Loading data from cloud storage
--------------------------------------------------------
 Files on steam cloud:
  'Main/AutoSave_00-01-apartment_2016_10_31_20_12_35_0.sav'
  'Main/CheckPoint.sav'
  'Main/AutoSave_00-02-subway_2016_10_31_20_20_10_0.sav'
  'Main/AutoSave_00-02-subway_2016_10_31_20_22_52_0.sav'
  'rathguel_11000010CA7BF8A_user_keys.cfg'
 - Update Config Files -
 - Update Save Files -
Time: 2
Updated 0 config files and 0 save files
--------------------------------------------------------

Version 1.102
-------- THE HPL ENGINE LOG ------------
Creating Engine Modules
--------------------------------------------------------
 Creating job manager with 5 threads and 1024 jobs
 Creating graphics module
 Creating system module
 Creating resource module
 Creating input module
 Creating sound module
 Creating physics module
 Creating ai module
 Creating gui module
 Creating generate module
 Creating haptic module
 Creating scene module
 Creating script module
 Creating lipsync module
--------------------------------------------------------

Initializing Resources Module
--------------------------------------------------------
 Creating loader handlers 
 Creating resource managers
 Adding loaders to handlers 
--------------------------------------------------------

Initializing Graphics Module
--------------------------------------------------------
Init lowlevel graphics: 1600x900 bpp:32 rr: 60 fs:0 ms:0 driver: 0 cap:'SOMA Loading...' pos:(-1x-1)
 Available drivers:
  (0) - 'windows'
  (1) - 'dummy'
 Creating window: (-1,-1) 1600 x 900 - 32 bpp flags: 3
 Setting display mode: 1600 x 900 - 32 bpp 60 hz
 Init Glew...OK
 Setting up OpenGL
  Vendor: ATI Technologies Inc.
  Renderer: AMD Radeon R7 200 Series
  Version: 4.5.13441 Compatibility Profile Context 16.200.1035.1001
  Max texture image units: 32
  Max texture coord units: 16
  Max texture buffer size: 268435456
  Max texture array slices: 2048
  Max user clip planes: 8
  Two sided stencil: 1
  Vertex Buffer Object: 1
  Anisotropic filtering: 1
  Max Anisotropic degree: 16
  Multisampling: 1
  Texture compression: 1
  Texture compression S3TC: 1
  Texture compression 3DC: 1
  Texture sRGB: 1
  Geometry Instancing: 1
  Auto generate MipMaps: 1
  Render to texture: 1
  Max draw buffers: 8
  Max color render targets: 8
  Packed depth-stencil: 1
  Texture float: 1
  GLSL Version: 4.50
  ShaderModel 2: 1
  ShaderModel 3: 1
  ShaderModel 4: 1
  Max vertex uniforms: 16384
  Max fragment uniforms: 16384
  OGL ATIFragmentShader: 1
  Tesselation: 1
  MultiBindTex: 1
 Initializing DevIL
  Vendor String: Abysmal Software
  Version String: Developer's Image Library (DevIL) 1.7.8
  Version Number: 178
 Adding engine materials
 Adding engine post effects
--------------------------------------------------------

Initializing Sound Module
--------------------------------------------------------
 Initializing FMOD.
--------------------------------------------------------

Initializing Game Module
--------------------------------------------------------
 Adding engine updates
--------------------------------------------------------

User Initialization
--------------------------------------------------------
--------------------------------------------------------

Game Running
--------------------------------------------------------
Loading keybinds - file version:5
Loading keybinds - file version:5
Failed parsing of XML document D:/Steam/steamapps/common/SOMA/maps/main_menu/main_menu.voice: file not found
Failed parsing of XML document D:/Steam/steamapps/common/SOMA/maps/main_menu/main_menu.lang: file not found
ERROR: Skipping map specific voice file 'maps/main_menu.voice', not found!
ERROR: Could not get group with path 'frontend/' in project 'special_fx'. Reason: An invalid parameter was passed to this function. 
ERROR: Could not get group with path 'frontend/' in project 'special_fx'. Reason: An invalid parameter was passed to this function. 
-------------- SAVE THREAD INIT -----------------
-------------- SAVE THREAD COMPLETED -----------------
Delayed function:  object: 
-------------- LOADING GAME -----------------
Started loading save file AutoSave_00-02-subway_2016_10_31_20_22_52_0.sav
-------------- SAVE THREAD INIT -----------------
-------------- SAVE THREAD COMPLETED -----------------
-------------- SAVE THREAD INIT -----------------
-------------- SAVE THREAD COMPLETED -----------------
Map script loading started
Map script loading completed
-------------- SAVE THREAD INIT -----------------
-------------- SAVE THREAD COMPLETED -----------------
-------------- SAVE THREAD INIT -----------------
Loading keybinds - file version:5
-------------- SAVE THREAD COMPLETED -----------------
Character with name Player does not exist in voice handler!
-------------- SAVE THREAD INIT -----------------
-------------- LOADING GAME COMPLETE -----------------
-------------- SAVE THREAD COMPLETED -----------------
GraphicsInfo: Vendor: ATI Technologies Inc.;Renderer: AMD Radeon R7 200 Series;Version: 4.5.13441 Compatibility Profile Context 16.200.1035.1001;GLSL: 4.50;VRAM: 0 mb;
AutoDetect Quality: High; Base 3; VRAM 0 mb
GraphicsInfo: Vendor: ATI Technologies Inc.;Renderer: AMD Radeon R7 200 Series;Version: 4.5.13441 Compatibility Profile Context 16.200.1035.1001;GLSL: 4.50;VRAM: 0 mb;
AutoDetect Quality: High; Base 3; VRAM 0 mb
ERROR: Could not find bone 'Root_Ctrl' in model 'D:/Steam/steamapps/common/SOMA/entities/character/player/hands/hands_human.ent'
ERROR: Loading entity PlayerHands_0: Skeletons in mesh file (D:/Steam/steamapps/common/SOMA/entities/character/player/hands/hands_human.msh) and .ent file (D:/Steam/steamapps/common/SOMA/entities/character/player/hands/hands_human.ent) differ! Probably caused by .ent not being up to date with mesh
ERROR: Track 'Root_Ctrl' in 'hands_human.msh' does not have a corresponding bone! Skeleton bone name mismatch?
ERROR: Track 'Root_Ctrl' in 'hands_human.msh' does not have a corresponding bone! Skeleton bone name mismatch?
ERROR: Track 'Root_Ctrl' in 'hands_human.msh' does not have a corresponding bone! Skeleton bone name mismatch?
ERROR: Track 'Root_Ctrl' in 'hands_human.msh' does not have a corresponding bone! Skeleton bone name mismatch?
ERROR: Track 'Root_Ctrl' in 'hands_human.msh' does not have a corresponding bone! Skeleton bone name mismatch?
ERROR: Track 'Root_Ctrl' in 'hands_human.msh' does not have a corresponding bone! Skeleton bone name mismatch?
ERROR: Track 'Root_Ctrl' in 'hands_human.msh' does not have a corresponding bone! Skeleton bone name mismatch?
ERROR: Track 'Root_Ctrl' in 'hands_human.msh' does not have a corresponding bone! Skeleton bone name mismatch?
ERROR: Track 'Root_Ctrl' in 'hands_human.msh' does not have a corresponding bone! Skeleton bone name mismatch?
ERROR: Track 'Root_Ctrl' in 'hands_human.msh' does not have a corresponding bone! Skeleton bone name mismatch?
ERROR: Track 'Root_Ctrl' in 'hands_human.msh' does not have a corresponding bone! Skeleton bone name mismatch?
ERROR: Track 'Root_Ctrl' in 'hands_human.msh' does not have a corresponding bone! Skeleton bone name mismatch?
ERROR: Track 'Root_Ctrl' in 'hands_human.msh' does not have a corresponding bone! Skeleton bone name mismatch?
ERROR: Track 'Root_Ctrl' in 'hands_human.msh' does not have a corresponding bone! Skeleton bone name mismatch?
ERROR: Track 'Root_Ctrl' in 'hands_human.msh' does not have a corresponding bone! Skeleton bone name mismatch?
ERROR: Track 'Root_Ctrl' in 'hands_human.msh' does not have a corresponding bone! Skeleton bone name mismatch?
ERROR: Track 'Root_Ctrl' in 'hands_human.msh' does not have a corresponding bone! Skeleton bone name mismatch?
ERROR: Track 'Root_Ctrl' in 'hands_human.msh' does not have a corresponding bone! Skeleton bone name mismatch?
ERROR: Track 'Root_Ctrl' in 'hands_human.msh' does not have a corresponding bone! Skeleton bone name mismatch?
ERROR: Track 'Root_Ctrl' in 'hands_human.msh' does not have a corresponding bone! Skeleton bone name mismatch?
ERROR: Track 'Root_Ctrl' in 'hands_human.msh' does not have a corresponding bone! Skeleton bone name mismatch?
ERROR: Track 'Root_Ctrl' in 'hands_human.msh' does not have a corresponding bone! Skeleton bone name mismatch?
ERROR: Track 'Root_Ctrl' in 'hands_human.msh' does not have a corresponding bone! Skeleton bone name mismatch?
ERROR: Track 'Root_Ctrl' in 'hands_human.msh' does not have a corresponding bone! Skeleton bone name mismatch?
ERROR: Track 'Root_Ctrl' in 'hands_human.msh' does not have a corresponding bone! Skeleton bone name mismatch?
ERROR: Track 'Root_Ctrl' in 'hands_human.msh' does not have a corresponding bone! Skeleton bone name mismatch?
ERROR: Track 'Root_Ctrl' in 'hands_human.msh' does not have a corresponding bone! Skeleton bone name mismatch?
ERROR: Track 'Root_Ctrl' in 'hands_human.msh' does not have a corresponding bone! Skeleton bone name mismatch?
ERROR: Track 'Root_Ctrl' in 'hands_human.msh' does not have a corresponding bone! Skeleton bone name mismatch?
ERROR: Track 'Root_Ctrl' in 'hands_human.msh' does not have a corresponding bone! Skeleton bone name mismatch?
ERROR: Track 'Root_Ctrl' in 'hands_human.msh' does not have a corresponding bone! Skeleton bone name mismatch?
ERROR: Track 'Root_Ctrl' in 'hands_human.msh' does not have a corresponding bone! Skeleton bone name mismatch?
ERROR: Track 'Root_Ctrl' in 'hands_human.msh' does not have a corresponding bone! Skeleton bone name mismatch?
ERROR: Track 'Root_Ctrl' in 'hands_human.msh' does not have a corresponding bone! Skeleton bone name mismatch?
ERROR: Track 'Root_Ctrl' in 'hands_human.msh' does not have a corresponding bone! Skeleton bone name mismatch?
ERROR: Track 'Root_Ctrl' in 'hands_human.msh' does not have a corresponding bone! Skeleton bone name mismatch?
ERROR: Track 'Root_Ctrl' in 'hands_human.msh' does not have a corresponding bone! Skeleton bone name mismatch?
ERROR: Track 'Root_Ctrl' in 'hands_human.msh' does not have a corresponding bone! Skeleton bone name mismatch?
ERROR: Track 'Root_Ctrl' in 'hands_human.msh' does not have a corresponding bone! Skeleton bone name mismatch?
ERROR: Track 'Root_Ctrl' in 'hands_human.msh' does not have a corresponding bone! Skeleton bone name mismatch?
ERROR: Track 'Root_Ctrl' in 'hands_human.msh' does not have a corresponding bone! Skeleton bone name mismatch?
ERROR: Track 'Root_Ctrl' in 'hands_human.msh' does not have a corresponding bone! Skeleton bone name mismatch?
ERROR: Track 'Root_Ctrl' in 'hands_human.msh' does not have a corresponding bone! Skeleton bone name mismatch?
ERROR: Track 'Root_Ctrl' in 'hands_human.msh' does not have a corresponding bone! Skeleton bone name mismatch?
ERROR: Track 'Root_Ctrl' in 'hands_human.msh' does not have a corresponding bone! Skeleton bone name mismatch?
ERROR: Track 'Root_Ctrl' in 'hands_human.msh' does not have a corresponding bone! Skeleton bone name mismatch?
ERROR: Track 'Root_Ctrl' in 'hands_human.msh' does not have a corresponding bone! Skeleton bone name mismatch?
ERROR: Track 'Root_Ctrl' in 'hands_human.msh' does not have a corresponding bone! Skeleton bone name mismatch?
ERROR: Track 'Root_Ctrl' in 'hands_human.msh' does not have a corresponding bone! Skeleton bone name mismatch?
ERROR: Track 'Root_Ctrl' in 'hands_human.msh' does not have a corresponding bone! Skeleton bone name mismatch?
ERROR: Track 'Root_Ctrl' in 'hands_human.msh' does not have a corresponding bone! Skeleton bone name mismatch?
ERROR: Track 'Root_Ctrl' in 'hands_human.msh' does not have a corresponding bone! Skeleton bone name mismatch?
ERROR: Track 'Root_Ctrl' in 'hands_human.msh' does not have a corresponding bone! Skeleton bone name mismatch?
ERROR: Track 'Root_Ctrl' in 'hands_human.msh' does not have a corresponding bone! Skeleton bone name mismatch?
ERROR: Track 'Root_Ctrl' in 'hands_human.msh' does not have a corresponding bone! Skeleton bone name mismatch?
ERROR: Track 'Root_Ctrl' in 'hands_human.msh' does not have a corresponding bone! Skeleton bone name mismatch?
ERROR: Track 'Root_Ctrl' in 'hands_human.msh' does not have a corresponding bone! Skeleton bone name mismatch?
ERROR: Track 'Root_Ctrl' in 'hands_human.msh' does not have a corresponding bone! Skeleton bone name mismatch?
ERROR: Track 'Root_Ctrl' in 'hands_human.msh' does not have a corresponding bone! Skeleton bone name mismatch?
ERROR: Track 'Root_Ctrl' in 'hands_human.msh' does not have a corresponding bone! Skeleton bone name mismatch?
ERROR: Track 'Root_Ctrl' in 'hands_human.msh' does not have a corresponding bone! Skeleton bone name mismatch?
ERROR: Track 'Root_Ctrl' in 'hands_human.msh' does not have a corresponding bone! Skeleton bone name mismatch?
ERROR: Track 'Root_Ctrl' in 'hands_human.msh' does not have a corresponding bone! Skeleton bone name mismatch?
ERROR: Track 'Root_Ctrl' in 'hands_human.msh' does not have a corresponding bone! Skeleton bone name mismatch?
ERROR: Track 'Root_Ctrl' in 'hands_human.msh' does not have a corresponding bone! Skeleton bone name mismatch?
ERROR: Track 'Root_Ctrl' in 'hands_human.msh' does not have a corresponding bone! Skeleton bone name mismatch?
ERROR: Track 'Root_Ctrl' in 'hands_human.msh' does not have a corresponding bone! Skeleton bone name mismatch?
ERROR: Could not create event data 'player/foley/default/hand_animation/tool_cellphone_idle'. Cause: The requested event, event group, event category or event property could not be found. 
ERROR: Could not find sound event data Player/foley/default/hand_animation/tool_cellphone_idle
ERROR: Couldn't create material 'entities/urban/tech/monitor_large/televison_small_screen.mat'
ERROR: Couldn't create material 'entities/urban/tech/monitor_large/televison_small_screen.mat'
ERROR: Couldn't create material 'entities/urban/tech/monitor_large/televison_small_screen.mat'
ERROR: Couldn't create material 'entities/urban/tech/monitor_large/televison_small_screen.mat'
WARNING: Could not find child with unique ID 0 to attach to entity 'Drapes_WaitRoom_A_Body_1' in 'entities/urban/ornament_wall/drapes_waitroom/drapes_waitroom_animation.ent'
WARNING: Could not find child with unique ID 1 to attach to entity 'Drapes_WaitRoom_A_Body_1' in 'entities/urban/ornament_wall/drapes_waitroom/drapes_waitroom_animation.ent'
WARNING: Could not find child with unique ID 0 to attach to entity 'Drapes_WaitRoom_B_Body_1' in 'entities/urban/ornament_wall/drapes_waitroom/drapes_waitroom_animation.ent'
WARNING: Could not find child with unique ID 1 to attach to entity 'Drapes_WaitRoom_B_Body_1' in 'entities/urban/ornament_wall/drapes_waitroom/drapes_waitroom_animation.ent'
WARNING: Could not find child with unique ID 0 to attach to entity 'Drapes_Reception_C_Body_1' in 'entities/urban/ornament_wall/drapes_waitroom/drapes_waitroom_animation.ent'
WARNING: Could not find child with unique ID 1 to attach to entity 'Drapes_Reception_C_Body_1' in 'entities/urban/ornament_wall/drapes_waitroom/drapes_waitroom_animation.ent'
Invalid internal path: ''
ERROR: Cannot find sound event data ''
WARNING: Could not find child with unique ID 19 to attach to entity 'computer_laptop_1_Body_1' in 'entities/urban/tech/computer_laptop/computer_laptop.ent'
WARNING: Could not find child with unique ID 20 to attach to entity 'computer_laptop_1_Body_1' in 'entities/urban/tech/computer_laptop/computer_laptop.ent'
ERROR: Could not create event data 'player/footsteps/sneaker/tiny_room/default_hard'. Cause: The requested event, event group, event category or event property could not be found. 
ERROR: Could not find sound event data player/footsteps/sneaker/tiny_room/default_hard
ERROR: Could not create event data 'player/footsteps/sneaker/tiny_room/default_hard'. Cause: The requested event, event group, event category or event property could not be found. 
ERROR: Could not find sound event data player/footsteps/sneaker/tiny_room/default_hard
ERROR: Could not find sound entity MenuBGNoise in Sound_Stop
-------------- SAVING GAME -----------------
Started save file AutoSave_00-02-subway_2016_10_31_20_32_15_0.sav
-------------- SAVE THREAD INIT -----------------
Cloud saved: Main/AutoSave_00-02-subway_2016_10_31_20_32_15_0.sav
-------------- SAVE THREAD COMPLETED -----------------
Loading keybinds - file version:5
Failed parsing of XML document D:/Steam/steamapps/common/SOMA/maps/main_menu/main_menu.voice: file not found
Failed parsing of XML document D:/Steam/steamapps/common/SOMA/maps/main_menu/main_menu.lang: file not found
WARNING: Could not find player start node ''
ERROR: StartPos '' does not exist!
ERROR: Skipping map specific voice file 'maps/main_menu.voice', not found!
ERROR: Could not get group with path 'frontend/' in project 'special_fx'. Reason: An invalid parameter was passed to this function. 
ERROR: Could not get group with path 'frontend/' in project 'special_fx'. Reason: An invalid parameter was passed to this function. 
-------------- SAVE THREAD INIT -----------------
-------------- SAVE THREAD COMPLETED -----------------
--------------------------------------------------------

Statistics
--------------------------------------------------------
 Medium framerate: 58.129132
--------------------------------------------------------

User Exit
--------------------------------------------------------
 Saving user config.
 Saving key config. 
 Deleting game modules.
   'LuxMusicHandler'
   'LoadHandler'
   'LuxInputHandler'
   'LuxHelpFuncs'
   'LuxMapHelper'
   'LuxGuiHandler'
   'LuxAchievementHandler'
   'LuxSaveHandler'
   'LuxDebugHandler'
   'LuxVoiceHandler'
   'LuxMapHandler'
   'LuxEventDatabaseHandler'
   'LuxPlayer'
   'LuxEffectHandler'
   'LuxSoundscapeHandler'
   'LuxDialogHandler'
   'LuxCritterHandler'
   'HintHandler'
   'DescriptionHandler'
   'PlayerToolHandler'
   'PlayerPickupHandler'
   'TerrainParticleHandler'
   'DistortionEffectsHandler'
   'DatamineHandler'
   'LightFlashHandler'
   'MapEffectsHandler'
   'AttackMeterHandler'
   'GameOverHandler'
   'EmotionHandler'
   'WakeHandler'
   'MenuHandler'
   'InfectionHandler'
   'InventoryHandler'
   'PlayerEnergyHandler'
   'HighlightEffectHandler'
   'PlayerHandsHandler'
   'CreditsHandler'
Cloud storage saving and clean-up
--------------------------------------------------------
 Updated key config cloud file: rathguel_11000010CA7BF8A_user_keys.cfg. Cloud date: (31/9/2016 20:22:58)
Save files:
 #1: 'Main/AutoSave_00-01-apartment_2016_10_31_20_12_35_0.sav' local: 'C:\Users\CLIENTE\Documents/My Games/Soma/Main/rathguel_11000010CA7BF8A/AutoSave_00-01-apartment_2016_10_31_20_12_35_0.sav'
 #2: 'Main/CheckPoint.sav' local: 'C:\Users\CLIENTE\Documents/My Games/Soma/Main/rathguel_11000010CA7BF8A/CheckPoint.sav'
 #3: 'Main/AutoSave_00-02-subway_2016_10_31_20_20_10_0.sav' local: 'C:\Users\CLIENTE\Documents/My Games/Soma/Main/rathguel_11000010CA7BF8A/AutoSave_00-02-subway_2016_10_31_20_20_10_0.sav'
 #4: 'Main/AutoSave_00-02-subway_2016_10_31_20_22_52_0.sav' local: 'C:\Users\CLIENTE\Documents/My Games/Soma/Main/rathguel_11000010CA7BF8A/AutoSave_00-02-subway_2016_10_31_20_22_52_0.sav'
 #5: 'Main/AutoSave_00-02-subway_2016_10_31_20_32_15_0.sav' local: 'C:\Users\CLIENTE\Documents/My Games/Soma/Main/rathguel_11000010CA7BF8A/AutoSave_00-02-subway_2016_10_31_20_32_15_0.sav'
--------------------------------------------------------

 Deleting config files.
--------------------------------------------------------

Exiting Script Module
--------------------------------------------------------
--------------------------------------------------------

Exiting Gui Module
--------------------------------------------------------
 Deleting all im guis
 Deleting all sets
 Deleting all skins
 Deleting all gfx elements
 Deleting all materials
--------------------------------------------------------

Exiting Generate Module
--------------------------------------------------------
--------------------------------------------------------

Exiting Scene Module
--------------------------------------------------------
--------------------------------------------------------

Exiting Input Module
--------------------------------------------------------
--------------------------------------------------------

Exiting Sound Module
--------------------------------------------------------
--------------------------------------------------------

Exiting Graphics Module
--------------------------------------------------------

-------------------
Potential resource leaks
-------------------
- FrameBuffer: ImageTrailBuffer
- Texture: ImageTrailTexture
-------------------

--------------------------------------------------------

Exiting Resources Module
--------------------------------------------------------
 Done with fonts
 Done with scripts
 Done with particles
 Done with sounds
 Done with meshes
 Done with materials
 Done with Gpu programs
 Done with images
 Stopped texture stream thread
 Destroyed all textures
 Done with sound entities
 Done with animations
 Done with ent files
 All resources deleted
--------------------------------------------------------

Exiting Physics Module
--------------------------------------------------------
--------------------------------------------------------

Exiting System Module
--------------------------------------------------------
--------------------------------------------------------

Exiting Lipsync Module
--------------------------------------------------------
--------------------------------------------------------

 Deleting game setup provided by user
- Deleting lowlevel stuff.
  Script
  Physics
  Sound
  Input
  Resources
  System
  Graphics
  Haptic
  Lipsync
HPL Exit was successful!

|--Memory Manager Report-------------------------------|
|
| No memory leaks detected. Memory left: 0
|
|------------------------------------------------------|

