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Newbie needs help scripting - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods (https://www.frictionalgames.com/forum/forum-35.html) +--- Thread: Newbie needs help scripting (/thread-7118.html) Pages:
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Newbie needs help scripting - DrQuackinducks - 03-30-2011 i am a first time scripter, and need help making an intro for my custom story, I was testing the FadeOut() method, but it wouldn't work so i am obviously doing something wrong. my code was : void OnStart() { wake(); } wake(){ FadeOut(0); FadeIn(15); just wanted to test it but i probably need to put it somewhere else. RE: Newbie needs help scripting - Russ Money - 03-30-2011 void OnStart() { wake(); } wake(){ FadeOut(0); FadeIn(15); What you're looking for would look like this: Code: void OnStart() Place your functions inside the curly brackets. RE: Newbie needs help scripting - nkmol - 03-30-2011 well you didnt make a void command ![]() if you want to start scripting, look atleast at wiki site for beginner explenation ![]() ![]() scripting help : http://wiki.frictionalgames.com/hpl2/tutorials/script/disable_gravity_tutorial?idx=hpl2%3Atutorials%3Ascript RE: Newbie needs help scripting - DrQuackinducks - 03-31-2011 (03-30-2011, 10:04 PM)nkmol Wrote: well you didnt make a void command sorry, right i mean it was void onstart(){ FadeOut(0); FadeIn(15); } that previous post was something i had copypasted from earlier today anyways, what i want is for the game to start and the screen is completely black, then it fades to normal view, no trigger needed. but when i use the script above, nothing happens RE: Newbie needs help scripting - MrBigzy - 03-31-2011 It's because Fade functions simply don't work with onstart, only onenter and onleave, and other functions. Best bet (I did the same) is add a timer in onstart with a 0 second counter, and put FadeOut(0) in the new function. RE: Newbie needs help scripting - Russ Money - 03-31-2011 (03-31-2011, 03:29 AM)MrBigzy Wrote: It's because Fade functions simply don't work with onstart, only onenter and onleave, and other functions. Best bet (I did the same) is add a timer in onstart with a 0 second counter, and put FadeOut(0) in the new function. Well, that can't be completely true. FadeIn() works fine on my maps when they're placed in the OnStart string. RE: Newbie needs help scripting - MrBigzy - 03-31-2011 Weird, wouldn't work for me. Or maybe it was just FadeOut that doesn't work for it? RE: Newbie needs help scripting - Russ Money - 03-31-2011 (03-31-2011, 04:49 AM)MrBigzy Wrote: Weird, wouldn't work for me. Maybe, or just have both of them in OnStart won't do anything! RE: Newbie needs help scripting - nkmol - 03-31-2011 That's obvious true, fadein and fadeout at the Same time makes it neutral. So Nothing happend.... Try to make à timer for FadeIn :p RE: Newbie needs help scripting - MrBigzy - 03-31-2011 I'm pretty sure I only had the one there....maybe ![]() |