attach script to another - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: attach script to another (/thread-11603.html) Pages:
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attach script to another - Ravenskull - 12-01-2011 Hey, i have a problem and i hope you can help me. I want to attach one script in an hps to another but it doesn´t work. Do you may know the solution for my problem? __________________________________________________________________________________________ void OnStart() { AddEntityCollideCallback("Player", "script_slam", "func_slam", true, 1); } void func_slam(string &in asParent, string &in asChild, int alState) { SetSwingDoorClosed("door_slam", true, true); PlaySoundAtEntity("", "react_breath_slow.snt", "Player", 0, false); PlaySoundAtEntity("", "react_scare", "Player", 0, false); PlaySoundAtEntity("", "close_door.snt", "Player", 0, false); GiveSanityDamage(15.0f, true); } { AddUseItemCallback("", "key_1", "door_1", "open", true); } void open(string &in asItem, string &in asEntity) { SetSwingDoorLocked("door_1", false, true); PlaySoundAtEntity("", "unlock_door", "door_1", 0, false); RemoveItem("key_1"); } RE: attach script to another - JMFStorm - 12-01-2011 (12-01-2011, 07:37 PM)Ravenskull Wrote: void OnStart()If this doesn't work there is still something wrong that I missed. RE: attach script to another - Ravenskull - 12-02-2011 Hi, both should be "On Start". If i take your script with the two removed brackets the door key doesn´t work :/ RE: attach script to another - flamez3 - 12-02-2011 (12-02-2011, 03:45 PM)Ravenskull Wrote: Hi,Does the error say what line is wrong with the script? RE: attach script to another - Ravenskull - 12-03-2011 Hey, no there is no error if i try to start the game - ingame it simply sais that " can not use item on this object" if i try to use the key on the door. ______________________________________________________________________________________ This is my whole used modified sript with the removed brackets void OnStart() { AddEntityCollideCallback("Player", "script_slam", "func_slam", true, 1); } void func_slam(string &in asParent, string &in asChild, int alState) { SetSwingDoorClosed("door_slam", true, true); PlaySoundAtEntity("", "react_breath_slow.snt", "Player", 0, false); PlaySoundAtEntity("", "react_scare", "Player", 0, false); PlaySoundAtEntity("", "close_door.snt", "Player", 0, false); GiveSanityDamage(15.0f, true); AddUseItemCallback("", "key_1", "door_1", "open", true); } void open(string &in asItem, string &in asEntity) { SetSwingDoorLocked("door_1", false, true); PlaySoundAtEntity("", "unlock_door", "door_1", 0, false); RemoveItem("key_1"); } RE: attach script to another - Khyrpa - 12-03-2011 The script seems ok on a quick glance. There is most likely some misnamed entity or something. RE: attach script to another - Ravenskull - 12-03-2011 I don´t think theres s.th. wrong with the entities, because the two scripts work fine on their own. This is so f****** disappointing -.- RE: attach script to another - Statyk - 12-03-2011 If I'm not mistaken, you have to make a global.hps RE: attach script to another - Ravenskull - 12-03-2011 what do you mean with "global.hps" ? it´s \Amnesia - The Dark Descent\redist\maps\Trip\TripTrip.hps Trip is the map folder and TripTrip is the name of the map and of the hps file RE: attach script to another - Statyk - 12-03-2011 (12-03-2011, 06:59 PM)Ravenskull Wrote: what do you mean with "global.hps" ?global.hps is a script file that allows scripts to be ran through multiple maps. A single mapname.hps can ONLY script what is it that map itself, it cannot carry over to other maps. |