Version 1.20 -------- THE HPL ENGINE LOG ------------ Creating Engine Modules -------------------------------------------------------- Creating graphics module Creating system module Creating resource module Creating input module Creating sound module Creating physics module Creating ai module Creating gui module Creating generate module Creating haptic module Creating scene module -------------------------------------------------------- Initializing Resources Module -------------------------------------------------------- Creating loader handlers Creating resource managers Adding loaders to handlers -------------------------------------------------------- Initializing Graphics Module -------------------------------------------------------- Init lowlevel graphics: 1024x768 disp:0 bpp:32 fs:1 ms:0 gpufmt:2 cap:'Amnesia - The Dark Descent - Loading...' pos:(-1x-1) Setting video mode: 1024 x 768 - 32 bpp Init Glew...OK Setting up OpenGL Vendor: ATI Technologies Inc. Renderer: AMD Radeon HD 5450 Version: 4.3.12618 Compatibility Profile Context 13.251.0.0 Max texture image units: 16 Max texture coord units: 16 Max user clip planes: 8 Two sided stencil: 1 Vertex Buffer Object: 1 Anisotropic filtering: 1 Max Anisotropic degree: 16 Multisampling: 1 Texture compression: 1 Texture compression S3TC: 1 Auto generate MipMaps: 1 Render to texture: 1 Max draw buffers: 8 Max color render targets: 8 Packed depth-stencil: 1 Texture float: 1 GLSL Version: 4.30 ShaderModel 2: 1 ShaderModel 3: 1 ShaderModel 4: 1 OGL ATIFragmentShader: 1 Setting up G-Bugger: type: 0 texturenum: 3 Adding engine materials Initializing DevIL Vendor String: Abysmal Software Version String: Developer's Image Library (DevIL) 1.6.8pre Aug 12 2006 Version Number: 168 ***** WARNING ***** Expecting IL version 178 and found version 168 Cube Maps may not load correctly in this version and will not render correctly in game Please use the included version of libIL and not a custom build if you have issues ***** WARNING ***** Adding engine post effects -------------------------------------------------------- Initializing Sound Module -------------------------------------------------------- Initializing OpenAL Available OpenAL devices: 0. Generic Software on Speakers (Realtek High Definition Audio)(OpenAL default) Trying to open device 'Generic Software on Speakers (Realtek High Definition Audio)'... Success! Number of mono sources: 32 Streaming setup: 4 Buffers x 262144 bytes each -------------------------------------------------------- Initializing Game Module -------------------------------------------------------- Adding engine updates Initializing script functions -------------------------------------------------------- User Initialization -------------------------------------------------------- -------------------------------------------------------- Game Running -------------------------------------------------------- -------- Loading map 'menu_bg.map' --------- Cache Loading: 2194 ms Entities: 722 ms Compilation: 2 ms Total: 2955 ms Meshes created: 26 Bodies created: 5 -------- Loading complete --------- ERROR: Sampler aGoboMap does not exist, could not bind it to unit 5 Setting profile: 'alfasketer' Path: 'C:\Users\USER\Documents/Amnesia/Main/alfasketer/' -------- BEGIN LOAD FROM C:\Users\USER\Documents/Amnesia/Main/alfasketer/AutoSave_EntranceHall_2014_12_21_9_44_37_0.sav --------- LOADING SAVE GAME! -------- Loading map '02_entrance_hall.map' --------- Cache Loading: 4086 ms Entities: 3356 ms Compilation: 51 ms Total: 7719 ms Meshes created: 123 Bodies created: 43 -------- Loading complete --------- WARNING: Could not find player start node '' ERROR: StartPos '' does not exist! -------- END LOAD --------- ERROR: Sampler aGoboMap does not exist, could not bind it to unit 5 ERROR: Sampler aGoboMap does not exist, could not bind it to unit 5 ERROR: Sampler aGoboMap does not exist, could not bind it to unit 5 -------- BEGIN SAVE TO: C:\Users\USER\Documents/Amnesia/Main/alfasketer/AutoSave_EntranceHall_2014_12_21_9_59_11_0.sav --------- WARNING: particle system 0 in chandelier_simple_4 does not exist anymore! WARNING: particle system 1 in chandelier_simple_4 does not exist anymore! WARNING: particle system 2 in chandelier_simple_4 does not exist anymore! WARNING: particle system 3 in chandelier_simple_4 does not exist anymore! WARNING: particle system 0 in chandelier_simple_5 does not exist anymore! WARNING: particle system 1 in chandelier_simple_5 does not exist anymore! WARNING: particle system 2 in chandelier_simple_5 does not exist anymore! WARNING: particle system 3 in chandelier_simple_5 does not exist anymore! WARNING: particle system 0 in chandelier_simple_6 does not exist anymore! WARNING: particle system 1 in chandelier_simple_6 does not exist anymore! WARNING: particle system 2 in chandelier_simple_6 does not exist anymore! WARNING: particle system 3 in chandelier_simple_6 does not exist anymore! WARNING: particle system 0 in chandelier_simple_7 does not exist anymore! WARNING: particle system 1 in chandelier_simple_7 does not exist anymore! WARNING: particle system 2 in chandelier_simple_7 does not exist anymore! WARNING: particle system 3 in chandelier_simple_7 does not exist anymore! WARNING: particle system 0 in chandelier_simple_8 does not exist anymore! WARNING: particle system 1 in chandelier_simple_8 does not exist anymore! WARNING: particle system 2 in chandelier_simple_8 does not exist anymore! WARNING: particle system 3 in chandelier_simple_8 does not exist anymore! WARNING: particle system 0 in chandelier_simple_9 does not exist anymore! WARNING: particle system 1 in chandelier_simple_9 does not exist anymore! WARNING: particle system 2 in chandelier_simple_9 does not exist anymore! WARNING: particle system 3 in chandelier_simple_9 does not exist anymore! WARNING: particle system 0 in chandelier_simple_12 does not exist anymore! WARNING: particle system 1 in chandelier_simple_12 does not exist anymore! WARNING: particle system 2 in chandelier_simple_12 does not exist anymore! WARNING: particle system 3 in chandelier_simple_12 does not exist anymore! WARNING: particle system 0 in chandelier_simple_short_1 does not exist anymore! WARNING: particle system 1 in chandelier_simple_short_1 does not exist anymore! WARNING: particle system 2 in chandelier_simple_short_1 does not exist anymore! WARNING: particle system 3 in chandelier_simple_short_1 does not exist anymore! WARNING: particle system 0 in chandelier_simple_short_3 does not exist anymore! WARNING: particle system 1 in chandelier_simple_short_3 does not exist anymore! WARNING: particle system 2 in chandelier_simple_short_3 does not exist anymore! WARNING: particle system 3 in chandelier_simple_short_3 does not exist anymore! -------- END SAVE --------- -------- Loading map 'menu_bg.map' --------- Cache Loading: 973 ms Entities: 169 ms Compilation: 1 ms Total: 1157 ms Meshes created: 26 Bodies created: 5 -------- Loading complete --------- -------------------------------------------------------- Statistics -------------------------------------------------------- Medium framerate: 27.192230 -------------------------------------------------------- User Exit -------------------------------------------------------- Saving main config. Saving user config. Deleting game modules. 'LuxInputHandler' 'LuxHelpFuncs' 'LuxSaveHandler' 'LuxScriptHandler' 'LuxProgressLogHandler' 'LuxMapHandler' 'LuxMapHelper' 'LuxPlayer' 'LuxInsanityHandler' 'LuxDebugHandler' 'LuxEffectRenderer' 'LuxMusicHandler' 'LuxMusicHandler' 'LuxEffectHandler' 'LuxCompletionCountHandler' 'LuxGlobalDataHandler' 'LuxHintHandler' 'LuxPostEffectHandler' 'LuxPreMenu' 'LuxDebugHandler' 'LuxInventory' 'LuxJournal' 'LuxCredits' 'LuxLoadScreenHandler' Deleting config files. -------------------------------------------------------- Exiting Gui Module -------------------------------------------------------- Deleting all sets Deleting all skins Deleting all gfx elements Deleting all materials -------------------------------------------------------- Exiting Generate Module -------------------------------------------------------- -------------------------------------------------------- Exiting Scene Module -------------------------------------------------------- -------------------------------------------------------- Exiting Input Module -------------------------------------------------------- -------------------------------------------------------- Exiting Sound Module -------------------------------------------------------- -------------------------------------------------------- Exiting Graphics Module -------------------------------------------------------- -------------------------------------------------------- Exiting Resources Module -------------------------------------------------------- Done with fonts Done with scripts Done with particles Done with sounds Done with meshes Done with materials Done with Gpu programs Done with images Destroyed all textures Done with sound entities Done with animations Done with ent files All resources deleted -------------------------------------------------------- Exiting Physics Module -------------------------------------------------------- -------------------------------------------------------- Exiting System Module -------------------------------------------------------- -------------------------------------------------------- Deleting game setup provided by user - Deleting lowlevel stuff. Physics Sound Input Resources System Graphics Haptic HPL Exit was successful! |--Memory Manager Report-------------------------------| | | No memory leaks detected. Memory left: 0 | |------------------------------------------------------|