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i need some help/ explaination - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: i need some help/ explaination (/thread-28348.html) |
i need some help/ explaination - Headless - 12-24-2014 Can someone help me with this code Can anyone help me plz. dont know why its wrong:/ Can you guys also explain to me why its wrong? thx guys. Btw i get error (14,1) : ERR : Uncexpected token'{' But its hould be there right? ----------------------------------------------------------------------------------------------------- void OnStart() { AddUseItemCallback("", "SoundDoor", "DoorSlam", "DOORopenSOUND", true); AddUseItemCallback("", "Key", "Door", "UseKeyOnDoor", true); } void UseKeyOnDoor(string &in asItem, string &in asEntity) { SetSwingDoorLocked(asEntity, false, true); RemoveItem(asItem); } void DOORopenSOUND(string& asName, string& asSound); { SetLevelDoorLockedSound(string& asName, string& asSound, true); } RE: i need some help/ explaination - Kurton - 12-24-2014 Take the semicolon off the end of your DOORopenSOUND syntax. Also this should be in Support RE: i need some help/ explaination - Headless - 12-24-2014 Like this??? void OnStart() { AddUseItemCallback("", "SoundDoor", "DoorSlam", "DOORopenSOUND", true); AddUseItemCallback("", "Key", "Door", "UseKeyOnDoor", true); } void UseKeyOnDoor(string &in asItem, string &in asEntity) { SetSwingDoorLocked(asEntity, false, true); RemoveItem(asItem); } void DOORopenSOUND { SetLevelDoorLockedSound(string& asName, string& asSound) } bc now i get a error (14,1) : ERR : Exprected '(' RE: i need some help/ explaination - PutraenusAlivius - 12-24-2014 PHP Code: void DOORopenSOUND Two problems here. First is at the void DOORopenSOUND. There should have been the callback syntax. Because the function used was AddUseItemCallback, use (string &in asItem, string &in asEntity) as it's callback. Second is at the SetLevelDoorLockedSound function. You need to fill the parameters in. Like what asName is, what asSound is, etc. You're also missing a semicolon. And that's it. OR! Ignore everything I said above and just copy-paste the script below. Spoiler below!
RE: i need some help/ explaination - Headless - 12-24-2014 okay thx i will try it out Oh i screwed up kinda, sorry. What i wanted is when you try to open this door. Another door slammed open. Dont know how to code this so lookin at engine scripts but didnt read it properly thanks anyways. i will keep searching how to do it RE: i need some help/ explaination - PutraenusAlivius - 12-24-2014 (12-24-2014, 12:43 PM)Headless Wrote: Oh i screwed up kinda, sorry. Oh, like uh.. You have two doors, both locked. On the left is Door A and on the right is Door B. If you interact with Door B, nothing happens. But if you try to pull or push Door A, Door B will slam open, is that what you mean? If it is, then I could probably do it. RE: i need some help/ explaination - Headless - 12-24-2014 void OnStart() { AddUseItemCallback("Player", "DoorLocked", "DoorOpenSlamming", "DOORopen", true); AddUseItemCallback("", "DoorLocked", "SlammingSound", "DOORopenSOUND", true); AddUseItemCallback("", "Key", "Door", "UseKeyOnDoor", true); } void UseKeyOnDoor(string &in asItem, string &in asEntity) { SetSwingDoorLocked(asEntity, false, true); RemoveItem(asItem); } void DOORopen(string &in asParent, string &in asChild, int alState) { SetSwingDoorClosed("DoorOpenSlamming", false, false); SetSwingDoorDisableAutoClose("DoorOpenSlamming", true); PlaySoundAtEntity("SlammingSound", "joint_door_move_special.snt", "DoorOpenSlamming", false); Addtimer("", 2, "TimerStopSound"); AddTimer("DoorOpenSlamming", 0, "TimerMoveDoor"); } void TimerMoveDoor(string &in asTimer) { if(GetLocalVarInt("VarDoor") == 10) return; AddLocalVarInt("VarDoor", 1); AddTimer(asTimer, 0.03, "TimerMoveDoor"); AddPropForce(asTimer, -70, 0, 0, "world"); } void TimerStopSound(string &in asTimer) { StopSound("SlammingSound", 0.4); } I think im closer but im lost again Yes exactly that! DoorOpenSlamming>DoorB ..........................................Doorlocked>DoorA ----------------------------------------------------------------------------00000-- 0 0 0 ---------------------------------------------------------------------------00000-- .................................................................................................Door:Where you enter the room RE: i need some help/ explaination - PutraenusAlivius - 12-24-2014 Spoiler below!
That's my take on this. Untested. If something doesn't fit what you want, go ahead and give me a PM. RE: i need some help/ explaination - Headless - 12-24-2014 Thanks Im gonna test it right away changed my door names to Door_A and Door_B Sound to Slam right? ANd i get error 14.1 void OnStart() { AddUseItemCallback("Player", "DoorLocked", "DoorOpenSlamming", "DOORopen", true); AddUseItemCallback("", "DoorLocked", "SlammingSound", "DOORopenSOUND", true); AddUseItemCallback("", "Key", "Door", "UseKeyOnDoor", true); } void UseKeyOnDoor(string &in asItem, string &in asEntity) { SetSwingDoorLocked(asEntity, false, true); RemoveItem(asItem); } { //here SetLocalVarInt("DoorVar", 0); SetSwingDoorLocked("Door_A", true, true); SetSwingDoorLocked("Door_B", true, true); SetEntityPlayerInteractCallback("Door_A", "Slam_Door_B", false); } void Slam_Door_B(string &in asEntity) { AddLocalVarInt("DoorVar", 1); DoorCheck(); } void DoorCheck() { if(GetLocalVarInt("DoorVar") == 10) //Indicates you have to interact with it ten(10) times { AddTimer("Slam", 2.75f, "Slam"); } } void Slam(string &in asTimer) { SetSwingDoorLocked("Door_B", false, false); AddPropForce("Door_B", -1, 0, 0, "World"); //Change the Z or X argument (X is the first zero, Z is the last zero) to fit your door's alignment } Maybe i think i didnt put it in right but not sure how to do it Sorry im kinda new to scripting and mostly use tutorials and trail and error. RE: i need some help/ explaination - PutraenusAlivius - 12-24-2014 PHP Code: void OnStart() Corrected. Here's a lesson. Spoiler below!
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