change Player sound in a map? - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: change Player sound in a map? (/thread-26728.html) Pages:
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change Player sound in a map? - Amnesiaplayer - 10-12-2014 if you jump in amnesia, you will hear a boy (jump) Can i change all that settings for ONE map? I want a Girl voice for that map only...Is that possible? RE: change Player sound in a map? - Romulator - 10-13-2014 Not really. While it is fairly simple to change the voicing for the whole game, it is a little more involved in doing so for one particular map. You would have to do the checks, that is, determining the speed of the player in the Y direction, and if it occurs, play the sound of the female jump. It can be done in script, but I cannot help too much there in terms of what exactly needs to occur. RE: change Player sound in a map? - Kreekakon - 10-13-2014 (10-13-2014, 06:15 AM)Romulator Wrote: Not really. While it is fairly simple to change the voicing for the whole game, it is a little more involved in doing so for one particular map. You would have to do the checks, that is, determining the speed of the player in the Y direction, and if it occurs, play the sound of the female jump. It can be done in script, but I cannot help too much there in terms of what exactly needs to occur. This actually would not work out too well since what you would get is overlapped boy/girl fusion dance voices that both play at the same time. RE: change Player sound in a map? - MrBehemoth - 10-13-2014 You could do it in an FC by silencing the hardcoded sounds and scripting it in every map. RE: change Player sound in a map? - Romulator - 10-13-2014 (10-13-2014, 06:43 AM)Kreekakon Wrote:(10-13-2014, 06:15 AM)Romulator Wrote: Not really. While it is fairly simple to change the voicing for the whole game, it is a little more involved in doing so for one particular map. You would have to do the checks, that is, determining the speed of the player in the Y direction, and if it occurs, play the sound of the female jump. It can be done in script, but I cannot help too much there in terms of what exactly needs to occur. Are priorities defined in the player's cfg with the sounds? If so, then you can toy with that Else, then yep. Would come out pretty much like garbage RE: change Player sound in a map? - Amnesiaplayer - 10-13-2014 Ohh Bad news.... Because I want to make a sort of Flashback, where you are a girl... (the wife of the player) so with the voice sounds like jumping and others, it would be more realistic... RE: change Player sound in a map? - Kreekakon - 10-13-2014 Another non-perfect but easy answer would be to rig the level so that the player cannot, and also does not need to jump. RE: change Player sound in a map? - Amnesiaplayer - 10-13-2014 yes i was thinking about that to! the player can't jump... but then i need something... to prove that it is a girl.. so players understand easier... like a recording :S RE: change Player sound in a map? - Kreekakon - 10-13-2014 (10-13-2014, 10:07 AM)Amnesiaplayer Wrote: yes i was thinking about that to! Use a note that addresses her, make her talk to herself, or have the previous scene make clear that you are now entering flashback mode with the wife. RE: change Player sound in a map? - Mudbill - 10-13-2014 You can always play sounds as if they're coming from the girl's perspective. Depending on what's happening, you can play dialogue coming from the player (as the girl), perhaps thoughts through voice acting or just sound effects like moans, grunts, oomphs and hnngs if actions make sense of it. If you need voice actors, you won't need to go far They might ambush the thread at any time... PS: If possible, don't forget to disable jump, crouch, and possibly even the lantern (concerning the hand model). |