Version 1.4 -------- THE HPL ENGINE LOG ------------ Creating Engine Modules -------------------------------------------------------- Creating graphics module Creating system module Creating resource module Creating input module Creating sound module Creating physics module Creating ai module Creating gui module Creating generate module Creating haptic module Creating scene module -------------------------------------------------------- Initializing Resources Module -------------------------------------------------------- Creating loader handlers Creating resource managers Adding loaders to handlers -------------------------------------------------------- Initializing Graphics Module -------------------------------------------------------- Init lowlevel graphics: 1920x1080 disp:0 bpp:32 fs:1 ms:0 gpufmt:2 cap:'Amnesia - The Dark Descent - Loading...' pos:(-1x-1) Setting video mode: 1920 x 1080 - 32 bpp Init Glew...OK Setting up OpenGL Vendor: NVIDIA Corporation Renderer: GeForce GTX 660/PCIe/SSE2 Version: 4.6.0 NVIDIA 391.35 Max texture image units: 32 Max texture coord units: 8 Max user clip planes: 8 Two sided stencil: 1 Vertex Buffer Object: 1 Anisotropic filtering: 1 Max Anisotropic degree: 16 Multisampling: 1 Texture compression: 1 Texture compression S3TC: 1 Auto generate MipMaps: 1 Render to texture: 1 Max draw buffers: 8 Max color render targets: 8 Packed depth-stencil: 1 Texture float: 1 GLSL Version: 4.60 NVIDIA ShaderModel 2: 1 ShaderModel 3: 1 ShaderModel 4: 1 OGL ATIFragmentShader: 0 Setting up G-Bugger: type: 0 texturenum: 3 Adding engine materials Initializing DevIL Vendor String: Abysmal Software Version String: Developer's Image Library (DevIL) 1.6.8pre Aug 12 2006 Version Number: 168 ***** WARNING ***** Expecting IL version 178 and found version 168 Cube Maps may not load correctly in this version and will not render correctly in game Please use the included version of libIL and not a custom build if you have issues ***** WARNING ***** Adding engine post effects -------------------------------------------------------- Initializing Sound Module -------------------------------------------------------- Initializing OpenAL Available OpenAL devices: 0. Generic Software on Динамики (Устройство с поддержкой High Definition Audio)(OpenAL default) 1. Generic Software on MP59G (2- Устройство с поддержкой High Definition Audio) 2. Generic Software on Цифровое аудио (S/PDIF) (Устройство с поддержкой High Definition Audio) Trying to open device 'Generic Software on Динамики (Устройство с поддержкой High Definition Audio)'... Success! Number of mono sources: 32 Streaming setup: 4 Buffers x 262144 bytes each -------------------------------------------------------- Initializing Game Module -------------------------------------------------------- Adding engine updates Initializing script functions -------------------------------------------------------- User Initialization -------------------------------------------------------- -------------------------------------------------------- Game Running -------------------------------------------------------- -------- Loading map 'menu_bg.map' --------- Cache Loading: 601 ms ERROR: Sampler aNormalMap does not exist, could not bind it to unit 1 ERROR: Sampler aNormalMap does not exist, could not bind it to unit 1 ERROR: Sampler aDiffuseMap does not exist, could not bind it to unit 0 ERROR: Sampler aDiffuseMap does not exist, could not bind it to unit 0 Entities: 99 ms Compilation: 1 ms Total: 707 ms Meshes created: 26 Bodies created: 5 -------- Loading complete --------- ERROR: Sampler aGoboMap does not exist, could not bind it to unit 5 Setting profile: '_____ _____' Path: 'C:\Users\Master-S\Documents/Amnesia/Main/_____ _____/' -------- BEGIN LOAD FROM C:\Users\Master-S\Documents/Amnesia/Main/_____ _____/custom/Final Revelations Remastered/AutoSave_BrutalMansion_2018_11_23_15_59_48_0.sav --------- LOADING SAVE GAME! -------- Loading map 'BrutalMansion.map' --------- ERROR: Could not open binary file 'C:/Program Files (x86)/Steam/steamapps/common/Amnesia The Dark Descent/custom_stories/Final Revelations Remastered/maps/BrutalMansion.map_cache' ERROR: Could not map cache file 'C:/Program Files (x86)/Steam/steamapps/common/Amnesia The Dark Descent/custom_stories/Final Revelations Remastered/maps/BrutalMansion.map'. MeshEntity Loading: 4945 ms Primitive Loading: 577 ms Decal Loading: 218 ms Object Combining: 0 ms Compilation: 127 ms Combining: 2668 ms Sorting: 412 ms Meshes: 85 ms Bodies: 2171 ms Static Objects: 8540 ms ERROR: Couldn't create ent file 'entities/white_night/office_pen/office_pen.ent' ERROR: Couldn't create ent file 'entities/white_night/office_pen/office_pen.ent' ERROR: Couldn't create ent file 'entities/white_night/typewriter/office_typewriter.ent' Entities: 8421 ms Compilation: 54 ms Total: 17151 ms Meshes created: 290 Bodies created: 113 -------- Loading complete --------- WARNING: Could not find player start node '' ERROR: StartPos '' does not exist! ERROR: Sampler aDiffuseMap does not exist, could not bind it to unit 0 ERROR: Sampler aDiffuseMap does not exist, could not bind it to unit 0 ERROR: Sampler aNormalMap does not exist, could not bind it to unit 1 ERROR: Sampler aNormalMap does not exist, could not bind it to unit 1 ERROR: Sampler aDiffuseMap does not exist, could not bind it to unit 0 ERROR: Sampler aDiffuseMap does not exist, could not bind it to unit 0 ERROR: Loading entity rat_1: Skeletons in mesh file (C:/Program Files (x86)/Steam/steamapps/common/Amnesia The Dark Descent/entities/organic/rat_corpse/rat_corpse.dae) and .ent file (C:/Program Files (x86)/Steam/steamapps/common/Amnesia The Dark Descent/entities/organic/rat_corpse/rat_corpse.ent) differ! Probably caused by .ent not being up to date with mesh WARNING: Sub mesh 'polySurface285' does not exist in mesh 'elevator_wall01.msh'! ERROR: Loading entity rat_2: Skeletons in mesh file (C:/Program Files (x86)/Steam/steamapps/common/Amnesia The Dark Descent/entities/organic/rat_corpse/rat_corpse.dae) and .ent file (C:/Program Files (x86)/Steam/steamapps/common/Amnesia The Dark Descent/entities/organic/rat_corpse/rat_corpse.ent) differ! Probably caused by .ent not being up to date with mesh ERROR: Loading entity worn_hay_mattress_1: Skeletons in mesh file (C:/Program Files (x86)/Steam/steamapps/common/Amnesia The Dark Descent/entities/prison/worn_hay_mattress/worn_hay_mattress.dae) and .ent file (C:/Program Files (x86)/Steam/steamapps/common/Amnesia The Dark Descent/entities/prison/worn_hay_mattress/worn_hay_mattress.ent) differ! Probably caused by .ent not being up to date with mesh ERROR: Could not find child body with ID -1 for joint 'bucket_JointHinge_1' Rebuilding node connections and saving to 'C:/Program Files (x86)/Steam/steamapps/common/Amnesia The Dark Descent/custom_stories/Final Revelations Remastered/maps/BrutalMansion_character_dog.nodes' -------- END LOAD --------- ERROR: Sampler aGoboMap does not exist, could not bind it to unit 5 ERROR: Sampler aGoboMap does not exist, could not bind it to unit 5 ERROR: Could not find light 'spotthunder_0' ERROR: Could not find light 'spotthunder_1' ERROR: Could not find light 'spotthunder_2' ERROR: Could not find light 'spotthunder_3' ERROR: Could not find light 'spotthunder_4' ERROR: Could not find light 'spotthunder_5' ERROR: Could not find light 'pointthunder_0' ERROR: Could not find light 'pointthunder_1' ERROR: Could not find light 'pointthunder_2' ERROR: Could not find light 'pointthunder_3' ERROR: Could not find light 'pointthunder_4' ERROR: Could not find light 'pointthunder_5' ERROR: Could not find light 'pointthunder_6' ERROR: Could not find light 'pointthunder_7' ERROR: Could not find light 'ambthunder_0' ERROR: Could not find light 'ambthunder_1' ERROR: Could not find light 'ambthunder_2' ERROR: Could not find light 'ambthunder_3' ERROR: Could not find light 'spotthunder_0' ERROR: Could not find light 'spotthunder_1' ERROR: Could not find light 'spotthunder_2' ERROR: Could not find light 'spotthunder_3' ERROR: Could not find light 'spotthunder_4' ERROR: Could not find light 'spotthunder_5' ERROR: Could not find light 'pointthunder_0' ERROR: Could not find light 'pointthunder_1' ERROR: Could not find light 'pointthunder_2' ERROR: Could not find light 'pointthunder_3' ERROR: Could not find light 'pointthunder_4' ERROR: Could not find light 'pointthunder_5' ERROR: Could not find light 'pointthunder_6' ERROR: Could not find light 'pointthunder_7' ERROR: Could not find light 'ambthunder_0' ERROR: Could not find light 'ambthunder_1' ERROR: Could not find light 'ambthunder_2' ERROR: Could not find light 'ambthunder_3' ERROR: Could not find light 'spotthunder_0' ERROR: Could not find light 'spotthunder_1' ERROR: Could not find light 'spotthunder_2' ERROR: Could not find light 'spotthunder_3' ERROR: Could not find light 'spotthunder_4' ERROR: Could not find light 'spotthunder_5' ERROR: Could not find light 'pointthunder_0' ERROR: Could not find light 'pointthunder_1' ERROR: Could not find light 'pointthunder_2' ERROR: Could not find light 'pointthunder_3' ERROR: Could not find light 'pointthunder_4' ERROR: Could not find light 'pointthunder_5' ERROR: Could not find light 'pointthunder_6' ERROR: Could not find light 'pointthunder_7' ERROR: Could not find light 'ambthunder_0' ERROR: Could not find light 'ambthunder_1' ERROR: Could not find light 'ambthunder_2' ERROR: Could not find light 'ambthunder_3' ERROR: Could not find light 'spotthunder_0' ERROR: Could not find light 'spotthunder_1' ERROR: Could not find light 'spotthunder_2' ERROR: Could not find light 'spotthunder_3' ERROR: Could not find light 'spotthunder_4' ERROR: Could not find light 'spotthunder_5' ERROR: Could not find light 'pointthunder_0' ERROR: Could not find light 'pointthunder_1' ERROR: Could not find light 'pointthunder_2' ERROR: Could not find light 'pointthunder_3' ERROR: Could not find light 'pointthunder_4' ERROR: Could not find light 'pointthunder_5' ERROR: Could not find light 'pointthunder_6' ERROR: Could not find light 'pointthunder_7' ERROR: Could not find light 'ambthunder_0' ERROR: Could not find light 'ambthunder_1' ERROR: Could not find light 'ambthunder_2' ERROR: Could not find light 'ambthunder_3' ERROR: Could not find light 'spotthunder_0' ERROR: Could not find light 'spotthunder_1' ERROR: Could not find light 'spotthunder_2' ERROR: Could not find light 'spotthunder_3' ERROR: Could not find light 'spotthunder_4' ERROR: Could not find light 'spotthunder_5' ERROR: Could not find light 'pointthunder_0' ERROR: Could not find light 'pointthunder_1' ERROR: Could not find light 'pointthunder_2' ERROR: Could not find light 'pointthunder_3' ERROR: Could not find light 'pointthunder_4' ERROR: Could not find light 'pointthunder_5' ERROR: Could not find light 'pointthunder_6' ERROR: Could not find light 'pointthunder_7' ERROR: Could not find light 'ambthunder_0' ERROR: Could not find light 'ambthunder_1' ERROR: Could not find light 'ambthunder_2' ERROR: Could not find light 'ambthunder_3' ERROR: Could not find light 'spotthunder_0' ERROR: Could not find light 'spotthunder_1' ERROR: Could not find light 'spotthunder_2' ERROR: Could not find light 'spotthunder_3' ERROR: Could not find light 'spotthunder_4' ERROR: Could not find light 'spotthunder_5' ERROR: Could not find light 'pointthunder_0' ERROR: Could not find light 'pointthunder_1' ERROR: Could not find light 'pointthunder_2' ERROR: Could not find light 'pointthunder_3' ERROR: Could not find light 'pointthunder_4' ERROR: Could not find light 'pointthunder_5' ERROR: Could not find light 'pointthunder_6' ERROR: Could not find light 'pointthunder_7' ERROR: Could not find light 'ambthunder_0' ERROR: Could not find light 'ambthunder_1' ERROR: Could not find light 'ambthunder_2' ERROR: Could not find light 'ambthunder_3' ERROR: Could not find light 'spotthunder_0' ERROR: Could not find light 'spotthunder_1' ERROR: Could not find light 'spotthunder_2' ERROR: Could not find light 'spotthunder_3' ERROR: Could not find light 'spotthunder_4' ERROR: Could not find light 'spotthunder_5' ERROR: Could not find light 'pointthunder_0' ERROR: Could not find light 'pointthunder_1' ERROR: Could not find light 'pointthunder_2' ERROR: Could not find light 'pointthunder_3' ERROR: Could not find light 'pointthunder_4' ERROR: Could not find light 'pointthunder_5' ERROR: Could not find light 'pointthunder_6' ERROR: Could not find light 'pointthunder_7' ERROR: Could not find light 'ambthunder_0' ERROR: Could not find light 'ambthunder_1' ERROR: Could not find light 'ambthunder_2' ERROR: Could not find light 'ambthunder_3' -------- Loading map 'menu_bg.map' --------- Cache Loading: 575 ms ERROR: Sampler aNormalMap does not exist, could not bind it to unit 1 ERROR: Sampler aNormalMap does not exist, could not bind it to unit 1 ERROR: Sampler aDiffuseMap does not exist, could not bind it to unit 0 ERROR: Sampler aDiffuseMap does not exist, could not bind it to unit 0 Entities: 101 ms Compilation: 1 ms Total: 683 ms Meshes created: 26 Bodies created: 5 -------- Loading complete --------- -------------------------------------------------------- Statistics -------------------------------------------------------- Medium framerate: 22.645723 -------------------------------------------------------- User Exit -------------------------------------------------------- Saving main config. Saving user config. Deleting game modules. 'LuxInputHandler' 'LuxHelpFuncs' 'LuxSaveHandler' 'LuxScriptHandler' 'LuxProgressLogHandler' 'LuxMapHandler' 'LuxMapHelper' 'LuxPlayer' 'LuxInsanityHandler' 'LuxDebugHandler' 'LuxEffectRenderer' 'LuxMusicHandler' 'LuxMusicHandler' 'LuxEffectHandler' 'LuxCompletionCountHandler' 'LuxGlobalDataHandler' 'LuxHintHandler' 'LuxPostEffectHandler' 'AchievementHandler' 'LuxPreMenu' 'LuxDebugHandler' 'LuxInventory' 'LuxJournal' 'LuxCredits' 'LuxLoadScreenHandler' Deleting config files. -------------------------------------------------------- Exiting Gui Module -------------------------------------------------------- Deleting all sets Deleting all skins Deleting all gfx elements Deleting all materials -------------------------------------------------------- Exiting Generate Module -------------------------------------------------------- -------------------------------------------------------- Exiting Scene Module -------------------------------------------------------- -------------------------------------------------------- Exiting Input Module -------------------------------------------------------- -------------------------------------------------------- Exiting Sound Module -------------------------------------------------------- -------------------------------------------------------- Exiting Graphics Module -------------------------------------------------------- -------------------------------------------------------- Exiting Resources Module -------------------------------------------------------- Done with fonts Done with scripts Done with particles Done with sounds Done with meshes Done with materials Done with Gpu programs Done with images Destroyed all textures Done with sound entities Done with animations Done with ent files All resources deleted -------------------------------------------------------- Exiting Physics Module -------------------------------------------------------- -------------------------------------------------------- Exiting System Module -------------------------------------------------------- -------------------------------------------------------- Deleting game setup provided by user - Deleting lowlevel stuff. Physics Sound Input Resources System Graphics Haptic HPL Exit was successful! |--Memory Manager Report-------------------------------| | | No memory leaks detected. Memory left: 0 | |------------------------------------------------------|