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Wall script - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: Wall script (/thread-13808.html) |
Wall script - Saren - 03-06-2012 Okay so I got this script about breaking a wall but the game dose'nt like it for some reason, can anyone spot a flaw? AddUseItemCallback("Hammer & Chipper", "cell_breakable_wall_1", "BreakWall", true); void BreakWall("Hammer & Chipper" , "cell_breakable_wall_1"); { SetSwingDoorLocked("cell_breakable_wall_1", false, true); PlaySoundAtEntity("", "unlock_door", "cell_breakable_wall_1", 0, false); SetPropHealth("cell_breakable_wall_1", 0); } RE: Wall script - flamez3 - 03-06-2012 I would try using SetEntityActive instead of prophealth RE: Wall script - Saren - 03-06-2012 (03-06-2012, 12:02 PM)flamez3 Wrote: I would try using SetEntityActive instead of prophealthSo it would be: SetEntityActive("cell_breakable_wall_1", 0); ? RE: Wall script - flamez3 - 03-06-2012 SetEntityActive("cell_breakable_wall_1", false); RE: Wall script - Saren - 03-06-2012 (03-06-2012, 12:22 PM)flamez3 Wrote: SetEntityActive("cell_breakable_wall_1", false);Ah ok, fair enough, thx, I'll test it now Edit: Nope, did'nt help at all: main (66,19) ERR: Expected identifier main (69,1) ERR: Unexpected token { RE: Wall script - flamez3 - 03-06-2012 Post your entire script. RE: Wall script - Saren - 03-06-2012 (03-06-2012, 01:04 PM)flamez3 Wrote: Post your entire script.Alrighty // Run when entering map void OnStart() { AddUseItemCallback("", "Prisonkey", "prisondoor", "UsedKeyOnDoor", true); AddEntityCollideCallback("Player", "PlayerCollide", "MonsterFunction", true, 1); } void UsedKeyOnDoor(string &in asItem, string &in asEntity) { SetSwingDoorLocked("prisondoor", false, true); PlaySoundAtEntity("", "unlock_door", "prisondoor", 0, false); RemoveItem("Prisonkey"); } //Prison brute void MonsterFunction(string &in asParent, string &in asChild, int alState) { SetEntityActive("servant_brute", true); AddEnemyPatrolNode("servant_brute", "PathNodeArea_1", 2, ""); AddEnemyPatrolNode("servant_brute", "PathNodeArea_2", 0, ""); AddEnemyPatrolNode("servant_brute", "PathNodeArea_3", 0, ""); AddEnemyPatrolNode("servant_brute", "PathNodeArea_4", 0, ""); AddEnemyPatrolNode("servant_brute", "PathNodeArea_5", 0, ""); AddEnemyPatrolNode("servant_brute", "PathNodeArea_6", 0, ""); AddEnemyPatrolNode("servant_brute", "PathNodeArea_7", 0, ""); AddEnemyPatrolNode("servant_brute", "PathNodeArea_8", 0, ""); AddEnemyPatrolNode("servant_brute", "PathNodeArea_9", 0, ""); AddEnemyPatrolNode("servant_brute", "PathNodeArea_10", 0, ""); AddEnemyPatrolNode("servant_brute", "PathNodeArea_11", 0, ""); AddEnemyPatrolNode("servant_brute", "PathNodeArea_12", 0, ""); AddEnemyPatrolNode("servant_brute", "PathNodeArea_13", 0, ""); AddEnemyPatrolNode("servant_brute", "PathNodeArea_14", 0, ""); AddEnemyPatrolNode("servant_brute", "PathNodeArea_15", 0, ""); AddEnemyPatrolNode("servant_brute", "PathNodeArea_16", 0, ""); AddEnemyPatrolNode("servant_brute", "PathNodeArea_17", 0, ""); AddEnemyPatrolNode("servant_brute", "PathNodeArea_18", 0, ""); AddEnemyPatrolNode("servant_brute", "PathNodeArea_19", 0, ""); AddEnemyPatrolNode("servant_brute", "PathNodeArea_20", 0, ""); AddEnemyPatrolNode("servant_brute", "PathNodeArea_21", 0, ""); AddEnemyPatrolNode("servant_brute", "PathNodeArea_22", 0, ""); AddEnemyPatrolNode("servant_brute", "PathNodeArea_23", 0, ""); AddEnemyPatrolNode("servant_brute", "PathNodeArea_24", 0, ""); AddEnemyPatrolNode("servant_brute", "PathNodeArea_25", 0, ""); AddEnemyPatrolNode("servant_brute", "PathNodeArea_26", 0, ""); AddEnemyPatrolNode("servant_brute", "PathNodeArea_27", 0, ""); AddEnemyPatrolNode("servant_brute", "PathNodeArea_28", 0, ""); AddEnemyPatrolNode("servant_brute", "PathNodeArea_29", 0, ""); AddEnemyPatrolNode("servant_brute", "PathNodeArea_30", 0, ""); AddEnemyPatrolNode("servant_brute", "PathNodeArea_31", 0, ""); AddEnemyPatrolNode("servant_brute", "PathNodeArea_32", 0, ""); AddEnemyPatrolNode("servant_brute", "PathNodeArea_33", 0, ""); AddEnemyPatrolNode("servant_brute", "PathNodeArea_34", 0, ""); AddEnemyPatrolNode("servant_brute", "PathNodeArea_35", 0, ""); AddEnemyPatrolNode("servant_brute", "PathNodeArea_36", 0, ""); AddEnemyPatrolNode("servant_brute", "PathNodeArea_37", 0, ""); AddEnemyPatrolNode("servant_brute", "PathNodeArea_38", 0, ""); AddEnemyPatrolNode("servant_brute", "PathNodeArea_39", 0, ""); AddEnemyPatrolNode("servant_brute", "PathNodeArea_40", 0, ""); } void Despawnservant_brute(string &in asParent , string &in asChild , int alState) { SetEntityActive("servant_brute", false); } //Cell wall AddUseItemCallback("Hammer & Chipper", "cell_breakable_wall_1", "BreakWall", true); void BreakWall("Hammer & Chipper" , "cell_breakable_wall_1"); { SetSwingDoorLocked("cell_breakable_wall_1", false, true); PlaySoundAtEntity("", "unlock_door", "cell_breakable_wall_1", 0, false); SetEntityActive("cell_breakable_wall_1", false); } void OnLeave() { } RE: Wall script - flamez3 - 03-06-2012 Before you get snappy at me, make sure you have set everything up correctly. All callbacks must be defined, and not put outside either void OnStart, void OnEnter or void OnLeave. Use this: // Run when entering map void OnStart() { AddUseItemCallback("", "Prisonkey", "prisondoor", "UsedKeyOnDoor", true); AddEntityCollideCallback("Player", "PlayerCollide", "MonsterFunction", true, 1); AddUseItemCallback("Hammer & Chipper", "cell_breakable_wall_1", "BreakWall", true); } void UsedKeyOnDoor(string &in asItem, string &in asEntity) { SetSwingDoorLocked("prisondoor", false, true); PlaySoundAtEntity("", "unlock_door", "prisondoor", 0, false); RemoveItem("Prisonkey"); } //Prison brute void MonsterFunction(string &in asParent, string &in asChild, int alState) { SetEntityActive("servant_brute", true); AddEnemyPatrolNode("servant_brute", "PathNodeArea_1", 2, ""); AddEnemyPatrolNode("servant_brute", "PathNodeArea_2", 0, ""); AddEnemyPatrolNode("servant_brute", "PathNodeArea_3", 0, ""); AddEnemyPatrolNode("servant_brute", "PathNodeArea_4", 0, ""); AddEnemyPatrolNode("servant_brute", "PathNodeArea_5", 0, ""); AddEnemyPatrolNode("servant_brute", "PathNodeArea_6", 0, ""); AddEnemyPatrolNode("servant_brute", "PathNodeArea_7", 0, ""); AddEnemyPatrolNode("servant_brute", "PathNodeArea_8", 0, ""); AddEnemyPatrolNode("servant_brute", "PathNodeArea_9", 0, ""); AddEnemyPatrolNode("servant_brute", "PathNodeArea_10", 0, ""); AddEnemyPatrolNode("servant_brute", "PathNodeArea_11", 0, ""); AddEnemyPatrolNode("servant_brute", "PathNodeArea_12", 0, ""); AddEnemyPatrolNode("servant_brute", "PathNodeArea_13", 0, ""); AddEnemyPatrolNode("servant_brute", "PathNodeArea_14", 0, ""); AddEnemyPatrolNode("servant_brute", "PathNodeArea_15", 0, ""); AddEnemyPatrolNode("servant_brute", "PathNodeArea_16", 0, ""); AddEnemyPatrolNode("servant_brute", "PathNodeArea_17", 0, ""); AddEnemyPatrolNode("servant_brute", "PathNodeArea_18", 0, ""); AddEnemyPatrolNode("servant_brute", "PathNodeArea_19", 0, ""); AddEnemyPatrolNode("servant_brute", "PathNodeArea_20", 0, ""); AddEnemyPatrolNode("servant_brute", "PathNodeArea_21", 0, ""); AddEnemyPatrolNode("servant_brute", "PathNodeArea_22", 0, ""); AddEnemyPatrolNode("servant_brute", "PathNodeArea_23", 0, ""); AddEnemyPatrolNode("servant_brute", "PathNodeArea_24", 0, ""); AddEnemyPatrolNode("servant_brute", "PathNodeArea_25", 0, ""); AddEnemyPatrolNode("servant_brute", "PathNodeArea_26", 0, ""); AddEnemyPatrolNode("servant_brute", "PathNodeArea_27", 0, ""); AddEnemyPatrolNode("servant_brute", "PathNodeArea_28", 0, ""); AddEnemyPatrolNode("servant_brute", "PathNodeArea_29", 0, ""); AddEnemyPatrolNode("servant_brute", "PathNodeArea_30", 0, ""); AddEnemyPatrolNode("servant_brute", "PathNodeArea_31", 0, ""); AddEnemyPatrolNode("servant_brute", "PathNodeArea_32", 0, ""); AddEnemyPatrolNode("servant_brute", "PathNodeArea_33", 0, ""); AddEnemyPatrolNode("servant_brute", "PathNodeArea_34", 0, ""); AddEnemyPatrolNode("servant_brute", "PathNodeArea_35", 0, ""); AddEnemyPatrolNode("servant_brute", "PathNodeArea_36", 0, ""); AddEnemyPatrolNode("servant_brute", "PathNodeArea_37", 0, ""); AddEnemyPatrolNode("servant_brute", "PathNodeArea_38", 0, ""); AddEnemyPatrolNode("servant_brute", "PathNodeArea_39", 0, ""); AddEnemyPatrolNode("servant_brute", "PathNodeArea_40", 0, ""); } void Despawnservant_brute(string &in asParent , string &in asChild , int alState) { SetEntityActive("servant_brute", false); } void BreakWall("Hammer & Chipper" , "cell_breakable_wall_1"); { SetSwingDoorLocked("cell_breakable_wall_1", false, true); PlaySoundAtEntity("", "unlock_door", "cell_breakable_wall_1", 0, false); SetEntityActive("cell_breakable_wall_1", false); } void OnLeave() { } RE: Wall script - Saren - 03-06-2012 (03-06-2012, 02:38 PM)flamez3 Wrote: Before you get snappy at me, make sure you have set everything up correctly. All callbacks must be defined, and not put outside either void OnStart, void OnEnter or void OnLeave. Use this:Snappy? xD Who said anything about getting snappy.. lol, I think it's nice that you wonna help. Still don't work.. :/ main (68,1)ERR Unxpected token { It's the token under Breakwall RE: Wall script - flamez3 - 03-06-2012 Use this: // Run when entering map void OnStart() { AddUseItemCallback("", "Prisonkey", "prisondoor", "UsedKeyOnDoor", true); AddEntityCollideCallback("Player", "PlayerCollide", "MonsterFunction", true, 1); AddUseItemCallback("Hammer & Chipper", "cell_breakable_wall_1", "BreakWall", true); } void UsedKeyOnDoor(string &in asItem, string &in asEntity) { SetSwingDoorLocked("prisondoor", false, true); PlaySoundAtEntity("", "unlock_door", "prisondoor", 0, false); RemoveItem("Prisonkey"); } //Prison brute void MonsterFunction(string &in asParent, string &in asChild, int alState) { SetEntityActive("servant_brute", true); AddEnemyPatrolNode("servant_brute", "PathNodeArea_1", 2, ""); AddEnemyPatrolNode("servant_brute", "PathNodeArea_2", 0, ""); AddEnemyPatrolNode("servant_brute", "PathNodeArea_3", 0, ""); AddEnemyPatrolNode("servant_brute", "PathNodeArea_4", 0, ""); AddEnemyPatrolNode("servant_brute", "PathNodeArea_5", 0, ""); AddEnemyPatrolNode("servant_brute", "PathNodeArea_6", 0, ""); AddEnemyPatrolNode("servant_brute", "PathNodeArea_7", 0, ""); AddEnemyPatrolNode("servant_brute", "PathNodeArea_8", 0, ""); AddEnemyPatrolNode("servant_brute", "PathNodeArea_9", 0, ""); AddEnemyPatrolNode("servant_brute", "PathNodeArea_10", 0, ""); AddEnemyPatrolNode("servant_brute", "PathNodeArea_11", 0, ""); AddEnemyPatrolNode("servant_brute", "PathNodeArea_12", 0, ""); AddEnemyPatrolNode("servant_brute", "PathNodeArea_13", 0, ""); AddEnemyPatrolNode("servant_brute", "PathNodeArea_14", 0, ""); AddEnemyPatrolNode("servant_brute", "PathNodeArea_15", 0, ""); AddEnemyPatrolNode("servant_brute", "PathNodeArea_16", 0, ""); AddEnemyPatrolNode("servant_brute", "PathNodeArea_17", 0, ""); AddEnemyPatrolNode("servant_brute", "PathNodeArea_18", 0, ""); AddEnemyPatrolNode("servant_brute", "PathNodeArea_19", 0, ""); AddEnemyPatrolNode("servant_brute", "PathNodeArea_20", 0, ""); AddEnemyPatrolNode("servant_brute", "PathNodeArea_21", 0, ""); AddEnemyPatrolNode("servant_brute", "PathNodeArea_22", 0, ""); AddEnemyPatrolNode("servant_brute", "PathNodeArea_23", 0, ""); AddEnemyPatrolNode("servant_brute", "PathNodeArea_24", 0, ""); AddEnemyPatrolNode("servant_brute", "PathNodeArea_25", 0, ""); AddEnemyPatrolNode("servant_brute", "PathNodeArea_26", 0, ""); AddEnemyPatrolNode("servant_brute", "PathNodeArea_27", 0, ""); AddEnemyPatrolNode("servant_brute", "PathNodeArea_28", 0, ""); AddEnemyPatrolNode("servant_brute", "PathNodeArea_29", 0, ""); AddEnemyPatrolNode("servant_brute", "PathNodeArea_30", 0, ""); AddEnemyPatrolNode("servant_brute", "PathNodeArea_31", 0, ""); AddEnemyPatrolNode("servant_brute", "PathNodeArea_32", 0, ""); AddEnemyPatrolNode("servant_brute", "PathNodeArea_33", 0, ""); AddEnemyPatrolNode("servant_brute", "PathNodeArea_34", 0, ""); AddEnemyPatrolNode("servant_brute", "PathNodeArea_35", 0, ""); AddEnemyPatrolNode("servant_brute", "PathNodeArea_36", 0, ""); AddEnemyPatrolNode("servant_brute", "PathNodeArea_37", 0, ""); AddEnemyPatrolNode("servant_brute", "PathNodeArea_38", 0, ""); AddEnemyPatrolNode("servant_brute", "PathNodeArea_39", 0, ""); AddEnemyPatrolNode("servant_brute", "PathNodeArea_40", 0, ""); } void Despawnservant_brute(string &in asParent , string &in asChild , int alState) { SetEntityActive("servant_brute", false); } void BreakWall("Hammer & Chipper" , "cell_breakable_wall_1") { SetSwingDoorLocked("cell_breakable_wall_1", false, true); PlaySoundAtEntity("", "unlock_door", "cell_breakable_wall_1", 0, false); SetEntityActive("cell_breakable_wall_1", false); } |