Version 1.31 -------- THE HPL ENGINE LOG ------------ Creating Engine Modules -------------------------------------------------------- Creating graphics module Creating system module Creating resource module Creating input module Creating sound module Creating physics module Creating ai module Creating gui module Creating generate module Creating haptic module Creating scene module -------------------------------------------------------- Initializing Resources Module -------------------------------------------------------- Creating loader handlers Creating resource managers Adding loaders to handlers -------------------------------------------------------- Initializing Graphics Module -------------------------------------------------------- Init lowlevel graphics: 1366x768 disp:0 bpp:32 fs:1 ms:0 gpufmt:2 cap:'Amnesia - Justine - Loading...' pos:(-1x-1) Setting video mode: 1366 x 768 - 32 bpp Init Glew...OK Setting up OpenGL Vendor: NVIDIA Corporation Renderer: GeForce GTX 860M/PCIe/SSE2 Version: 4.5.0 NVIDIA 353.06 Max texture image units: 32 Max texture coord units: 8 Max user clip planes: 8 Two sided stencil: 1 Vertex Buffer Object: 1 Anisotropic filtering: 1 Max Anisotropic degree: 16 Multisampling: 1 Texture compression: 1 Texture compression S3TC: 1 Auto generate MipMaps: 1 Render to texture: 1 Max draw buffers: 8 Max color render targets: 8 Packed depth-stencil: 1 Texture float: 1 GLSL Version: 4.50 NVIDIA ShaderModel 2: 1 ShaderModel 3: 1 ShaderModel 4: 1 OGL ATIFragmentShader: 0 Setting up G-Bugger: type: 0 texturenum: 3 Adding engine materials Initializing DevIL Vendor String: Abysmal Software Version String: Developer's Image Library (DevIL) 1.7.8 Version Number: 178 Adding engine post effects -------------------------------------------------------- Initializing Sound Module -------------------------------------------------------- Initializing OpenAL Available OpenAL devices: 0. Generic Software on Speakers (Realtek High Definition Audio)(OpenAL default) Trying to open device 'Generic Software on Speakers (Realtek High Definition Audio)'... Success! Number of mono sources: 32 Streaming setup: 4 Buffers x 262144 bytes each -------------------------------------------------------- Initializing Game Module -------------------------------------------------------- Adding engine updates Initializing script functions -------------------------------------------------------- User Initialization -------------------------------------------------------- -------------------------------------------------------- Game Running -------------------------------------------------------- -------- Loading map 'ptest_menu.map' --------- Cache Loading: 2178 ms ERROR: Sampler aNormalMap does not exist, could not bind it to unit 1 ERROR: Sampler aNormalMap does not exist, could not bind it to unit 1 ERROR: Sampler aDiffuseMap does not exist, could not bind it to unit 0 ERROR: Sampler aDiffuseMap does not exist, could not bind it to unit 0 Entities: 1256 ms Compilation: 1 ms Total: 3525 ms Meshes created: 28 Bodies created: 9 -------- Loading complete --------- ERROR: Sampler aGoboMap does not exist, could not bind it to unit 5 Setting profile: 'Crille' Path: 'C:\Users\Christofferwassberg\Documents/Amnesia/Main/Crille/' -------- Loading map '01_cells.map' --------- Cache Loading: 3140 ms ERROR: Sampler aDiffuseMap does not exist, could not bind it to unit 0 ERROR: Sampler aDiffuseMap does not exist, could not bind it to unit 0 ERROR: Loading entity worn_hay_mattress_1: Skeletons in mesh file (D:/Program Files/Amnesia - The Dark Descent/redist/entities/prison/worn_hay_mattress/worn_hay_mattress.dae) and .ent file (D:/Program Files/Amnesia - The Dark Descent/redist/entities/prison/worn_hay_mattress/worn_hay_mattress.ent) differ! Probably caused by .ent not being up to date with mesh ERROR: Loading entity worn_hay_mattress_2: Skeletons in mesh file (D:/Program Files/Amnesia - The Dark Descent/redist/entities/prison/worn_hay_mattress/worn_hay_mattress.dae) and .ent file (D:/Program Files/Amnesia - The Dark Descent/redist/entities/ptest/worn_hay_mattress_slow/worn_hay_mattress_slow.ent) differ! Probably caused by .ent not being up to date with mesh WARNING: Could not find child with unique ID 0 to attach to entity 'ritual_prisoner_noillum_1_Body_1' in 'entities/ptest/ritual_prisoner_noillum/ritual_prisoner_noillum.ent' WARNING: Could not find child with unique ID 1 to attach to entity 'ritual_prisoner_noillum_1_Body_1' in 'entities/ptest/ritual_prisoner_noillum/ritual_prisoner_noillum.ent' ERROR: Loading entity rope_beam02_1: Skeletons in mesh file (D:/Program Files/Amnesia - The Dark Descent/redist/entities/equipment/rope_beam/rope_beam02.dae) and .ent file (D:/Program Files/Amnesia - The Dark Descent/redist/entities/equipment/rope_beam/rope_beam02.ent) differ! Probably caused by .ent not being up to date with mesh WARNING: Could not find child with unique ID 1 to attach to entity 'safety_normal_vert_1_Body_1' in 'entities/door/safety_normal_vert/safety_normal_vert_noauto.ent' ERROR: Sampler aNormalMap does not exist, could not bind it to unit 1 ERROR: Sampler aNormalMap does not exist, could not bind it to unit 1 ERROR: Sampler aDiffuseMap does not exist, could not bind it to unit 0 ERROR: Sampler aDiffuseMap does not exist, could not bind it to unit 0 Entities: 8769 ms Compilation: 15 ms Total: 12296 ms Meshes created: 292 Bodies created: 116 -------- Loading complete --------- ERROR: Sampler aGoboMap does not exist, could not bind it to unit 5 ERROR: Sampler aGoboMap does not exist, could not bind it to unit 5 ERROR: Sampler aGoboMap does not exist, could not bind it to unit 5 -------- Loading map 'ptest_menu.map' --------- Cache Loading: 462 ms ERROR: Sampler aNormalMap does not exist, could not bind it to unit 1 ERROR: Sampler aNormalMap does not exist, could not bind it to unit 1 ERROR: Sampler aDiffuseMap does not exist, could not bind it to unit 0 ERROR: Sampler aDiffuseMap does not exist, could not bind it to unit 0 Entities: 211 ms Compilation: 1 ms Total: 683 ms Meshes created: 28 Bodies created: 9 -------- Loading complete --------- -------------------------------------------------------- Statistics -------------------------------------------------------- Medium framerate: 272.354472 -------------------------------------------------------- User Exit -------------------------------------------------------- Saving main config. Saving user config. Deleting game modules. 'LuxInputHandler' 'LuxHelpFuncs' 'LuxSaveHandler' 'LuxScriptHandler' 'LuxProgressLogHandler' 'LuxMapHandler' 'LuxMapHelper' 'LuxPlayer' 'LuxInsanityHandler' 'LuxDebugHandler' 'LuxEffectRenderer' 'LuxMusicHandler' 'LuxMusicHandler' 'LuxEffectHandler' 'LuxCompletionCountHandler' 'LuxGlobalDataHandler' 'LuxHintHandler' 'LuxPostEffectHandler' 'LuxPreMenu' 'LuxDebugHandler' 'LuxInventory' 'LuxJournal' 'LuxCredits' 'LuxLoadScreenHandler' Deleting config files. -------------------------------------------------------- Exiting Gui Module -------------------------------------------------------- Deleting all sets Deleting all skins Deleting all gfx elements Deleting all materials -------------------------------------------------------- Exiting Generate Module -------------------------------------------------------- -------------------------------------------------------- Exiting Scene Module -------------------------------------------------------- -------------------------------------------------------- Exiting Input Module -------------------------------------------------------- -------------------------------------------------------- Exiting Sound Module -------------------------------------------------------- -------------------------------------------------------- Exiting Graphics Module -------------------------------------------------------- -------------------------------------------------------- Exiting Resources Module -------------------------------------------------------- Done with fonts Done with scripts Done with particles Done with sounds Done with meshes Done with materials Done with Gpu programs Done with images Destroyed all textures Done with sound entities Done with animations Done with ent files All resources deleted -------------------------------------------------------- Exiting Physics Module -------------------------------------------------------- -------------------------------------------------------- Exiting System Module -------------------------------------------------------- -------------------------------------------------------- Deleting game setup provided by user - Deleting lowlevel stuff. Physics Sound Input Resources System Graphics Haptic HPL Exit was successful! |--Memory Manager Report-------------------------------| | | No memory leaks detected. Memory left: 0 | |------------------------------------------------------|