Black Plague crashes after intro cutscene - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Technical Support (https://www.frictionalgames.com/forum/forum-57.html) +--- Forum: Technical Support - Penumbra Series (https://www.frictionalgames.com/forum/forum-22.html) +--- Thread: Black Plague crashes after intro cutscene (/thread-3550.html) Pages:
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Black Plague crashes after intro cutscene - SeanLP - 07-08-2010 As said in the title. I get one of those 'black box' errors I own the Steam version RE: Black Plague crashes after intro cutscene - Thomas - 07-08-2010 Try updating your graphic card drivers. Also make sure your card is supported: http://support.frictionalgames.com/entry/29/ Also locate the hpl.log in "My Documents/Penumbra/Black PLague/" and post it here. RE: Black Plague crashes after intro cutscene - SeanLP - 07-08-2010 Heres the HL log: -------- THE HPL ENGINE LOG ------------ Creating Engine Modules -------------------------------------------------------- Creating graphics module Creating system module Creating resource module Creating input module Creating sound module Creating physics module Creating ai module Creating gui module Creating haptic module Creating scene module -------------------------------------------------------- Initializing Resources Module -------------------------------------------------------- Creating resource managers Misc Creation -------------------------------------------------------- Initializing Graphics Module -------------------------------------------------------- Init low level graphics Setting video mode: 1680 x 1050 - 32 bpp Init Glee...OK Setting up OpenGL Max texture image units: 16 Max texture coord units: 16 Two sided stencil: 1 Vertex Buffer Object: 1 Anisotropic filtering: 1 Max Anisotropic degree: 16 Multisampling: 1 Vertex Program: 1 Fragment Program: 1 NV Register Combiners: 0 NV Register Combiners Stages: 11 ATI Fragment Shader: 1 Creating graphic systems Creating Renderer2D Renderer2D created Creating Renderer3D Load Renderer3D gpu programs: Extrude Diffuse Vertex Diffuse Fragment Fog Creating fog textures: Solid Additive Alpha init sky box Renderer3D created Creating screen buffers size 1680.000000 : 1050.000000 Creating programs CG ERROR : The compile returned an error. ----------------------------------- core/programs/PostEffect_Motion_fp.cg(32) : error C5013: profile does not support "for" statements and "for" could not be unrolled. ----------------------------------- CG: Error loading: 'core/programs/PostEffect_Motion_fp.cg'! ERROR: Couldn't create program 'PostEffect_Motion_fp.cg' Dynamic loops in motion blur fp not supported, loading static instead. RendererPostEffects created Adding engine materials -------------------------------------------------------- Initializing Sound Module -------------------------------------------------------- Initializing OpenAL. Trying to open software device... Success! Device name: Generic Software Number of mono sources: 32 -------------------------------------------------------- Initializing Game Module -------------------------------------------------------- Adding engine updates Initializing script functions -------------------------------------------------------- User Initialization -------------------------------------------------------- Initializing Penumbra: Black Plague Version $Rev: 2595 $ Date $Date: 2008-05-03 15:09:49 +0200 (lö, 03 maj 2008) $ Checking Supported Profiles Profile CG_PROFILE_ARBVP1 is supported Profile CG_PROFILE_ARBFP1 is supported Profile CG_PROFILE_GLSLV is supported Profile CG_PROFILE_GLSLF is supported Profile CG_PROFILE_GLSLC is supported Trying to load vertex program! Success! All set up done, starting game! -------------------------------------------------------- Game Running -------------------------------------------------------- ERROR: World 'level00_01_boat_cabin.dae' doesn't exist ERROR: Couldn't load map 'level00_01_boat_cabin.dae' I have an ATI HD4870 card RE: Black Plague crashes after intro cutscene - jgodfrey - 07-09-2010 (07-08-2010, 08:39 PM)SeanLP Wrote: ERROR: World 'level00_01_boat_cabin.dae' doesn't exist While I don't know much about the contents of the posted log file, the above excerpt would seem to indicate a pretty serious problem. Looking for the above "missing" file on my local system, I find it here: <Overture Installation Folder>\redist\maps ... along with lots of other level files. Do you have that file on your system? Barring a better idea, I'd probably try to reinstall the game. Jeff RE: Black Plague crashes after intro cutscene - SeanLP - 07-09-2010 (07-09-2010, 02:36 AM)jgodfrey Wrote:(07-08-2010, 08:39 PM)SeanLP Wrote: ERROR: World 'level00_01_boat_cabin.dae' doesn't exist I do have that folder in the Steam files, there isn't any 'boatcabin' file there though, so that could be the problem. I've reinstalled in once before but I'll try again RE: Black Plague crashes after intro cutscene - Bek - 07-09-2010 Hey before you do that in steam, right click on Black Plague, Properties, Local Files and click Verify Integrity of Local files. that should detect if there are any problems and download the missing files. RE: Black Plague crashes after intro cutscene - SeanLP - 07-09-2010 I tried again after a reinstall and verifying the files like the guy above said, but have the same problem :/ RE: Black Plague crashes after intro cutscene - Thomas - 07-09-2010 'level00_01_boat_cabin.dae' is first level of Overture... u are using wrong exe to run BP. You must been copying exe files or done something similar. Did you perhaps install a patch? RE: Black Plague crashes after intro cutscene - SeanLP - 07-09-2010 (07-09-2010, 09:56 AM)Thomas Wrote: 'level00_01_boat_cabin.dae' I installed a patch for Overture, as I had the problem in that game where it crashed at the end door before the final scene. I haven't used any patches for BP ... could the patches for Overture I installed affect BP as well? RE: Black Plague crashes after intro cutscene - Thomas - 07-09-2010 Something strange has happened at least Uninstall BP and then reinstall it. |