Loading data from cloud storage -------------------------------------------------------- Files on steam cloud: 'Main/AutoSave_02-01-ms-curie-outside_2015_9_22_17_40_26_0.sav' 'Main/CheckPoint.sav' 'Main/AutoSave_02-01-ms-curie-outside_2015_9_22_17_27_0_0.sav' 'Main/AutoSave_00-03-laboratory_2015_9_22_14_58_35_0.sav' 'Main/AutoSave_00-03-laboratory_2015_9_22_14_58_36_0.sav' 'Main/AutoSave_01-01-upsilon-awake_2015_9_22_15_5_45_0.sav' 'Main/AutoSave_01-01-upsilon-awake_2015_9_22_15_8_21_0.sav' 'Main/AutoSave_01-01-upsilon-awake_2015_9_22_15_57_37_0.sav' 'Main/AutoSave_01-02-upsilon-inside_2015_9_22_15_59_48_0.sav' 'Main/AutoSave_01-02-upsilon-inside_2015_9_22_16_4_49_0.sav' 'Main/AutoSave_01-02-upsilon-inside_2015_9_22_16_25_45_0.sav' 'Main/AutoSave_01-02-upsilon-inside_2015_9_22_16_27_53_0.sav' 'Main/AutoSave_01-03-upsilon-outside_2015_9_22_16_34_1_0.sav' 'excludee_110000102F6A1C2_user_keys.cfg' 'Main/AutoSave_01-03-upsilon-outside_2015_9_22_16_39_0_0.sav' 'Main/AutoSave_01-03-upsilon-outside_2015_9_22_16_46_30_0.sav' 'Main/AutoSave_01-04-transport-station_2015_9_22_16_48_55_0.sav' 'Main/AutoSave_01-04-transport-station_2015_9_22_16_57_35_0.sav' 'Main/AutoSave_01-04-transport-station_2015_9_22_16_59_55_0.sav' 'Main/AutoSave_02-01-ms-curie-outside_2015_9_22_17_0_48_0.sav' 'Main/AutoSave_02-01-ms-curie-outside_2015_9_22_17_5_30_0.sav' - Update Config Files - - Update Save Files - #3: 'Main/AutoSave_00-03-laboratory_2015_9_22_14_58_35_0.sav' Local: '/Users/louisemmi/Library/Application Support/Frictional Games/Soma/Main/excludee_110000102F6A1C2/AutoSave_00-03-laboratory_2015_9_22_14_58_35_0.sav' local file doesn't exist! updating... Time: 5 Updated 0 config files and 1 save files -------------------------------------------------------- Version 1.01 -------- THE HPL ENGINE LOG ------------ Creating Engine Modules -------------------------------------------------------- Creating job manager with 7 threads and 1024 jobs Creating graphics module Creating system module Creating resource module Creating input module Creating sound module Creating physics module Creating ai module Creating gui module Creating generate module Creating haptic module Creating scene module Creating script module Creating lipsync module -------------------------------------------------------- Initializing Resources Module -------------------------------------------------------- Creating loader handlers Creating resource managers Adding loaders to handlers -------------------------------------------------------- Initializing Graphics Module -------------------------------------------------------- Init lowlevel graphics: 2560x1440 bpp:32 rr: 60 fs:0 ms:0 driver: 0 cap:'SOMA Loading...' pos:(-1x-1) Available drivers: (0) - 'cocoa' (1) - 'dummy' Creating window: (-1,-1) 2560 x 1440 - 32 bpp flags: 4099 Setting display mode: 2560 x 1440 - 32 bpp 60 hz Init Glew...OK Setting up OpenGL Vendor: ATI Technologies Inc. Renderer: AMD Radeon HD - FirePro D300 OpenGL Engine Version: 4.1 ATI-1.24.38 Max texture image units: 16 Max texture coord units: 369105456 Max texture buffer size: 134217728 Max texture array slices: 2048 Max user clip planes: 8 Two sided stencil: 1 Vertex Buffer Object: 1 Anisotropic filtering: 1 Max Anisotropic degree: 16 Multisampling: 1 Texture compression: 1 Texture compression S3TC: 1 Texture compression 3DC: 0 Texture sRGB: 1 Geometry Instancing: 1 Auto generate MipMaps: 1 Render to texture: 1 Max draw buffers: 8 Max color render targets: 8 Packed depth-stencil: 1 Texture float: 1 GLSL Version: 4.10 ShaderModel 2: 1 ShaderModel 3: 1 ShaderModel 4: 1 Max vertex uniforms: 4096 Max fragment uniforms: 4096 OGL ATIFragmentShader: 0 Tesselation: 1 MultiBindTex: 0 Initializing DevIL Vendor String: Abysmal Software Version String: Developer's Image Library (DevIL) 1.7.8 Version Number: 178 WARNING: Sampler aSpecularMap doesn't exist or is unused, could not bind it to unit 2 WARNING: Sampler aSpecularMap doesn't exist or is unused, could not bind it to unit 2 WARNING: Sampler aSpecularMap doesn't exist or is unused, could not bind it to unit 2 WARNING: Sampler aSpecularMap doesn't exist or is unused, could not bind it to unit 2 WARNING: Sampler aSpecularMap doesn't exist or is unused, could not bind it to unit 2 WARNING: Sampler aSpecularMap doesn't exist or is unused, could not bind it to unit 2 WARNING: Sampler aSpecularMap doesn't exist or is unused, could not bind it to unit 2 Adding engine materials Adding engine post effects WARNING: Sampler colorMap doesn't exist or is unused, could not bind it to unit 2 WARNING: Sampler offsetMap doesn't exist or is unused, could not bind it to unit 3 -------------------------------------------------------- Initializing Sound Module -------------------------------------------------------- Initializing FMOD. -------------------------------------------------------- Initializing Game Module -------------------------------------------------------- Adding engine updates -------------------------------------------------------- User Initialization -------------------------------------------------------- -------------------------------------------------------- Game Running -------------------------------------------------------- Loading keybinds - file version:5 Loading keybinds - file version:5 Failed parsing of XML document /Users/louisemmi/Library/Application Support/Steam/SteamApps/common/SOMA/maps/main_menu/main_menu.voice: file not found Failed parsing of XML document /Users/louisemmi/Library/Application Support/Steam/SteamApps/common/SOMA/maps/main_menu/main_menu.lang: file not found WARNING: Uniform cSolidMaterialArguments doesn't exist or is unused, could not bind it to index 1 WARNING: Uniform cSolidMaterialArguments doesn't exist or is unused, could not bind it to index 1 WARNING: Uniform cSolidMaterialArguments doesn't exist or is unused, could not bind it to index 1 WARNING: Sampler aHeightMap doesn't exist or is unused, could not bind it to unit 3 WARNING: Uniform cSolidMaterialArguments doesn't exist or is unused, could not bind it to index 1 WARNING: Sampler aHeightMap doesn't exist or is unused, could not bind it to unit 2