Hit a wall with crafting two items together - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: Hit a wall with crafting two items together (/thread-14518.html) Pages:
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Hit a wall with crafting two items together - Pitfall - 04-06-2012 I am crafting two items together... No problem... But I need this to be done many times. Because of the way the script calls the item based on it's name in the editor, this poses a problem. Is there a work around? Or any one have some ideas? RE: Hit a wall with crafting two items together - Your Computer - 04-06-2012 (04-06-2012, 12:32 AM)Pitfall Wrote: Or any one have some ideas? Be more descriptive. RE: Hit a wall with crafting two items together - Pitfall - 04-06-2012 I don't know how to. I was planning on making it so players would have to use two common items to craft things like health kits. RE: Hit a wall with crafting two items together - Your Computer - 04-06-2012 Would using AddUseItemCallback in combination with StringContains--and perhaps local map variables--be an issue? RE: Hit a wall with crafting two items together - Pitfall - 04-06-2012 (04-06-2012, 01:09 AM)Your Computer Wrote: Would using AddUseItemCallback in combination with StringContains--and perhaps local map variables--be an issue?Example please. RE: Hit a wall with crafting two items together - Your Computer - 04-06-2012 PHP Code: void OnStart() RE: Hit a wall with crafting two items together - Pitfall - 04-06-2012 Still a bit of a problem. AddUseItemCallback(); per each item. Things like having many sanity potions (1 of the items used, the other being a container of blood) per map were the name would be potion_sanity_1, potion_sanity_2, etc. RE: Hit a wall with crafting two items together - Your Computer - 04-06-2012 (04-06-2012, 07:26 AM)Pitfall Wrote: Still a bit of a problem. AddUseItemCallback(); per each item. Things like having many sanity potions (1 of the items used, the other being a container of blood) per map were the name would be potion_sanity_1, potion_sanity_2, etc. You should be able to make use of a global.hps or inventory.hps instead of the map script. RE: Hit a wall with crafting two items together - Pitfall - 04-06-2012 (04-06-2012, 07:47 AM)Your Computer Wrote: You should be able to make use of a global.hps or inventory.hps instead of the map script.You are saying have a global script that contains: Code: AddUseItemCallback("Blahblah", "potion_sanity_1", "Blah", "RandomFunction"); RE: Hit a wall with crafting two items together - Your Computer - 04-06-2012 (04-06-2012, 08:01 AM)Pitfall Wrote: You are saying have a global script that contains: Yeah. |