Loading data from cloud storage -------------------------------------------------------- Files on steam cloud: 'Main/AutoSave_00-01-apartment_2017_12_10_20_49_23_0.sav' 'Main/CheckPoint.sav' 'breece_dj_pancake_110000103BCE4FF_user_keys.cfg' - Update Config Files - - Update Save Files - Time: 1 Updated 0 config files and 0 save files -------------------------------------------------------- Version 1.500 -------- THE HPL ENGINE LOG ------------ Creating Engine Modules -------------------------------------------------------- Creating job manager with 7 threads and 1024 jobs Creating graphics module Creating system module Creating resource module Creating input module Creating sound module Creating physics module Creating ai module Creating gui module Creating generate module Creating haptic module Creating scene module Creating script module Creating lipsync module -------------------------------------------------------- Initializing Resources Module -------------------------------------------------------- Creating loader handlers Creating resource managers Adding loaders to handlers -------------------------------------------------------- Initializing Graphics Module -------------------------------------------------------- Init lowlevel graphics: 3840x2160 bpp:32 rr: 75 fs:0 ms:0 driver: 0 cap:'SOMA Loading...' pos:(-1x-1) Available drivers: (0) - 'windows' (1) - 'dummy' Creating window: (-1,-1) 3840 x 2160 - 32 bpp flags: 3 Setting display mode: 3840 x 2160 - 32 bpp 75 hz Init Glew...OK Setting up OpenGL Vendor: Microsoft Corporation Renderer: GDI Generic Version: 1.1.0 Max texture image units: 2042095876 Max texture coord units: 2042095876 Max texture buffer size: 2042095876 Max texture array slices: 2042095876 Max user clip planes: 6 Two sided stencil: 0 Vertex Buffer Object: 0 Anisotropic filtering: 0 Multisampling: 0 Texture compression: 0 Texture compression S3TC: 0 Texture compression 3DC: 0 Texture sRGB: 0 Geometry Instancing: 0 Auto generate MipMaps: 0 Render to texture: 0 Max draw buffers: 0 Max color render targets: 0 Packed depth-stencil: 0 Texture float: 0 GLSL Version: (null) ShaderModel 2: 0 ShaderModel 3: 1 ShaderModel 4: 0 Max vertex uniforms: 0 Max fragment uniforms: 0 OGL ATIFragmentShader: 0 Tesselation: 0 MultiBindTex: 0