Loading data from cloud storage -------------------------------------------------------- Files on steam cloud: 'Main/CheckPoint.sav' 'do_a_quijote_1100001043AA7A5_user_keys.cfg' 'Main/AutoSave_00-01-apartment_2016_5_4_17_0_19_0.sav' - Update Config Files - - Update Save Files - Time: 3 Updated 0 config files and 0 save files -------------------------------------------------------- Version 1.101 -------- THE HPL ENGINE LOG ------------ Creating Engine Modules -------------------------------------------------------- Creating job manager with 3 threads and 1024 jobs Creating graphics module Creating system module Creating resource module Creating input module Creating sound module Creating physics module Creating ai module Creating gui module Creating generate module Creating haptic module Creating scene module Creating script module Creating lipsync module -------------------------------------------------------- Initializing Resources Module -------------------------------------------------------- Creating loader handlers Creating resource managers Adding loaders to handlers -------------------------------------------------------- Initializing Graphics Module -------------------------------------------------------- Init lowlevel graphics: 1440x900 bpp:32 rr: 30 fs:0 ms:0 driver: 0 cap:'SOMA Loading...' pos:(-1x-1) Available drivers: (0) - 'windows' (1) - 'dummy' Creating window: (-1,-1) 1440 x 900 - 32 bpp flags: 3 Setting display mode: 1440 x 900 - 32 bpp 30 hz Init Glew...OK Setting up OpenGL Vendor: NVIDIA Corporation Renderer: GeForce GT 320/PCIe/SSE2 Version: 3.3.0 Max texture image units: 32 Max texture coord units: 8 Max texture buffer size: 134217728 Max texture array slices: 512 Max user clip planes: 8 Two sided stencil: 1 Vertex Buffer Object: 1 Anisotropic filtering: 1 Max Anisotropic degree: 16 Multisampling: 1 Texture compression: 1 Texture compression S3TC: 1 Texture compression 3DC: 1 Texture sRGB: 1 Geometry Instancing: 1 Auto generate MipMaps: 1 Render to texture: 1 Max draw buffers: 8 Max color render targets: 8 Packed depth-stencil: 1 Texture float: 1 GLSL Version: 3.30 NVIDIA via Cg compiler ShaderModel 2: 1 ShaderModel 3: 1 ShaderModel 4: 1 Max vertex uniforms: 2048 Max fragment uniforms: 2048 OGL ATIFragmentShader: 0 Tesselation: 0 MultiBindTex: 1 Initializing DevIL Vendor String: Abysmal Software Version String: Developer's Image Library (DevIL) 1.7.8 Version Number: 178 Adding engine materials Adding engine post effects -------------------------------------------------------- Initializing Sound Module -------------------------------------------------------- Initializing FMOD. -------------------------------------------------------- Initializing Game Module -------------------------------------------------------- Adding engine updates -------------------------------------------------------- User Initialization -------------------------------------------------------- -------------------------------------------------------- Game Running -------------------------------------------------------- Loading keybinds - file version:5 Loading keybinds - file version:5 Failed parsing of XML document C:/Program Files (x86)/Steam/steamapps/common/SOMA/maps/main_menu/main_menu.voice: file not found Failed parsing of XML document C:/Program Files (x86)/Steam/steamapps/common/SOMA/maps/main_menu/main_menu.lang: file not found ERROR: Skipping map specific voice file 'maps/main_menu.voice', not found! ERROR: Could not get group with path 'frontend/' in project 'special_fx'. Reason: An invalid parameter was passed to this function. ERROR: Could not get group with path 'frontend/' in project 'special_fx'. Reason: An invalid parameter was passed to this function. -------------- SAVE THREAD INIT ----------------- -------------- SAVE THREAD COMPLETED ----------------- Delayed function: object: -------------- LOADING GAME ----------------- Started loading save file AutoSave_00-01-apartment_2016_5_4_17_0_19_0.sav -------------- SAVE THREAD INIT ----------------- -------------- SAVE THREAD COMPLETED ----------------- -------------- SAVE THREAD INIT ----------------- -------------- SAVE THREAD COMPLETED ----------------- Map script loading started Map script loading completed -------------- SAVE THREAD INIT ----------------- -------------- SAVE THREAD COMPLETED ----------------- -------------- SAVE THREAD INIT ----------------- Loading keybinds - file version:5 -------------- SAVE THREAD COMPLETED ----------------- Character with name Player does not exist in voice handler! Character with name Player does not exist in voice handler! Character with name Player does not exist in voice handler! Character with name Player does not exist in voice handler! ERROR: Couldn't create material 'Wood Robust.mat' ERROR: Couldn't create material 'Wood Robust.mat' ERROR: Couldn't create material 'Wood Robust.mat' WARNING: Sub mesh '00_01_tap_(Conflict_Present)' does not exist in mesh '00_01_tap_pouring.msh'! ERROR: Could not find bone '00_01_tap_(Conflict_Present)' in model 'C:/Program Files (x86)/Steam/steamapps/common/SOMA/entities/organic/water/pouring/00_01_tap_pouring/00_01_tap_pouring.ent' ERROR: Could not find bone '00_01_tap00_01_tap_(Conflict_Added)' in model 'C:/Program Files (x86)/Steam/steamapps/common/SOMA/entities/organic/water/pouring/00_01_tap_pouring/00_01_tap_pouring.ent' ERROR: Loading entity tap_pouring: Skeletons in mesh file (C:/Program Files (x86)/Steam/steamapps/common/SOMA/entities/organic/water/pouring/00_01_tap_pouring/00_01_tap_pouring.msh) and .ent file (C:/Program Files (x86)/Steam/steamapps/common/SOMA/entities/organic/water/pouring/00_01_tap_pouring/00_01_tap_pouring.ent) differ! Probably caused by .ent not being up to date with mesh ERROR: Couldn't create material 'Default Soft.mat' WARNING: Sub mesh '00_01_tap_(Conflict_Present)' does not exist in mesh '00_01_tap_pouring.msh'! ERROR: Could not find bone '00_01_tap_(Conflict_Present)' in model 'C:/Program Files (x86)/Steam/steamapps/common/SOMA/entities/organic/water/pouring/00_01_tap_pouring/00_01_tap_pouring.ent' ERROR: Could not find bone '00_01_tap00_01_tap_(Conflict_Added)' in model 'C:/Program Files (x86)/Steam/steamapps/common/SOMA/entities/organic/water/pouring/00_01_tap_pouring/00_01_tap_pouring.ent' ERROR: Loading entity tap_pouring_kitchen: Skeletons in mesh file (C:/Program Files (x86)/Steam/steamapps/common/SOMA/entities/organic/water/pouring/00_01_tap_pouring/00_01_tap_pouring.msh) and .ent file (C:/Program Files (x86)/Steam/steamapps/common/SOMA/entities/organic/water/pouring/00_01_tap_pouring/00_01_tap_pouring.ent) differ! Probably caused by .ent not being up to date with mesh Character with name Player does not exist in voice handler! Character with name Player does not exist in voice handler! ERROR: Exception from module 'player/Player.hps' object: 'LuxPlayer' ERROR: Exception at line 467 col: 4 in 'void cScrPlayer::OnAnalogInput(int, const cVector3f&in)' at section 'Player.hps' ERROR: Exception from module 'player/Player.hps' object: 'LuxPlayer' ERROR: Exception at line 467 col: 4 in 'void cScrPlayer::OnAnalogInput(int, const cVector3f&in)' at section 'Player.hps' ERROR: Exception from module 'player/Player.hps' object: 'LuxPlayer' ERROR: Exception at line 467 col: 4 in 'void cScrPlayer::OnAnalogInput(int, const cVector3f&in)' at section 'Player.hps' -------------- SAVE THREAD INIT ----------------- ERROR: Exception from module 'player/Player.hps' object: 'LuxPlayer' ERROR: Exception at line 467 col: 4 in 'void cScrPlayer::OnAnalogInput(int, const cVector3f&in)' at section 'Player.hps' ERROR: Exception from module 'player/Player.hps' object: 'LuxPlayer' ERROR: Exception at line 467 col: 4 in 'void cScrPlayer::OnAnalogInput(int, const cVector3f&in)' at section 'Player.hps' ERROR: Exception from module 'player/Player.hps' object: 'LuxPlayer' ERROR: Exception at line 467 col: 4 in 'void cScrPlayer::OnAnalogInput(int, const cVector3f&in)' at section 'Player.hps' ERROR: Exception from module 'player/Player.hps' object: 'LuxPlayer' ERROR: Exception at line 467 col: 4 in 'void cScrPlayer::OnAnalogInput(int, const cVector3f&in)' at section 'Player.hps' ERROR: Could not find bone 'Root_Ctrl' in model 'C:/Program Files (x86)/Steam/steamapps/common/SOMA/entities/character/player/hands/hands_human.ent' ERROR: Loading entity Recreated Entity: Skeletons in mesh file (C:/Program Files (x86)/Steam/steamapps/common/SOMA/entities/character/player/hands/hands_human.msh) and .ent file (C:/Program Files (x86)/Steam/steamapps/common/SOMA/entities/character/player/hands/hands_human.ent) differ! Probably caused by .ent not being up to date with mesh -------------- LOADING GAME COMPLETE ----------------- -------------- SAVE THREAD COMPLETED ----------------- ERROR: Physics body 'chest_of_drawers_bedside_drawer_2_Body_1' was created inside static geometry and moved 0.129477 m ERROR: Physics body 'fridge_1_Body_1' was created inside static geometry and moved 0.0300388 m ERROR: SoundEntry 'Scrape' was canceled and has OneShot set to false, starting new in 1 seconds ERROR: Could not find sound entity MenuBGNoise in Sound_Stop Loading keybinds - file version:5 Failed parsing of XML document C:/Program Files (x86)/Steam/steamapps/common/SOMA/maps/main_menu/main_menu.voice: file not found Failed parsing of XML document C:/Program Files (x86)/Steam/steamapps/common/SOMA/maps/main_menu/main_menu.lang: file not found WARNING: Could not find player start node '' ERROR: StartPos '' does not exist! ERROR: Skipping map specific voice file 'maps/main_menu.voice', not found! ERROR: Could not get group with path 'frontend/' in project 'special_fx'. Reason: An invalid parameter was passed to this function. ERROR: Could not get group with path 'frontend/' in project 'special_fx'. Reason: An invalid parameter was passed to this function. -------------- SAVE THREAD INIT ----------------- -------------- SAVE THREAD COMPLETED ----------------- -------------------------------------------------------- Statistics -------------------------------------------------------- Medium framerate: 26.451262 -------------------------------------------------------- User Exit -------------------------------------------------------- Saving user config. Saving key config. Deleting game modules. 'LuxMusicHandler' 'LoadHandler' 'LuxInputHandler' 'LuxHelpFuncs' 'LuxMapHelper' 'LuxGuiHandler' 'LuxAchievementHandler' 'LuxSaveHandler' 'LuxDebugHandler' 'LuxVoiceHandler' 'LuxMapHandler' 'LuxEventDatabaseHandler' 'LuxPlayer' 'LuxEffectHandler' 'LuxSoundscapeHandler' 'LuxDialogHandler' 'LuxCritterHandler' 'HintHandler' 'DescriptionHandler' 'PlayerToolHandler' 'PlayerPickupHandler' 'TerrainParticleHandler' 'DistortionEffectsHandler' 'DatamineHandler' 'LightFlashHandler' 'MapEffectsHandler' 'AttackMeterHandler' 'GameOverHandler' 'EmotionHandler' 'WakeHandler' 'MenuHandler' 'InfectionHandler' 'InventoryHandler' 'PlayerEnergyHandler' 'HighlightEffectHandler' 'PlayerHandsHandler' 'CreditsHandler' Cloud storage saving and clean-up -------------------------------------------------------- Updated key config cloud file: do_a_quijote_1100001043AA7A5_user_keys.cfg. Cloud date: (21/3/2016 18:17:20) Save files: #1: 'Main/CheckPoint.sav' local: 'C:\Users\jessica\Documents/My Games/Soma/Main/do_a_quijote_1100001043AA7A5/CheckPoint.sav' #2: 'Main/AutoSave_00-01-apartment_2016_5_4_17_0_19_0.sav' local: 'C:\Users\jessica\Documents/My Games/Soma/Main/do_a_quijote_1100001043AA7A5/AutoSave_00-01-apartment_2016_5_4_17_0_19_0.sav' -------------------------------------------------------- Deleting config files. -------------------------------------------------------- Exiting Script Module -------------------------------------------------------- -------------------------------------------------------- Exiting Gui Module -------------------------------------------------------- Deleting all im guis Deleting all sets Deleting all skins Deleting all gfx elements Deleting all materials -------------------------------------------------------- Exiting Generate Module -------------------------------------------------------- -------------------------------------------------------- Exiting Scene Module -------------------------------------------------------- -------------------------------------------------------- Exiting Input Module -------------------------------------------------------- -------------------------------------------------------- Exiting Sound Module -------------------------------------------------------- -------------------------------------------------------- Exiting Graphics Module -------------------------------------------------------- ------------------- Potential resource leaks ------------------- - FrameBuffer: ImageTrailBuffer - Texture: ImageTrailTexture ------------------- -------------------------------------------------------- Exiting Resources Module -------------------------------------------------------- Done with fonts Done with scripts Done with particles Done with sounds Done with meshes Done with materials Done with Gpu programs Done with images Stopped texture stream thread Destroyed all textures Done with sound entities Done with animations Done with ent files All resources deleted -------------------------------------------------------- Exiting Physics Module -------------------------------------------------------- -------------------------------------------------------- Exiting System Module -------------------------------------------------------- -------------------------------------------------------- Exiting Lipsync Module -------------------------------------------------------- -------------------------------------------------------- Deleting game setup provided by user - Deleting lowlevel stuff. Script Physics Sound Input Resources System Graphics Haptic Lipsync HPL Exit was successful! |--Memory Manager Report-------------------------------| | | No memory leaks detected. Memory left: 0 | |------------------------------------------------------|