Version 1.20 

-------- THE HPL ENGINE LOG ------------
Creating Engine Modules
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 Creating graphics module
 Creating system module
 Creating resource module
 Creating input module
 Creating sound module
 Creating physics module
 Creating ai module
 Creating gui module
 Creating generate module
 Creating haptic module
 Creating scene module
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Initializing Resources Module
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 Creating loader handlers 
 Creating resource managers
 Adding loaders to handlers 
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Initializing Graphics Module
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Init lowlevel graphics: 1600x900 disp:0 bpp:32 fs:1 ms:0 gpufmt:2 cap:'Amnesia - The Dark Descent - Loading...' pos:(-1x-1)
 Setting video mode: 1600 x 900 - 32 bpp
 Init Glew...OK
 Setting up OpenGL
  Vendor: ATI Technologies Inc.
  Renderer: AMD Radeon HD 6370M
  Version: 4.1.10664 Compatibility Profile Context
  Max texture image units: 16
  Max texture coord units: 16
  Max user clip planes: 8
  Two sided stencil: 1
  Vertex Buffer Object: 1
  Anisotropic filtering: 1
  Max Anisotropic degree: 16
  Multisampling: 1
  Texture compression: 1
  Texture compression S3TC: 1
  Auto generate MipMaps: 1
  Render to texture: 1
  Max draw buffers: 8
  Max color render targets: 8
  Packed depth-stencil: 1
  Texture float: 1
  GLSL Version: 4.10
  ShaderModel 2: 1
  ShaderModel 3: 1
  ShaderModel 4: 1
  OGL ATIFragmentShader: 1
Setting up G-Bugger: type: 0 texturenum: 3
 Adding engine materials
 Initializing DevIL
  Vendor String: Abysmal Software
  Version String: Developer's Image Library (DevIL) 1.6.8pre Aug 12 2006
  Version Number: 168
  ***** WARNING *****
  Expecting IL version 178 and found version 168
  Cube Maps may not load correctly in this version and will not render correctly in game
  Please use the included version of libIL and not a custom build if you have issues
  ***** WARNING *****
 Adding engine post effects
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Initializing Sound Module
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 Initializing OpenAL
  Available OpenAL devices:
   0. Generic Software on Haut-parleurs (3- Logitech USB Headset H340)(OpenAL default)
   1. Generic Software on Haut-parleurs (Realtek High Definition Audio)
  Trying to open device 'Generic Software on Haut-parleurs (3- Logitech USB Headset H340)'... Success!
  Number of mono sources: 32
  Streaming setup: 4 Buffers x 262144 bytes each
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Initializing Game Module
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 Adding engine updates
 Initializing script functions
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User Initialization
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Game Running
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 -------- Loading map 'menu_bg.map' ---------
    Cache Loading: 1398 ms
  Entities: 457 ms
  Compilation: 2 ms
  Total: 1935 ms
  Meshes created: 26
  Bodies created: 5
 -------- Loading complete ---------
ERROR: Sampler aGoboMap does not exist, could not bind it to unit 5
 Setting profile: 'New Player' Path: 'C:\Users\Cédric\Documents/Amnesia/Main/New Player/'
 Saving user config.
 Setting profile: 'exo' Path: 'C:\Users\Cédric\Documents/Amnesia/Main/exo/'
-------- BEGIN LOAD FROM C:\Users\Cédric\Documents/Amnesia/Main/exo/AutoSave_PrisonNorth_2014_12_27_21_45_17_0.sav ---------
LOADING SAVE GAME!
 -------- Loading map '15_prison_north.map' ---------
    Cache Loading: 2147 ms
  Entities: 1343 ms
  Compilation: 54 ms
  Total: 3905 ms
  Meshes created: 258
  Bodies created: 95
 -------- Loading complete ---------
WARNING: Could not find player start node ''
ERROR: StartPos '' does not exist!
ERROR: Loading entity object_1: Skeletons in mesh file (D:/Logiciels/Steam/steamapps/common/Amnesia The Dark Descent/entities/organic/pig_corpse/pig_corpse.dae) and .ent file (D:/Logiciels/Steam/steamapps/common/Amnesia The Dark Descent/entities/organic/pig_corpse/pig_corpse.ent) differ! Probably caused by .ent not being up to date with mesh
ERROR: Loading entity rope_beam02_1: Skeletons in mesh file (D:/Logiciels/Steam/steamapps/common/Amnesia The Dark Descent/entities/equipment/rope_beam/rope_beam02.dae) and .ent file (D:/Logiciels/Steam/steamapps/common/Amnesia The Dark Descent/entities/equipment/rope_beam/rope_beam02.ent) differ! Probably caused by .ent not being up to date with mesh
ERROR: Loading entity rope_beam02_2: Skeletons in mesh file (D:/Logiciels/Steam/steamapps/common/Amnesia The Dark Descent/entities/equipment/rope_beam/rope_beam02.dae) and .ent file (D:/Logiciels/Steam/steamapps/common/Amnesia The Dark Descent/entities/equipment/rope_beam/rope_beam02.ent) differ! Probably caused by .ent not being up to date with mesh
ERROR: Loading entity corpse_male_1: Skeletons in mesh file (D:/Logiciels/Steam/steamapps/common/Amnesia The Dark Descent/entities/organic/corpse_male/corpse_male.dae) and .ent file (D:/Logiciels/Steam/steamapps/common/Amnesia The Dark Descent/entities/organic/corpse_male/corpse_male.ent) differ! Probably caused by .ent not being up to date with mesh
-------- END LOAD ---------
ERROR: Sampler aGoboMap does not exist, could not bind it to unit 5
ERROR: Sampler aGoboMap does not exist, could not bind it to unit 5
ERROR: Sampler aGoboMap does not exist, could not bind it to unit 5
ERROR: Couldn't create SoundEntity 'react_breathl.snt'
ERROR: Couldn't create SoundEntity 'react_breathl.snt'
