[ART] Custom Wall Textures - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: [ART] Custom Wall Textures (/thread-25520.html) Pages:
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Custom Wall Textures - AGP - 06-21-2014 I was curious to know if there is a way to go about re-texturing walls for pre-existing wall entities. I've already created walls using only a plane and changing the texture that way, but this is for wall pieces that have doorways and windows. RE: Custom Wall Textures - Mudbill - 06-21-2014 It's very possible, but could be tricky. Perhaps the biggest challenge is to make them tileable so they transition well to the next piece. Have you tried opening the texture file and edit it? Perhaps that's a good place to start. Otherwise you can also import the model itself and retexture the whole thing to your own file. RE: Custom Wall Textures - AGP - 06-21-2014 (06-21-2014, 04:20 AM)Mudbill Wrote: It's very possible, but could be tricky. Perhaps the biggest challenge is to make them tileable so they transition well to the next piece. I've not tried opening the texture file. How would one go about getting there? Is it a similar procedure to creating a texture for a plane? RE: Custom Wall Textures - Mudbill - 06-21-2014 Well, the textures are of .dds format, so you'll need something to process it. Paint.NET has a built in functionality for this, and Gimp and Photoshop have plugins to allow it. Other than that it's just to draw to your heart's desires. RE: Custom Wall Textures - AGP - 06-21-2014 Great! Thanks for the help! I have Gimp so I'll be getting the plug-in for that. RE: Custom Wall Textures - DnALANGE - 06-21-2014 Tricky to do indeed! If i may suggest something what i really prefer! make a lot of custom wall textures and use them with PLANES. That is how i did almost the entire mod Premonition. It looks amazing and could be very handy. Easely stretchable and you can have your own textures whereever you want. IF you want to have new textures you can get them for free at : http://www.cgtextures.com/ - Or from any custom story\mod. lkke Premonition \ White Night \ AMnesia Hill for example. RE: Custom Wall Textures - Romulator - 06-21-2014 Just don't model too much with planes. They can be quite a handful on performance. RE: Custom Wall Textures - DnALANGE - 06-21-2014 Hmm.. if the quality is 512x512 it should be okay.. I had some textures 2048x2048 and didnt see any real issues Rom.. Overall Premonition has higher quality textures and overall framerate is very good. Maps are also quite big.. Not sure about what quality will lagg or make poor performance.. RE: Custom Wall Textures - Daemian - 06-21-2014 (06-21-2014, 03:42 AM)AGP Wrote: but this is for wall pieces that have doorways and windows.Then you better use castlebase stuff (windows, frames) and replace the texture castlebase_wall.dds quick example with a random texture (00_rainy_hall.map) Make sure your mod reads your file first and it'll be fine. Also you may want to replace these too: castlebase_wall_extension.dds castlebase_wall_square_bricks.dds Make copies of your texture and change the name. All others solutions are great, but this other option it's good if you want to use pillars, windows and such. RE: Custom Wall Textures - AGP - 06-22-2014 (06-21-2014, 11:14 PM)Amn Wrote:(06-21-2014, 03:42 AM)AGP Wrote: but this is for wall pieces that have doorways and windows.Then you better use castlebase stuff (windows, frames) and replace the texture castlebase_wall.dds Yes, this is exactly what I'm looking to do, along with utilizing planes to create walls. I did open the .dds in Gimp but I wasn't entirely sure how to go about changing the textures without it looking sketchy (for lack of a better word). |