Amnesia Tool 1.4 Release: (Unofficial) Tool for modders - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Resources (https://www.frictionalgames.com/forum/forum-42.html) +---- Thread: Amnesia Tool 1.4 Release: (Unofficial) Tool for modders (/thread-23693.html) Pages:
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Amnesia Tool 1.4 Release: (Unofficial) Tool for modders - Daemian - 10-26-2013 Updated: 23/12/13 Spoiler below!
Hello, this is a small app to help modders locate missing files from their projects. It makes a full working playable mod you can send to someone or upload it somewhere remaining functional without errors from missing files like textures, models and others. Larger At first you get a little lost, but after you play with it a bit and test stuff you realize what it can do. Some problems it can fix: Spoiler below!
How it works Spoiler below!
Error Notifications Spoiler below!
The Deploy menu Spoiler below!
.msh Info Spoiler below!
I already made my levels without deleting first the .msh files Spoiler below!
What it can't do Spoiler below!
Download 23/12/2013 http://www.mediafire.com/download/lkqmcddq9fbwhk6/AmnTool1.4.zip For the first time you use it, I recommend to work on a temporal folder with a copy of your maps. I accept ideas and code to implement stuff, lang is vb. My skype is: amnlemoore RE: AmnTool 1.0 Release: Tool for modders - Acies - 10-26-2013 Good job! Might come to use this at a later stage - keeping track of files can become confusing in a large mod... I might have forgotten to copy a few RE: AmnTool 1.0 Release: Tool for modders - plutomaniac - 10-26-2013 I'll definitely keep an eye on this. RE: AmnTool 1.0 Release: Tool for modders - Paddy™ - 10-26-2013 I just started dipping my toe into custom story design and this tool will make my life so much easier, amazing work, and amazing initiative! RE: AmnTool 1.0 Release: Tool for modders - DnALANGE - 10-26-2013 I am teh bugtester here No credits for me :S. Joking!! This tool is CRAZY! it works perfect yesterday we fixed some small things { amn but we discussed some } This guy has made an AMAZING tool! Good work Amn!! RE: AmnTool 1.0 Release: Tool for modders - plutomaniac - 10-26-2013 Yes it will definitely make those huge debug logs smaller while developing a custom story/full conversion. RE: AmnTool 1.0 Release: Tool for modders - Daemian - 10-26-2013 Great. Here are some results in case someone is curious: 1. I put this material in my mod engineroom_atlas_01.mat 2. I ran the tool. option .mat check: missing files, fix path. Image: results Above, the original file, below the results. It found the textures the file needed and changed the paths to your mod. And here is another example how it changes paths: 1. I created a map with different objects from random folders. 2. I put my map (.map) in my mod and ran the tool option: .map check: fix missing files, paths. Image: Map Result (Inside the map) You can see at the right how it changed the paths to my mod and copied the files. A correct path to your files is useful when browsing for files in the editors, it takes you directly to the file instead of starting at /redist. And also avoids the game having to search for the file through all your stuff. RE: AmnTool 1.0 Release: Tool for modders - 7heDubz - 10-26-2013 love you. RE: AmnTool 1.0 Release: Tool for modders - RaideX - 11-26-2013 i'm having a question for this tool. Can the tool somehow detect entities that are played from the script file and copy them over to the mod folder? Maybe i'm just missing the option to do so somewhere but if not that would be a good addition in my opinion. RE: AmnTool 1.0 Release: Tool for modders - Daemian - 12-03-2013 Yeap, it is. I'm adding it in a sec. edit: Ready and tested. Download updated. |