Some quick questions. Please answer when you have finished the game - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Penumbra: Overture, Black Plague & Requiem (https://www.frictionalgames.com/forum/forum-5.html) +--- Forum: General Discussion (https://www.frictionalgames.com/forum/forum-20.html) +--- Thread: Some quick questions. Please answer when you have finished the game (/thread-1585.html) |
Some quick questions. Please answer when you have finished the game - Thomas - 02-11-2008 Below are some questions that we would like you to answer in order to make our upcoming games as good as possible: 1) What puzzles did you like the best? Why did you like them? 2) What puzzles where the hardest to solve? Why where they so hard and what kind of solutions did you try before finding the correct one? 3) How did you find the pacing in the game? Where there any particularly slow moments or some moments where too many things happened? 4) How did you like the variation of events and gameplay elements? Could there have been more diversity or should there be more focus on the gameplay? 5) How did you like the characters in the game? Was their voices fitting? Was the voice acting good? What character did you like best / worst? 6) How did you like the ending? Thats all folks! Thanks to all who participate! RE: Some quick questions - NeroAngelos - 02-12-2008 I'll use spoiler tags in case anyoen reading hasn't completed the game yet 1) What puzzles did you like the best? Why did you like them? Spoiler below!
2) What puzzles where the hardest to solve? Why where they so hard and what kind of solutions did you try before finding the correct one? Spoiler below!
3) How did you find the pacing in the game? Where there any particularly slow moments or some moments where too many things happened? The pace was good, a nice balance of fast and slow bits, no complaints 4) How did you like the variation of events and gameplay elements? Could there have been more diversity or should there be more focus on the gameplay? Spoiler below!
5) How did you like the characters in the game? Was their voices fitting? Was the voice acting good? What character did you like best / worst? Spoiler below!
6) How did you like the ending? Spoiler below!
Hope that helped..if not it at least helped me kill a few minutes..or 15 RE: Some quick questions. Please answer when you have finished the game - lowenz - 02-14-2008 Quote:1) What puzzles did you like the best? Why did you like them? Spoiler below!
Quote:2) What puzzles where the hardest to solve? Why where they so hard and what kind of solutions did you try before finding the correct one? Spoiler below!
Quote:3) How did you find the pacing in the game? Where there any particularly slow moments or some moments where too many things happened? Spoiler below!
Quote:4) How did you like the variation of events and gameplay elements? Could there have been more diversity or should there be more focus on the gameplay? Spoiler below!
Quote:5) How did you like the characters in the game? Was their voices fitting? Was the voice acting good? What character did you like best / worst? Spoiler below!
Quote:6) How did you like the ending? Spoiler below!
RE: Some quick questions. Please answer when you have finished the game - Betruger - 02-14-2008 Thomas Wrote:1) What puzzles did you like the best? Why did you like them? I really liked the puzzle with emergency waistband and that chemical lowering heartrate, when you needed to cause an emergency for the cryo doors in the infirmary to open. Really neat idea. I also liked Clarence's comments on that one. I also like the mental realm a lot, but not really because of the puzzles, but the overall atmosphere. It was wicked! Thomas Wrote:2) What puzzles where the hardest to solve? Why where they so hard and what kind of solutions did you try before finding the correct one? Spoiler below!
Thomas Wrote:3) How did you find the pacing in the game? Where there any particularly slow moments or some moments where too many things happened? The pace was just right. Thomas Wrote:4) How did you like the variation of events and gameplay elements? Could there have been more diversity or should there be more focus on the gameplay? The events were superb. Adventure game should be a good mix of gameplay and storytelling, the second being more improtant to me. You managed to mix those just about right. Some gameplay puzzles were quite tedious though (like those crates you had to move in the sewers to make a bridge for yourself. Trivial puzzle with obvious goal with a lot of tedious walking and moving stuff around) Thomas Wrote:5) How did you like the characters in the game? Was their voices fitting? Was the voice acting good? What character did you like best / worst? Spoiler below!
Thomas Wrote:6) How did you like the ending? Spoiler below!
I hope you'll continue to make fascinating adventure games like this one! RE: Some quick questions. Please answer when you have finished the game - Janakev - 02-14-2008 Thomas Wrote:1) What puzzles did you like the best? Why did you like them? Spoiler below!
Quote:2) What puzzles where the hardest to solve? Why where they so hard and what kind of solutions did you try before finding the correct one? Spoiler below!
Quote:3) How did you find the pacing in the game? Where there any particularly slow moments or some moments where too many things happened? Spoiler below!
Quote:4) How did you like the variation of events and gameplay elements? Could there have been more diversity or should there be more focus on the gameplay? Spoiler below!
Quote:5) How did you like the characters in the game? Was their voices fitting? Was the voice acting good? What character did you like best / worst? Spoiler below!
Quote:6) How did you like the ending? Spoiler below!
RE: Some quick questions. Please answer when you have finished the game - Thomas - 02-14-2008 Janakev: To clear things up, Tom wrote the story, not me (Thomas) RE: Some quick questions. Please answer when you have finished the game - Janakev - 02-14-2008 Thomas Wrote:Janakev: Oh my apologies. I forgot we have two Thomas' here. RE: Some quick questions. Please answer when you have finished the game - lowenz - 02-14-2008 Janakev Wrote:Yes.....this is a bit strange RE: Some quick questions. Please answer when you have finished the game - eliasfrost - 02-14-2008 1) I liked the computer puzzle the most. It was the one that appealed the most to me. 2) Spoiler below!
3) No, not what i can remember. 4) It fellt like Overture, run around in the same corridor with a couple of doors and solve puzzle. Not the most attractive changes but i liked the events more than overture, they fellt so...Wierd. 5) The character i liked the most was Clarence. With his "crazy professor" voice, *haha. Even though it sounded almost to humoristic at some places. The worst character was... Eh.. I don't know- 6) Meh.. RE: Some quick questions. Please answer when you have finished the game - WindexGlow - 02-15-2008 1) What puzzles did you like the best? Why did you like them? I enjoyed the puzzles where you have to think; with a small pressure to get it one fast (or scare factor) involved. The most rememoriable was getting the computer-parts made. Hearing that guy bang on that door..priceless. The last puzzles in the game were definetely refreshing, however they became tedious after the 20th time of failing it. I disliked the 'boss' battles. They were more of a "run as fast as you can and hope you're lucky" style, which isn't very fun. The idea behind the rock worm and Lady were great, but badly prepared. Overall: The puzzles where you're under pressure were fun, but not the pressure that gives you headaches. 2) What puzzles where the hardest to solve? Why where they so hard and what kind of solutions did you try before finding the correct one? The Play-Pen-For-Dogs part. It would never occur to me that zombies can break down doors, yet a weird-dog thing (that can kill a good 10 dogs) is unable to move a relitively light-weight box around. Having him scared of the flashlight would have been great. What scared me more was I thought he was real, and not a game scripted event. I was too scared of turning my back and seeing some awful creature about to jump at me! I tried placing flares in front of them, using my flashlight, crouching, running as fast as I can, ect. Thank god for these forums! 3) How did you find the pacing in the game? Where there any particularly slow moments or some moments where too many things happened? After I found Howard, I kind of lost interest in the game. Maybe it's just I had other things to do, or it seemed like the game was coming to a close but I wasn't into it as much as I had before I knew howard's fate. So, the second half of the game seemed a bit slow, and very confusing. I somehow managed to not see one map for 30 minutes, constantly running around in circles. Even than, I entered the wrong places and had to keep searching for other rooms until the pieces started matching up. 4) How did you like the variation of events and gameplay elements? Could there have been more diversity or should there be more focus on the gameplay? My favorite part, by far would be the Scripted Events. Clarence's events really added to the game, but I wish there had been more of them. Having him make sounds in my head would have been pure awesome, such as in the dog kennel part; 'hearing' a dog come 'running' at you, but turn out to be nothing would be frightening. Gameplay; it was kind of annoying. Instead of killing all my enemies like I did in overture, I just ran from them. They could never keep up! Also, the maze-light sctructure really gets to my nerves, Don't Use It In Your Next Game Please!!!! I wish there had been more than 1 global puzzle for each area though, and more dangers in the sub-rooms. Levels seemed to be desigened like this: Main Level: Enemies patrol here, only puzzle requires completing all the minor-room puzzles Minor Rooms: No enemies, small puzzles work together to give you a piece of the Main Level. Rarely if ever do Minor Rooms effect each other. 5) How did you like the characters in the game? Was their voices fitting? Was the voice acting good? What character did you like best / worst? The characters paled compared to Cheery Ol` Red. You can become fond to Clarence, but he doesn't keep the story going. the Girl (forgot her name) seems to be the new "Red" but I kept forgetting about her and her 'jokes'. Not to be an ass, but when I killed her I actually thought "Oh good, no more of her now". I wish there had been more notes like in Overture. This area of the game seemed rushed, there weren't even 10 notes! 6) How did you like the ending? 50/50 I knew it was going to end in a basic sense of how it did; some ancient force fighting back at humans for trying to control it; but I didn't think the player would actually tell people to kill it. It was really confusing though. The puzzles before it (and it's annoying voice) kind of lets the pressure wear off. I was kinda hoping after the "Kill them. Kill them all" part, you would play as another player with a gun for a few minutes.. Thomas; if you'd like I can make a better more descriptive post. EDIT: Shame on you frictional games. SHAME ON YOU. You actually killed off Red! How could you? I would have loved and cherished the moment when "Dear friend, it is I!" blasted from the ceiling speakers! |