Loading data from cloud storage -------------------------------------------------------- Files on steam cloud: 'savvy_kat_110000105249A1D_user_keys.cfg' 'Main/AutoSave_00-01-apartment_2018_3_28_23_27_14_0.sav' 'Main/CheckPoint.sav' 'Main/AutoSave_00-01-apartment_2018_3_28_23_27_30_0.sav' 'Main/AutoSave_00-01-apartment_2018_3_29_22_57_35_0.sav' 'Main/AutoSave_00-01-apartment_2018_3_29_22_57_44_0.sav' 'Main/AutoSave_00-01-apartment_2018_3_30_16_27_52_0.sav' - Update Config Files - - Update Save Files - Time: 1 Updated 0 config files and 0 save files -------------------------------------------------------- Version 1.500 -------- THE HPL ENGINE LOG ------------ Creating Engine Modules -------------------------------------------------------- Creating job manager with 7 threads and 1024 jobs Creating graphics module Creating system module Creating resource module Creating input module Creating sound module Creating physics module Creating ai module Creating gui module Creating generate module Creating haptic module Creating scene module Creating script module Creating lipsync module -------------------------------------------------------- Initializing Resources Module -------------------------------------------------------- Creating loader handlers Creating resource managers Adding loaders to handlers -------------------------------------------------------- Initializing Graphics Module -------------------------------------------------------- Init lowlevel graphics: 1920x1080 bpp:32 rr: 60 fs:0 ms:0 driver: 0 cap:'SOMA (DEBUG) Loading...' pos:(-1x-1) Available drivers: (0) - 'windows' (1) - 'dummy' Creating window: (-1,-1) 1920 x 1080 - 32 bpp flags: 3 Setting display mode: 1920 x 1080 - 32 bpp 60 hz Init Glew...OK Setting up OpenGL Vendor: NVIDIA Corporation Renderer: GeForce GTX 1070/PCIe/SSE2 Version: 4.6.0 NVIDIA 391.05 Max texture image units: 32 Max texture coord units: 8 Max texture buffer size: 134217728 Max texture array slices: 2048 Max user clip planes: 8 Two sided stencil: 1 Vertex Buffer Object: 1 Anisotropic filtering: 1 Max Anisotropic degree: 16 Multisampling: 1 Texture compression: 1 Texture compression S3TC: 1 Texture compression 3DC: 1 Texture sRGB: 1 Geometry Instancing: 1 Auto generate MipMaps: 1 Render to texture: 1 Max draw buffers: 8 Max color render targets: 8 Packed depth-stencil: 1 Texture float: 1 GLSL Version: 4.60 NVIDIA ShaderModel 2: 1 ShaderModel 3: 1 ShaderModel 4: 1 Max vertex uniforms: 2048 Max fragment uniforms: 4096 OGL ATIFragmentShader: 0 Tesselation: 1 MultiBindTex: 1 Initializing DevIL Vendor String: Abysmal Software Version String: Developer's Image Library (DevIL) 1.7.8 Version Number: 178 Adding engine materials Adding engine post effects -------------------------------------------------------- Initializing Sound Module -------------------------------------------------------- Initializing FMOD. -------------------------------------------------------- Initializing Game Module -------------------------------------------------------- Adding engine updates -------------------------------------------------------- User Initialization -------------------------------------------------------- -------------------------------------------------------- Game Running -------------------------------------------------------- Loading keybinds - file version:0 New default keybindings detected - trashing old keybindings. Loading keybinds - file version:5 --- Started streaming map '00_00_intro' --- Enqueued subject 'Intro_3' started at second 8.750038