4* Questions and Questions are in comic :O - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods (https://www.frictionalgames.com/forum/forum-35.html) +--- Thread: 4* Questions and Questions are in comic :O (/thread-8523.html) |
4* Questions and Questions are in comic :O - miguli - 06-10-2011 So, you wanna read with funny moments: Wait i have 4 Questions* http://img143.imageshack.us/img143/9408/mappingquestions.png Now with text: 1. How to use PathNodes? 2. How to make that when grap item enemy spawn's? 3. How to make Ladders working? 4. How to make if you are example in closet, enemy disapears? LOT OF THANKS FOR HELPPERS!!1 i really need how to make those, beeeeecaus in my maps i need those all -Miguli (is anybody used Custom Story name Hope?) RE: 4* Questions and Questions are in comic :O - Kyle - 06-10-2011 PathNodes: http://www.frictionalgames.com/forum/thread-7776.html?highlight=Path+Nodes Ladders: http://www.frictionalgames.com/forum/thread-7219.html?highlight=Ladders Player Grabs object and then monster spawns: Code: void OnStart() Here is next script about player going inside a closet and then sets the monster inactive: Put an area in the closet and lets call it ScriptArea_1 for now. Code: void OnStart() Make sure you plug in all the things for it. RE: 4* Questions and Questions are in comic :O - xtron - 06-10-2011 but...now the monster gets activated? shouldn't it get DEactivated?. RE: 4* Questions and Questions are in comic :O - Russ Money - 06-10-2011 To deactivate the monster is the same way of activating him, but the opposite. SetEntityActive("MonsterName", true); Would become SetEntityActive("MonsterName", false); RE: 4* Questions and Questions are in comic :O - xtron - 06-10-2011 oh right but in kyles code it there's no True or False. RE: 4* Questions and Questions are in comic :O - Wonderbread - 06-10-2011 When a monster reaches the end of its specified path nodes it automatically deactivates. RE: 4* Questions and Questions are in comic :O - miguli - 06-10-2011 Umm.... Still i has problem with that 1 and 3 questions. Beecaus i tried that PathNode thing, it didint work it comes just errors. (i'm not so good at english ^^') So has someone pathNode tutorial as video? Thanks for Helppers!!!1 RE: 4* Questions and Questions are in comic :O - miguli - 06-10-2011 Kyle's grapping item enemy spawns thing dosent work with me RE: 4* Questions and Questions are in comic :O - xtron - 06-10-2011 can you please post your current code? RE: 4* Questions and Questions are in comic :O - miguli - 06-10-2011 Quote:void OnStart() |