Loading data from cloud storage -------------------------------------------------------- Files on steam cloud: No could files found! Time: 0 -------------------------------------------------------- Version 1.00 -------- THE HPL ENGINE LOG ------------ Creating Engine Modules -------------------------------------------------------- Creating job manager with 0 threads and 1024 jobs Creating graphics module Creating system module Creating resource module Creating input module Creating sound module Creating physics module Creating ai module Creating gui module Creating generate module Creating haptic module Creating scene module Creating script module Creating lipsync module -------------------------------------------------------- Initializing Resources Module -------------------------------------------------------- Creating loader handlers Creating resource managers Adding loaders to handlers -------------------------------------------------------- Initializing Graphics Module -------------------------------------------------------- Init lowlevel graphics: -1x-1 bpp:32 rr: 60 fs:0 ms:0 driver: 0 cap:'SOMA Loading...' pos:(-1x-1) Available drivers: (0) - 'windows' (1) - 'dummy' Creating window: (-1,-1) 1400 x 1050 - 32 bpp flags: 3 Setting display mode: 1400 x 1050 - 32 bpp 60 hz Init Glew...OK Setting up OpenGL Vendor: ATI Technologies Inc. Renderer: ATI Radeon 3000 Graphics Version: 3.3.11672 Compatibility Profile Context Max texture image units: 16 Max texture coord units: 16 Max texture buffer size: 268435456 Max texture array slices: 8192 Max user clip planes: 8 Two sided stencil: 1 Vertex Buffer Object: 1 Anisotropic filtering: 1 Max Anisotropic degree: 16 Multisampling: 1 Texture compression: 1 Texture compression S3TC: 1 Texture compression 3DC: 1 Texture sRGB: 1 Geometry Instancing: 1 Auto generate MipMaps: 1 Render to texture: 1 Max draw buffers: 8 Max color render targets: 8 Packed depth-stencil: 1 Texture float: 1 GLSL Version: 3.30 ShaderModel 2: 1 ShaderModel 3: 1 ShaderModel 4: 1 Max vertex uniforms: 16384 Max fragment uniforms: 16384 OGL ATIFragmentShader: 1 Tesselation: 0 MultiBindTex: 0 Initializing DevIL Vendor String: Abysmal Software Version String: Developer's Image Library (DevIL) 1.7.8 Version Number: 178 Adding engine materials Adding engine post effects -------------------------------------------------------- Initializing Sound Module -------------------------------------------------------- Initializing FMOD. -------------------------------------------------------- Initializing Game Module -------------------------------------------------------- Adding engine updates -------------------------------------------------------- User Initialization -------------------------------------------------------- -------------------------------------------------------- Game Running -------------------------------------------------------- Loading keybinds - file version:0 New default keybindings detected - trashing old keybindings. Loading keybinds - file version:5