24/7 fatal errors - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: 24/7 fatal errors (/thread-13298.html) |
24/7 fatal errors - Saren - 02-13-2012 Can anyone spot what's wrong here, cause I have tried SO many different things and every time I try to launch my custom sotry, the game finds something else to say what's the cause of the fatal errors I get.. //////////////////Foodstorage Grunt void AddEntityCollideCallback("Player", "PlayerCollide", "MonsterFunction", true, 1); MonsterFunction(string &in asParent, string &in asChild, int alState) { SetEnemyIsHallucination(string& asName, bool abX); SetEntityActive("grunt_foodstorage", true); ShowEnemyPlayerPosition(string& asName); AddEnemyPatrolNode("grunt_foodstorage", "PathNodeArea_1", 2, ""); AddEnemyPatrolNode("grunt_foodstorage", "PathNodeArea_2", 0, ""); AddEnemyPatrolNode("grunt_foodstorage", "PathNodeArea_3", 0, ""); AddEnemyPatrolNode("grunt_foodstorage", "PathNodeArea_4", 0, ""); AddEnemyPatrolNode("grunt_foodstorage", "PathNodeArea_5", 0, ""); AddEnemyPatrolNode("grunt_foodstorage", "PathNodeArea_6", 0, ""); AddEnemyPatrolNode("grunt_foodstorage", "PathNodeArea_7", 0, ""); FadeEnemyToSmoke(string& asName, bool abPlaySound); } void OnLeave() { } RE: 24/7 fatal errors - Your Computer - 02-13-2012 Unless you're defining a function, never specify the data type of a variable when calling a function. Also, all functions should be called within a function definition. RE: 24/7 fatal errors - Juby - 02-13-2012 One of the main problems there should not be a void before "AddEntityCollideCallback" and that command should either be in the OnStart or OnEnter function. I think I fixed the entire thing. Code: //////////////////Foodstorage Grunt void OnStart() {AddEntityCollideCallback("Player", "PlayerCollide", "MonsterFunction", true, 1); } agh, sorry about the messiness, this forum likes to mess up all my spacing on the code >.> you may need to space it... sorry. RE: 24/7 fatal errors - flamez3 - 02-13-2012 (02-13-2012, 12:53 AM)Juby Wrote: One of the main problems there should not be a void before "AddEntityCollideCallback" and that command should either be in the OnStart or OnEnter function. Put it quotes. RE: 24/7 fatal errors - Your Computer - 02-13-2012 (02-13-2012, 03:45 AM)flamez3 Wrote: Put it quotes. That's worse. People just need to learn to use the Source editor of the forum. RE: 24/7 fatal errors - flamez3 - 02-13-2012 (02-13-2012, 04:43 AM)Your Computer Wrote:^^ I'm hopeless with it.(02-13-2012, 03:45 AM)flamez3 Wrote: Put it quotes. RE: 24/7 fatal errors - Saren - 02-13-2012 Here we go again, FATAL ERROR Main 52, 4 unexpected token { RE: 24/7 fatal errors - flamez3 - 02-13-2012 Post your entire script. The script you gave is only 22 lines RE: 24/7 fatal errors - Saren - 02-13-2012 (02-13-2012, 08:11 AM)flamez3 Wrote: Post your entire script. The script you gave is only 22 linesOh that is the script who dose'nt work, the 2 first works but, sure // Run when entering map void OnStart() { AddUseItemCallback("", "Masterbedroomkey", "masterbedroomdoor", "UsedKeyOnDoor", true); } void UsedKeyOnDoor(string &in asItem, string &in asEntity) { SetSwingDoorLocked("masterbedroomdoor", false, true); PlaySoundAtEntity("", "unlock_door", "masterbedroomdoor", 0, false); RemoveItem("Masterbedroomkey"); } //////////////////Crowbar void OnEnter() { AddUseItemCallback("", "crowbar_1", "crowbar_door", "UsedCrowbarOnDoor", true); AddEntityCollideCallback("crowbar_joint_1", "ScriptArea_1", "CollideAreaBreakDoor", true, 1); } void UsedCrowbarOnDoor(string &in asItem, string &in asEntity) { AddTimer("", 0.2, "TimerSwitchShovel"); RemoveItem("crowbar_1"); } void TimerSwitchShovel(string &in asTimer) { PlaySoundAtEntity("","puzzle_place_jar.snt", "", 0, false); SetEntityActive("crowbar_joint_1", true); } void CollideAreaBreakDoor(string &in asParent, string &in asChild, int alState) { AddPlayerSanity(25); PlayMusic("10_puzzle01.ogg", false, 0.7, 0.1, 10, false); SetSwingDoorLocked("crowbar_door", false, true); AddPropImpulse("crowbar_door", 0, 0, -50, "World"); SetSwingDoorDisableAutoClose("crowbar_door", true); SetSwingDoorClosed("crowbar_door", false, false); SetMoveObjectState("crowbar_door", 1); PlaySoundAtEntity("","break_wood_metal", "BreakEffect", 0, false); CreateParticleSystemAtEntity("", "ps_hit_wood", "BreakEffect", false); SetEntityActive("crowbar_joint_1", false); SetLocalVarInt("Door", 1); } //////////////////Foodstorage Grunt void OnStart() { AddEntityCollideCallback("Player", "PlayerCollide", "MonsterFunction", true, 1); } void MonsterFunction(string &in asParent, string &in asChild, int alState) { SetEnemyIsHallucination("grunt_foodstorage", true); SetEntityActive("grunt_foodstorage", true); ShowEnemyPlayerPosition("grunt_foodstorage"); AddEnemyPatrolNode("grunt_foodstorage", "PathNodeArea_1", 2, ""); AddEnemyPatrolNode("grunt_foodstorage", "PathNodeArea_2", 0, ""); AddEnemyPatrolNode("grunt_foodstorage", "PathNodeArea_3", 0, ""); AddEnemyPatrolNode("grunt_foodstorage", "PathNodeArea_4", 0, ""); AddEnemyPatrolNode("grunt_foodstorage", "PathNodeArea_5", 0, ""); AddEnemyPatrolNode("grunt_foodstorage", "PathNodeArea_6", 0, ""); AddEnemyPatrolNode("grunt_foodstorage", "PathNodeArea_7", 0, ""); FadeEnemyToSmoke("grunt_foodstorage", false); } RE: 24/7 fatal errors - flamez3 - 02-13-2012 You have AddEntityCollideCallback("Player", "PlayerCollide", "MonsterFunction", true, 1); in the wrong place. Put it in void OnStart() |