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Help Please with Scripting - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: Help Please with Scripting (/thread-14380.html) Pages:
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Help Please with Scripting - abe.lloyd - 03-31-2012 Hello , i have recently purchased Amnesia and love it. I want to make a map but i have tried numurous times and i cant get the following scripts to work //////////////////////////// // Run when the map starts void OnStart() { AddUseItemCallback("OpenLockedDoor", "key_1", "level_celler_1", "UnlockLevelDoor", true); } //////////////////////////// // Run when entering map void OnEnter() { } //////////////////////////// // Run when leaving map void OnLeave() { } void UnlockLevelDoor(string &in item,string &in entity) { SetLevelDoorLocked(Entity, false); // RemoveItem(Item); } and <LANGUAGE> <CATEGORY Name="TutorialStory"> <Entry Name="Description">nothing yet</Entry> </CATEGORY> <CATEGORY Name="Inventory"> <Entry Name="ItemDesc_studyKey_1">key for unlocking celler</Entry> <Entry Name="ItemName_studyKey_1">Celler key</Entry> </CATEGORY> </LANGUAGE> I would like to have a basic tutorial that works for me or a skype helper. All the tutorials dont work for me and i have tried lots. Thank you abelloyd RE: Help Please with Scripting - SilentStriker - 03-31-2012 Help with scripting and mapping is supposed to be in the Development Support thread ![]() But have you named your key StudyKey_1 in both the name and the CustomSubItemName? write the script like this, Code: //////////////////////////// RE: Help Please with Scripting - abe.lloyd - 03-31-2012 Il check yeah i did RE: Help Please with Scripting - abe.lloyd - 03-31-2012 some reson the door still dosent work? RE: Help Please with Scripting - SilentStriker - 03-31-2012 hmm.. can you post the script you got now? RE: Help Please with Scripting - abe.lloyd - 03-31-2012 void OnEnter() { } //////////////////////////// // Run when leaving map void OnLeave() { } void UnlockLevelDoor(string &in asItem,string &in asEntity) { SetLevelDoorLocked(asEntity, false); RemoveItem(asItem); } soz heres the full thing //////////////////////////// // Run when the map starts void OnStart() { AddUseItemCallback("", "key_1", "level_celler_1", "UnlockLevelDoor", true); } //////////////////////////// // Run when entering map void OnEnter() { } //////////////////////////// // Run when leaving map void OnLeave() { } void UnlockLevelDoor(string &in asItem,string &in asEntity) { SetLevelDoorLocked(asEntity, false); RemoveItem(asItem); } RE: Help Please with Scripting - SilentStriker - 03-31-2012 Try renaming the key to StudyKey_1 in both the name and the CustomSubItemName and then change AddUseItemCallback("", "key_1", "level_celler_1", "UnlockLevelDoor", true); to AddUseItemCallback("", "StudyKey_1", "level_celler_1", "UnlockLevelDoor", true); RE: Help Please with Scripting - abe.lloyd - 03-31-2012 oh ok RE: Help Please with Scripting - flamez3 - 03-31-2012 Use this: //////////////////////////// // Run when the map starts void OnStart() { AddUseItemCallback("", "key_1", "level_celler_1", "UnlockLevelDoor", true); } void UnlockLevelDoor(string &in asItem,string &in asEntity) { SetLevelDoorLocked(asEntity, false); RemoveItem(asItem); } //////////////////////////// // Run when entering map void OnEnter() { } //////////////////////////// // Run when leaving map void OnLeave() { } When scripting make sure that void OnStart() functions stay within the void OnStart() brackets and so on. RE: Help Please with Scripting - SilentStriker - 03-31-2012 (03-31-2012, 04:36 PM)flamez3 Wrote: Use this:It's not really necessary from what I know since FG wrote all their code above all the On's |