Black Plaque - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Technical Support (https://www.frictionalgames.com/forum/forum-57.html) +--- Forum: Technical Support - Penumbra Series (https://www.frictionalgames.com/forum/forum-22.html) +--- Thread: Black Plaque (/thread-2575.html) |
Black Plaque - rex6 - 02-12-2009 Hej. 1). I have downloaded Black Plaque through "Direct2Drive". Through them I also downloaded and installed the 1.0.1. patch. But nevertheless I still have lots of graphic problems (glitches and objekts which disappears). 2). when I start the game I get a "r6034" error. I have updated my graphicdriver. My computer is an Acer Travelmate 5520G: AMD Athlon 64*2 Dual-Core TK-57 Ati Mobility Radeon HD2400XT 3GB memory. It is the full version of Black Plaque :redface: RE: Black Plaque - eliasfrost - 02-12-2009 http://support.frictionalgames.com/entry/29/ It seems your card isn't listed. EDIT: Oh, that list was for Overture, my bad. RE: Black Plaque - rex6 - 02-12-2009 I have no problems with Overture, only with Black Plaque. I don't know if it helps, but here is my helplog: -------- THE HPL ENGINE LOG ------------ Creating Engine Modules -------------------------------------------------------- Creating graphics module Creating system module Creating resource module Creating input module Creating sound module Creating physics module Creating ai module Creating gui module Creating haptic module Creating scene module -------------------------------------------------------- Initializing Resources Module -------------------------------------------------------- Creating resource managers Misc Creation -------------------------------------------------------- Initializing Graphics Module -------------------------------------------------------- Init low level graphics Setting video mode: 1024 x 768 - 32 bpp Init Glee...OK Setting up OpenGL Max texture image units: 16 Max texture coord units: 16 Two sided stencil: 1 Vertex Buffer Object: 1 Anisotropic filtering: 1 Max Anisotropic degree: 16 Multisampling: 1 Vertex Program: 1 Fragment Program: 1 NV Register Combiners: 0 NV Register Combiners Stages: 11 ATI Fragment Shader: 1 Creating graphic systems Creating Renderer2D Renderer2D created Creating Renderer3D Load Renderer3D gpu programs: Extrude Diffuse Fog Creating fog textures: Solid Additive Alpha init sky box Renderer3D created Creating screen buffers size 1024.000000 : 768.000000 Creating programs CG ERROR : The compile returned an error. ----------------------------------- core/programs/PostEffect_Motion_fp.cg(32) : error C5013: profile does not support "for" statements and "for" could not be unrolled. ----------------------------------- Error loading: 'core/programs/PostEffect_Motion_fp.cg'! ERROR: Couldn't create program 'PostEffect_Motion_fp.cg' Dynamic loops in motion blur fp not supported, loading static instead. RendererPostEffects created Adding engine materials -------------------------------------------------------- Initializing Sound Module -------------------------------------------------------- Initializing OpenAL. Trying to open software device... Success! Device name: Generic Software Number of mono sources: 32 -------------------------------------------------------- Initializing Game Module -------------------------------------------------------- Adding engine updates Initializing script functions -------------------------------------------------------- User Initialization -------------------------------------------------------- Trying to load vertex program! Success! -------------------------------------------------------- Game Running -------------------------------------------------------- -------------------------------------------------------- Statistics -------------------------------------------------------- Medium framerate: 58.674793 -------------------------------------------------------- User Exit -------------------------------------------------------- Saving to config Saving keys Saving to config Saving keys Reset maphandler Exit Player Exit Button Handler Exit Map Handler Exit Game Message Handler Exit Radio Handler Exit Inventory Exit Fade Handler Exit Save Handler Exit Trigger Handler Exit Attack Handler Exit Notebook Exit Numerical panel Exit Intro story Exit Death menu Exit Graphics helper Exit Main menu Exit Player hands Exit Music handler Exit Map Load Text Exit PreMenu Exit Credits Exit Ending Exit Demo end text Exit Gui Handler Exit Sound Environment Handler Exit Shooter Saving config Exit Effect Handler Exit Game -------------------------------------------------------- Exiting Gui Module -------------------------------------------------------- -------------------------------------------------------- Exiting Scene Module -------------------------------------------------------- -------------------------------------------------------- Exiting Input Module -------------------------------------------------------- -------------------------------------------------------- Exiting Sound Module -------------------------------------------------------- -------------------------------------------------------- Exiting Graphics Module -------------------------------------------------------- -------------------------------------------------------- Exiting Resources Module -------------------------------------------------------- Done with tilesets Done with fonts Done with scripts Done with particles Done with sounds Done with meshes Done with materials Done with Gpu programs Done with images Destroyed all textures Done with sound entities Done with animations All resources deleted -------------------------------------------------------- Exiting Physics Module -------------------------------------------------------- -------------------------------------------------------- Exiting System Module -------------------------------------------------------- -------------------------------------------------------- Deleting game setup provided by user - Deleting lowlevel stuff. Physics Sound Input Resources System Graphics Haptic HPL Exit was successful! Saving last config Deleting ATI shader to 0 Deleting ATI shader to 0 Deleting ATI shader to 0 Deleting ATI shader to 0 RE: Black Plaque - Thomas - 02-12-2009 According to the log it seems like the patch was not applied correctly. Perhaps try redownloading the game? RE: Black Plaque - rex6 - 02-13-2009 (02-12-2009, 04:32 PM)Thomas Wrote: According to the log it seems like the patch was not applied correctly. Perhaps try redownloading the game? Hej Thomas. That didn't help until I replaced the old exefil with the new. Now I can start the game without glitches, but I still have a lot of graphicerrors: huges spikes, and floor and ceilings missing (not everywhere!) The game starts up perfect in the first room without errors, but from thereon: RE: Black Plaque - Thomas - 02-13-2009 What do you mean by replacing the exe? If you are using the Direct2Drive version then you must use everything as they intended else you are bound to have major problems. Try unintalling the game and downloading it again from d2d and see if that fixes it. RE: Black Plaque - rex6 - 02-13-2009 (02-13-2009, 08:28 AM)Thomas Wrote: What do you mean by replacing the exe? If you are using the Direct2Drive version then you must use everything as they intended else you are bound to have major problems. I have uninstalled the game, I have redownloaded and reinstalled the game and now I am back to start with the same problems (glitching and so on). The old exefil is here: C:\Program Files\Paradox Interactive\Penumbra Black Plague\redist And the new exefil is here: C:\Program Files\Paradox Interactive\Penumbra Black Plague. I feel no difference playing the game with or without the patch. If I want to use the new exe, I have to replace the old with the new exe. If I just klick on the new without replacing it, I get a message saying that there is no SDL.dll found. RE: Black Plaque - jens - 02-13-2009 The D2D patch seems to be incorrect, all the files should end up in "Penumbra Black Plague\redist" and not in "\Penumbra Black Plague\". If you have the penumbra.exe in Penumbra Black Plague then chances are all the other important files from the updated ended up there as well. I suggest you report the error to D2D so that they can look into it and correct the patch. RE: Black Plaque - rex6 - 02-13-2009 (02-13-2009, 11:07 AM)jens Wrote: The D2D patch seems to be incorrect, all the files should end up in "Penumbra Black Plague\redist" and not in "\Penumbra Black Plague\". If you have the penumbra.exe in Penumbra Black Plague then chances are all the other important files from the updated ended up there as well. I suggest you report the error to D2D so that they can look into it and correct the patch. Hej Jens. I will report it to D2D. I will recur to this thread when there is news.: RE: Black Plaque - jens - 02-13-2009 While waiting, you could probably move all the files manually and get it correct. I think you have folders like maps\ and core\ in "\Penumbra Black Plague\", move the contents of them to the corresponding folder in the redist folder and maybe it will work correctly. |