exist anymore! WARNING: particle system 3 in candlestick_floor_14 does not exist anymore! WARNING: particle system 4 in candlestick_floor_14 does not exist anymore! WARNING: particle system 0 in candlestick_floor_15 does not exist anymore! WARNING: particle system 1 in candlestick_floor_15 does not exist anymore! WARNING: particle system 2 in candlestick_floor_15 does not exist anymore! WARNING: particle system 3 in candlestick_floor_15 does not exist anymore! WARNING: particle system 4 in candlestick_floor_15 does not exist anymore! WARNING: particle system 0 in candlestick_floor_16 does not exist anymore! WARNING: particle system 1 in candlestick_floor_16 does not exist anymore! WARNING: particle system 2 in candlestick_floor_16 does not exist anymore! WARNING: particle system 3 in candlestick_floor_16 does not exist anymore! WARNING: particle system 4 in candlestick_floor_16 does not exist anymore! WARNING: particle system 0 in candlestick_floor_17 does not exist anymore! WARNING: particle system 1 in candlestick_floor_17 does not exist anymore! WARNING: particle system 2 in candlestick_floor_17 does not exist anymore! WARNING: particle system 3 in candlestick_floor_17 does not exist anymore! WARNING: particle system 4 in candlestick_floor_17 does not exist anymore! WARNING: particle system 0 in candlestick_floor_18 does not exist anymore! WARNING: particle system 1 in candlestick_floor_18 does not exist anymore! WARNING: particle system 2 in candlestick_floor_18 does not exist anymore! WARNING: particle system 3 in candlestick_floor_18 does not exist anymore! WARNING: particle system 4 in candlestick_floor_18 does not exist anymore! WARNING: particle system 0 in candlestick_floor_19 does not exist anymore! WARNING: particle system 1 in candlestick_floor_19 does not exist anymore! WARNING: particle system 2 in candlestick_floor_19 does not exist anymore! WARNING: particle system 3 in candlestick_floor_19 does not exist anymore! WARNING: particle system 4 in candlestick_floor_19 does not exist anymore! WARNING: particle system 0 in candlestick02_2 does not exist anymore! WARNING: particle system 0 in candlestick_floor_5 does not exist anymore! WARNING: particle system 1 in candlestick_floor_5 does not exist anymore! WARNING: particle system 2 in candlestick_floor_5 does not exist anymore! WARNING: particle system 3 in candlestick_floor_5 does not exist anymore! WARNING: particle system 4 in candlestick_floor_5 does not exist anymore! WARNING: particle system 0 in candlestick_floor_8 does not exist anymore! WARNING: particle system 1 in candlestick_floor_8 does not exist anymore! WARNING: particle system 2 in candlestick_floor_8 does not exist anymore! WARNING: particle system 3 in candlestick_floor_8 does not exist anymore! WARNING: particle system 4 in candlestick_floor_8 does not exist anymore! WARNING: particle system 0 in candlestick_floor_9 does not exist anymore! WARNING: particle system 1 in candlestick_floor_9 does not exist anymore! WARNING: particle system 2 in candlestick_floor_9 does not exist anymore! WARNING: particle system 3 in candlestick_floor_9 does not exist anymore! WARNING: particle system 4 in candlestick_floor_9 does not exist anymore! -------- END SAVE --------- -------- Loading map 'menu_bg.map' --------- Cache Loading: 758 ms Entities: 133 ms Compilation: 1 ms Total: 904 ms Meshes created: 26 Bodies created: 5 -------- Loading complete --------- -------------------------------------------------------- Statistics -------------------------------------------------------- Medium framerate: 50.271089 -------------------------------------------------------- User Exit -------------------------------------------------------- Saving main config. Saving user config. Deleting game modules. 'LuxInputHandler' 'LuxHelpFuncs' 'LuxSaveHandler' 'LuxScriptHandler' 'LuxProgressLogHandler' 'LuxMapHandler' 'LuxMapHelper' 'LuxPlayer' 'LuxInsanityHandler' 'LuxDebugHandler' 'LuxEffectRenderer' 'LuxMusicHandler' 'LuxMusicHandler' 'LuxEffectHandler' 'LuxCompletionCountHandler' 'LuxGlobalDataHandler' 'LuxHintHandler' 'LuxPostEffectHandler' 'LuxPreMenu' 'LuxDebugHandler' 'LuxInventory' 'LuxJournal' 'LuxCredits' 'LuxLoadScreenHandler' Deleting config files. -------------------------------------------------------- Exiting Gui Module -------------------------------------------------------- Deleting all sets Deleting all skins Deleting all gfx elements Deleting all materials -------------------------------------------------------- Exiting Generate Module -------------------------------------------------------- -------------------------------------------------------- Exiting Scene Module -------------------------------------------------------- -------------------------------------------------------- Exiting Input Module -------------------------------------------------------- -------------------------------------------------------- Exiting Sound Module -------------------------------------------------------- -------------------------------------------------------- Exiting Graphics Module -------------------------------------------------------- -------------------------------------------------------- Exiting Resources Module -------------------------------------------------------- Done with fonts Done with scripts Done with particles Done with sounds Done with meshes Done with materials Done with Gpu programs Done with images Destroyed all textures Done with sound entities Done with animations Done with ent files All resources deleted -------------------------------------------------------- Exiting Physics Module -------------------------------------------------------- -------------------------------------------------------- Exiting System Module -------------------------------------------------------- -------------------------------------------------------- Deleting game setup provided by user - Deleting lowlevel stuff. Physics Sound Input Resources System Graphics Haptic HPL Exit was successful! |--Memory Manager Report-------------------------------| | | No memory leaks detected. Memory left: 0 | |------------------------------------------------------|