Version 1.20 -------- THE HPL ENGINE LOG ------------ Creating Engine Modules -------------------------------------------------------- Creating graphics module Creating system module Creating resource module Creating input module Creating sound module Creating physics module Creating ai module Creating gui module Creating generate module Creating haptic module Creating scene module -------------------------------------------------------- Initializing Resources Module -------------------------------------------------------- Creating loader handlers Creating resource managers Adding loaders to handlers -------------------------------------------------------- Initializing Graphics Module -------------------------------------------------------- Init lowlevel graphics: 1024x768 disp:0 bpp:32 fs:1 ms:0 gpufmt:2 cap:'Amnesia - The Dark Descent - Loading...' pos:(-1x-1) Setting video mode: 1024 x 768 - 32 bpp Init Glew...OK Setting up OpenGL Vendor: ATI Technologies Inc. Renderer: AMD Radeon HD 5450 Version: 4.3.12618 Compatibility Profile Context 13.251.0.0 Max texture image units: 16 Max texture coord units: 16 Max user clip planes: 8 Two sided stencil: 1 Vertex Buffer Object: 1 Anisotropic filtering: 1 Max Anisotropic degree: 16 Multisampling: 1 Texture compression: 1 Texture compression S3TC: 1 Auto generate MipMaps: 1 Render to texture: 1 Max draw buffers: 8 Max color render targets: 8 Packed depth-stencil: 1 Texture float: 1 GLSL Version: 4.30 ShaderModel 2: 1 ShaderModel 3: 1 ShaderModel 4: 1 OGL ATIFragmentShader: 1 Setting up G-Bugger: type: 0 texturenum: 3 Adding engine materials Initializing DevIL Vendor String: Abysmal Software Version String: Developer's Image Library (DevIL) 1.6.8pre Aug 12 2006 Version Number: 168 ***** WARNING ***** Expecting IL version 178 and found version 168 Cube Maps may not load correctly in this version and will not render correctly in game Please use the included version of libIL and not a custom build if you have issues ***** WARNING ***** Adding engine post effects -------------------------------------------------------- Initializing Sound Module -------------------------------------------------------- Initializing OpenAL Available OpenAL devices: 0. Generic Software on Speakers (Realtek High Definition Audio)(OpenAL default) Trying to open device 'Generic Software on Speakers (Realtek High Definition Audio)'... Success! Number of mono sources: 32 Streaming setup: 4 Buffers x 262144 bytes each -------------------------------------------------------- Initializing Game Module -------------------------------------------------------- Adding engine updates Initializing script functions -------------------------------------------------------- User Initialization -------------------------------------------------------- -------------------------------------------------------- Game Running -------------------------------------------------------- -------- Loading map 'menu_bg.map' --------- Cache Loading: 1761 ms Entities: 514 ms Compilation: 1 ms Total: 2320 ms Meshes created: 26 Bodies created: 5 -------- Loading complete --------- ERROR: Sampler aGoboMap does not exist, could not bind it to unit 5 Setting profile: 'alfasketer' Path: 'C:\Users\USER\Documents/Amnesia/Main/alfasketer/' -------- BEGIN LOAD FROM C:\Users\USER\Documents/Amnesia/Main/alfasketer/AutoSave_EntranceHall_2014_12_18_8_5_50_0.sav --------- LOADING SAVE GAME! -------- Loading map '02_entrance_hall.map' --------- Cache Loading: 4082 ms Entities: 2650 ms Compilation: 52 ms Total: 7012 ms Meshes created: 123 Bodies created: 43 -------- Loading complete --------- WARNING: Could not find player start node '' ERROR: StartPos '' does not exist! -------- END LOAD --------- ERROR: Sampler aGoboMap does not exist, could not bind it to unit 5 ERROR: Sampler aGoboMap does not exist, could not bind it to unit 5 ERROR: Sampler aGoboMap does not exist, could not bind it to unit 5 -------- Loading map '06_distillery.map' --------- Cache Loading: 1946 ms ERROR: Sampler aDiffuseMap does not exist, could not bind it to unit 0 ERROR: Sampler aDiffuseMap does not exist, could not bind it to unit 0 ERROR: Loading entity rope_beam02_1: Skeletons in mesh file (D:/Steam/steamapps/common/Amnesia The Dark Descent/entities/equipment/rope_beam/rope_beam02.dae) and .ent file (D:/Steam/steamapps/common/Amnesia The Dark Descent/entities/equipment/rope_beam/rope_beam02.ent) differ! Probably caused by .ent not being up to date with mesh ERROR: Loading entity rope_beam02_2: Skeletons in mesh file (D:/Steam/steamapps/common/Amnesia The Dark Descent/entities/equipment/rope_beam/rope_beam02.dae) and .ent file (D:/Steam/steamapps/common/Amnesia The Dark Descent/entities/equipment/rope_beam/rope_beam02.ent) differ! Probably caused by .ent not being up to date with mesh ERROR: Loading entity rope_beam02_3: Skeletons in mesh file (D:/Steam/steamapps/common/Amnesia The Dark Descent/entities/equipment/rope_beam/rope_beam02.dae) and .ent file (D:/Steam/steamapps/common/Amnesia The Dark Descent/entities/equipment/rope_beam/rope_beam02.ent) differ! Probably caused by .ent not being up to date with mesh Entities: 6268 ms Compilation: 57 ms Total: 9203 ms Meshes created: 272 Bodies created: 98 -------- Loading complete --------- -------- BEGIN SAVE TO: C:\Users\USER\Documents/Amnesia/Main/alfasketer/AutoSave_Distillery_2014_12_22_7_5_29_0.sav --------- WARNING: particle system 0 in torch_static01_1 does not exist anymore! WARNING: particle system 0 in torch_static01_2 does not exist anymore! WARNING: particle system 0 in hanging_lantern_ceiling_1 does not exist anymore! WARNING: particle system 0 in hanging_lantern_ceiling_2 does not exist anymore! WARNING: particle system 0 in hanging_lantern_ceiling_3 does not exist anymore! WARNING: particle system 0 in hanging_lantern_ceiling_4 does not exist anymore! WARNING: particle system 0 in hanging_lantern_ceiling_5 does not exist anymore! WARNING: particle system 0 in hanging_lantern_ceiling_6 does not exist anymore! WARNING: particle system 0 in hanging_lantern_ceiling_7 does not exist anymore! WARNING: particle system 0 in hanging_lantern_wall_1 does not exist anymore! WARNING: particle system 0 in hanging_lantern_ceiling_8 does not exist anymore! WARNING: particle system 0 in torch_static01_4 does not exist anymore! WARNING: particle system 0 in torch_static01_7 does not exist anymore! WARNING: particle system 0 in torch_static01_8 does not exist anymore! WARNING: particle system 0 in torch_static01_11 does not exist anymore! WARNING: particle system 0 in torch_static01_10 does not exist anymore! WARNING: particle system 0 in torch_static01_12 does not exist anymore! WARNING: particle system 0 in torch_static01_13 does not exist anymore! WARNING: particle system 0 in torch_static01_15 does not exist anymore! WARNING: particle system 0 in candlestick02_1 does not exist anymore! WARNING: particle system 0 in candlestick01_3 does not exist anymore! WARNING: particle system 0 in candle_floor_1 does not exist anymore! WARNING: particle system 0 in candle_floor_2 does not exist anymore! WARNING: particle system 0 in candle_floor_3 does not exist anymore! WARNING: particle system 0 in candle_floor_4 does not exist anymore! WARNING: particle system 0 in candle_floor_5 does not exist anymore! WARNING: particle system 0 in candle_floor_6 does not exist anymore! WARNING: particle system 0 in candle_floor_7 does not exist anymore! WARNING: particle system 0 in torch_static01_3 does not exist anymore! -------- END SAVE --------- -------- BEGIN SAVE TO: C:\Users\USER\Documents/Amnesia/Main/alfasketer/AutoSave_Distillery_2014_12_22_7_5_37_0.sav --------- WARNING: particle system 0 in torch_static01_1 does not exist anymore! WARNING: particle system 0 in torch_static01_2 does not exist anymore! WARNING: particle system 0 in hanging_lantern_ceiling_1 does not exist anymore! WARNING: particle system 0 in hanging_lantern_ceiling_2 does not exist anymore! WARNING: particle system 0 in hanging_lantern_ceiling_3 does not exist anymore! WARNING: particle system 0 in hanging_lantern_ceiling_4 does not exist anymore! WARNING: particle system 0 in hanging_lantern_ceiling_5 does not exist anymore! WARNING: particle system 0 in hanging_lantern_ceiling_6 does not exist anymore! WARNING: particle system 0 in hanging_lantern_ceiling_7 does not exist anymore! WARNING: particle system 0 in hanging_lantern_wall_1 does not exist anymore! WARNING: particle system 0 in hanging_lantern_ceiling_8 does not exist anymore! WARNING: particle system 0 in torch_static01_4 does not exist anymore! WARNING: particle system 0 in torch_static01_7 does not exist anymore! WARNING: particle system 0 in torch_static01_8 does not exist anymore! WARNING: particle system 0 in torch_static01_11 does not exist anymore! WARNING: particle system 0 in torch_static01_10 does not exist anymore! WARNING: particle system 0 in torch_static01_12 does not exist anymore! WARNING: particle system 0 in torch_static01_13 does not exist anymore! WARNING: particle system 0 in torch_static01_15 does not exist anymore! WARNING: particle system 0 in candlestick02_1 does not exist anymore! WARNING: particle system 0 in candlestick01_3 does not exist anymore! WARNING: particle system 0 in candle_floor_1 does not exist anymore! WARNING: particle system 0 in candle_floor_2 does not exist anymore! WARNING: particle system 0 in candle_floor_3 does not exist anymore! WARNING: particle system 0 in candle_floor_4 does not exist anymore! WARNING: particle system 0 in candle_floor_5 does not exist anymore! WARNING: particle system 0 in candle_floor_6 does not exist anymore! WARNING: particle system 0 in candle_floor_7 does not exist anymore! WARNING: particle system 0 in torch_static01_3 does not exist anymore! -------- END SAVE --------- -------- Loading map 'menu_bg.map' --------- Cache Loading: 1483 ms Entities: 417 ms Compilation: 1 ms Total: 2013 ms Meshes created: 26 Bodies created: 5 -------- Loading complete --------- -------------------------------------------------------- Statistics -------------------------------------------------------- Medium framerate: 23.795437 -------------------------------------------------------- User Exit -------------------------------------------------------- Saving main config. Saving user config. Deleting game modules. 'LuxInputHandler' 'LuxHelpFuncs' 'LuxSaveHandler' 'LuxScriptHandler' 'LuxProgressLogHandler' 'LuxMapHandler' 'LuxMapHelper' 'LuxPlayer' 'LuxInsanityHandler' 'LuxDebugHandler' 'LuxEffectRenderer' 'LuxMusicHandler' 'LuxMusicHandler' 'LuxEffectHandler' 'LuxCompletionCountHandler' 'LuxGlobalDataHandler' 'LuxHintHandler' 'LuxPostEffectHandler' 'LuxPreMenu' 'LuxDebugHandler' 'LuxInventory' 'LuxJournal' 'LuxCredits' 'LuxLoadScreenHandler' Deleting config files. -------------------------------------------------------- Exiting Gui Module -------------------------------------------------------- Deleting all sets Deleting all skins Deleting all gfx elements Deleting all materials -------------------------------------------------------- Exiting Generate Module -------------------------------------------------------- -------------------------------------------------------- Exiting Scene Module -------------------------------------------------------- -------------------------------------------------------- Exiting Input Module -------------------------------------------------------- -------------------------------------------------------- Exiting Sound Module -------------------------------------------------------- -------------------------------------------------------- Exiting Graphics Module -------------------------------------------------------- -------------------------------------------------------- Exiting Resources Module -------------------------------------------------------- Done with fonts Done with scripts Done with particles Done with sounds Done with meshes Done with materials Done with Gpu programs Done with images Destroyed all textures Done with sound entities Done with animations Done with ent files All resources deleted -------------------------------------------------------- Exiting Physics Module -------------------------------------------------------- -------------------------------------------------------- Exiting System Module -------------------------------------------------------- -------------------------------------------------------- Deleting game setup provided by user - Deleting lowlevel stuff. Physics Sound Input Resources System Graphics Haptic HPL Exit was successful! |--Memory Manager Report-------------------------------| | | No memory leaks detected. Memory left: 0 | |------------------------------------------------------|