Loading data from cloud storage
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 Files on steam cloud:
No could files found!
Time: 0
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Version 1.02
-------- THE HPL ENGINE LOG ------------
Creating Engine Modules
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 Creating job manager with 3 threads and 1024 jobs
 Creating graphics module
 Creating system module
 Creating resource module
 Creating input module
 Creating sound module
 Creating physics module
 Creating ai module
 Creating gui module
 Creating generate module
 Creating haptic module
 Creating scene module
 Creating script module
 Creating lipsync module
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Initializing Resources Module
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 Creating loader handlers 
 Creating resource managers
 Adding loaders to handlers 
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Initializing Graphics Module
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Init lowlevel graphics: 1600x900 bpp:32 rr: 60 fs:0 ms:0 driver: 0 cap:'SOMA Loading...' pos:(-1x-1)
 Available drivers:
  (0) - 'windows'
  (1) - 'dummy'
 Creating window: (-1,-1) 1600 x 900 - 32 bpp flags: 3
 Setting display mode: 1600 x 900 - 32 bpp 60 hz
 Init Glew...OK
 Setting up OpenGL
  Vendor: ATI Technologies Inc.
  Renderer: AMD Radeon HD 6530D Graphics
  Version: 4.1.11079 Compatibility Profile Context
  Max texture image units: 16
  Max texture coord units: 16
  Max texture buffer size: 268435456
  Max texture array slices: 8192
  Max user clip planes: 8
  Two sided stencil: 1
  Vertex Buffer Object: 1
  Anisotropic filtering: 1
  Max Anisotropic degree: 16
  Multisampling: 1
  Texture compression: 1
  Texture compression S3TC: 1
  Texture compression 3DC: 1
  Texture sRGB: 1
  Geometry Instancing: 1
  Auto generate MipMaps: 1
  Render to texture: 1
  Max draw buffers: 8
  Max color render targets: 8
  Packed depth-stencil: 1
  Texture float: 1
  GLSL Version: 4.10
  ShaderModel 2: 1
  ShaderModel 3: 1
  ShaderModel 4: 1
  Max vertex uniforms: 16384
  Max fragment uniforms: 16384
  OGL ATIFragmentShader: 1
  Tesselation: 1
  MultiBindTex: 0
 Initializing DevIL
  Vendor String: Abysmal Software
  Version String: Developer's Image Library (DevIL) 1.7.8
  Version Number: 178
 Adding engine materials
 Adding engine post effects
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Initializing Sound Module
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 Initializing FMOD.
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Initializing Game Module
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 Adding engine updates
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User Initialization
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Game Running
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Loading keybinds - file version:5
Loading keybinds - file version:5
Failed parsing of XML document H:/Steam/steamapps/common/SOMA/maps/main_menu/main_menu.voice: file not found
Failed parsing of XML document H:/Steam/steamapps/common/SOMA/maps/main_menu/main_menu.lang: file not found
Character with name Player does not exist in voice handler!
ERROR: Skipping map specific voice file 'maps/main_menu.voice', not found!
ERROR: Could not get group with path 'frontend/' in project 'special_fx'. Reason: An invalid parameter was passed to this function. 
ERROR: Could not get group with path 'frontend/' in project 'special_fx'. Reason: An invalid parameter was passed to this function. 
-------------- SAVE THREAD INIT -----------------
-------------- SAVE THREAD COMPLETED -----------------
Map script loading started
Map script loading completed
ERROR: Texture 'H:/Steam/steamapps/common/SOMA/particles/dust/materials/dust_light_tiny.dds' for material 'particles/dust/materials/dust_light_tiny.mat' lacks MipMaps
ERROR: Couldn't create material 'Wood Robust.mat'
ERROR: Couldn't create material 'Wood Robust.mat'
ERROR: Couldn't create material 'Wood Robust.mat'
WARNING: Sub mesh '00_01_tap_(Conflict_Present)' does not exist in mesh '00_01_tap_pouring.msh'!
ERROR: Could not find bone '00_01_tap_(Conflict_Present)' in model 'H:/Steam/steamapps/common/SOMA/entities/organic/water/pouring/00_01_tap_pouring/00_01_tap_pouring.ent'
ERROR: Could not find bone '00_01_tap00_01_tap_(Conflict_Added)' in model 'H:/Steam/steamapps/common/SOMA/entities/organic/water/pouring/00_01_tap_pouring/00_01_tap_pouring.ent'
ERROR: Loading entity tap_pouring: Skeletons in mesh file (H:/Steam/steamapps/common/SOMA/entities/organic/water/pouring/00_01_tap_pouring/00_01_tap_pouring.msh) and .ent file (H:/Steam/steamapps/common/SOMA/entities/organic/water/pouring/00_01_tap_pouring/00_01_tap_pouring.ent) differ! Probably caused by .ent not being up to date with mesh
ERROR: Couldn't create material 'Default Soft.mat'
WARNING: Sub mesh '00_01_tap_(Conflict_Present)' does not exist in mesh '00_01_tap_pouring.msh'!
ERROR: Could not find bone '00_01_tap_(Conflict_Present)' in model 'H:/Steam/steamapps/common/SOMA/entities/organic/water/pouring/00_01_tap_pouring/00_01_tap_pouring.ent'
ERROR: Could not find bone '00_01_tap00_01_tap_(Conflict_Added)' in model 'H:/Steam/steamapps/common/SOMA/entities/organic/water/pouring/00_01_tap_pouring/00_01_tap_pouring.ent'
ERROR: Loading entity tap_pouring_kitchen: Skeletons in mesh file (H:/Steam/steamapps/common/SOMA/entities/organic/water/pouring/00_01_tap_pouring/00_01_tap_pouring.msh) and .ent file (H:/Steam/steamapps/common/SOMA/entities/organic/water/pouring/00_01_tap_pouring/00_01_tap_pouring.ent) differ! Probably caused by .ent not being up to date with mesh
