Version 1.31 

-------- THE HPL ENGINE LOG ------------
Creating Engine Modules
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 Creating graphics module
 Creating system module
 Creating resource module
 Creating input module
 Creating sound module
 Creating physics module
 Creating ai module
 Creating gui module
 Creating generate module
 Creating haptic module
 Creating scene module
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Initializing Resources Module
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 Creating loader handlers 
 Creating resource managers
 Adding loaders to handlers 
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Initializing Graphics Module
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Init lowlevel graphics: 1024x768 disp:0 bpp:32 fs:1 ms:0 gpufmt:2 cap:'Amnesia - The Dark Descent - Loading...' pos:(-1x-1)
 Setting video mode: 1024 x 768 - 32 bpp
 Init Glew...OK
 Setting up OpenGL
  Vendor: Intel
  Renderer: Intel(R) HD Graphics 520
  Version: 4.3.0 - Build 10.18.15.4256
  Max texture image units: 32
  Max texture coord units: 8
  Max user clip planes: 8
  Two sided stencil: 1
  Vertex Buffer Object: 1
  Anisotropic filtering: 1
  Max Anisotropic degree: 16
  Multisampling: 1
  Texture compression: 1
  Texture compression S3TC: 1
  Auto generate MipMaps: 1
  Render to texture: 1
  Max draw buffers: 8
  Max color render targets: 8
  Packed depth-stencil: 1
  Texture float: 1
  GLSL Version: 4.30 - Build 10.18.15.4256
  ShaderModel 2: 1
  ShaderModel 3: 0
  ShaderModel 4: 1
  OGL ATIFragmentShader: 0
Setting up G-Bugger: type: 0 texturenum: 3
 Adding engine materials
 Initializing DevIL
  Vendor String: Abysmal Software
  Version String: Developer's Image Library (DevIL) 1.7.8
  Version Number: 178
 Adding engine post effects
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Initializing Sound Module
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 Initializing OpenAL
  Available OpenAL devices:
   0. Generic Software on Headphones (Conexant SmartAudio HD)(OpenAL default)
   1. Generic Software on Speakers (Conexant SmartAudio HD)
  Trying to open device 'Generic Software on Headphones (Conexant SmartAudio HD)'... Success!
  Number of mono sources: 32
  Streaming setup: 4 Buffers x 262144 bytes each
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Initializing Game Module
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 Adding engine updates
 Initializing script functions
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User Initialization
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Game Running
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 -------- Loading map 'menu_bg.map' ---------
    Cache Loading: 972 ms
  Entities: 305 ms
  Compilation: 0 ms
  Total: 1298 ms
  Meshes created: 26
  Bodies created: 5
 -------- Loading complete ---------
ERROR: Sampler aGoboMap does not exist, could not bind it to unit 5
 Setting profile: 'Caitlin' Path: 'C:\Users\bucke\Documents/Amnesia/Main/Caitlin/'
-------- BEGIN LOAD FROM C:\Users\bucke\Documents/Amnesia/Main/Caitlin/AutoSave_ArchivesCellar_2016_2_5_20_53_11_0.sav ---------
LOADING SAVE GAME!
 -------- Loading map '07_archives_cellar.map' ---------
    Cache Loading: 1059 ms
  Entities: 1114 ms
  Compilation: 14 ms
  Total: 2247 ms
  Meshes created: 92
  Bodies created: 37
 -------- Loading complete ---------
WARNING: Could not find player start node ''
ERROR: StartPos '' does not exist!
-------- END LOAD ---------
ERROR: Sampler aGoboMap does not exist, could not bind it to unit 5
ERROR: Sampler aGoboMap does not exist, could not bind it to unit 5
ERROR: Sampler aGoboMap does not exist, could not bind it to unit 5
-------- BEGIN SAVE TO: C:\Users\bucke\Documents/Amnesia/Main/Caitlin/AutoSave_ArchivesCellar_2016_2_14_19_37_7_0.sav ---------
-------- END SAVE ---------
 -------- Loading map 'menu_bg.map' ---------
    Cache Loading: 573 ms
  Entities: 141 ms
  Compilation: 1 ms
  Total: 724 ms
  Meshes created: 26
  Bodies created: 5
 -------- Loading complete ---------
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Statistics
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 Medium framerate: 39.448537
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User Exit
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 Saving main config.
 Saving user config.
 Deleting game modules.
   'LuxInputHandler'
   'LuxHelpFuncs'
   'LuxSaveHandler'
   'LuxScriptHandler'
   'LuxProgressLogHandler'
   'LuxMapHandler'
   'LuxMapHelper'
   'LuxPlayer'
   'LuxInsanityHandler'
   'LuxDebugHandler'
   'LuxEffectRenderer'
   'LuxMusicHandler'
   'LuxMusicHandler'
   'LuxEffectHandler'
   'LuxCompletionCountHandler'
   'LuxGlobalDataHandler'
   'LuxHintHandler'
   'LuxPostEffectHandler'
   'LuxPreMenu'
   'LuxDebugHandler'
   'LuxInventory'
   'LuxJournal'
   'LuxCredits'
   'LuxLoadScreenHandler'
 Deleting config files.
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Exiting Gui Module
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 Deleting all sets
 Deleting all skins
 Deleting all gfx elements
 Deleting all materials
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Exiting Generate Module
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Exiting Scene Module
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Exiting Input Module
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Exiting Sound Module
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Exiting Graphics Module
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Exiting Resources Module
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 Done with fonts
 Done with scripts
 Done with particles
 Done with sounds
 Done with meshes
 Done with materials
 Done with Gpu programs
 Done with images
 Destroyed all textures
 Done with sound entities
 Done with animations
 Done with ent files
 All resources deleted
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Exiting Physics Module
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Exiting System Module
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 Deleting game setup provided by user
- Deleting lowlevel stuff.
  Physics
  Sound
  Input
  Resources
  System
  Graphics
  Haptic
HPL Exit was successful!

|--Memory Manager Report-------------------------------|
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| No memory leaks detected. Memory left: 0
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