I appeal to people involved in "custom models" - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: I appeal to people involved in "custom models" (/thread-9081.html) Pages:
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I appeal to people involved in "custom models" - Paulpolska - 07-11-2011 Many times I asked. Nobody helped me to succeed so Please simple tutorial: 1, What to do to the file that I created was visible under editor and game. Advantages: - More people will do more unique "custom story", - More interesting ideas, I do not need writing as create model. Just what to do that I have finally result. I hope that many people join to my request RE: I appeal to people involved in "custom models" - plutomaniac - 07-11-2011 I don't understand what you want. If you want a tutorial for converting models there is one here a long time now: http://www.frictionalgames.com/forum/thread-5126.html Search the forums first RE: I appeal to people involved in "custom models" - Paulpolska - 07-11-2011 I saw this thread but how convert my custom models not this from Penumbra. I dont see anything under leveleditor and game @plutomaniac File from this link doesn't work. LevelEditor crashed before I open "list" from right panel RE: I appeal to people involved in "custom models" - plutomaniac - 07-11-2011 what file? The above is a link to a tutorial, not any file. RE: I appeal to people involved in "custom models" - Tanshaydar - 07-11-2011 You have to use Material Editor to create materials and Level Editor to create entities. For static objects, you have to add block boxes inside the modeling stage. RE: I appeal to people involved in "custom models" - Paulpolska - 07-11-2011 I know but something is wrong with my .dae file becouse can not see IT under editor. I think I am doing something wrong with the UV. I was use DonProtz wall and one different is it that my file .dae is dead @Tanshaydar I dont need ent becouse i have create static_objects for now. If no-one tell me how create this UV that I do not entities ;/ RE: I appeal to people involved in "custom models" - Tanshaydar - 07-11-2011 If model viewer can see it, you only need to create material files then. What software are you using to create 3D models? RE: I appeal to people involved in "custom models" - Paulpolska - 07-11-2011 Blender. I told more times modelview crashed me while initializing. Less important P.S: With tutorial to convert Penumbra file to Amnesia in last step we must open ModelEditor and open our file but I need to convert wall which have (.JPG, .JPG, .JPG, .MAT) files, not .dae RE: I appeal to people involved in "custom models" - Tanshaydar - 07-11-2011 As I said before, you have to use Material Editor to create material files which has an extension of .mat You need to use Blender 2.49 with Dae exporter 1.4 in that options http://wiki.frictionalgames.com/hpl2/third_party_tools/3d/blender RE: I appeal to people involved in "custom models" - Paulpolska - 07-11-2011 Code: 5. Go to the UV/Image editor view mode and in the pop-up menu right of the UVs menu, select the previously loaded texture. Where I find python 2.49 ? becouse when I want export .dae I have error "You must install full version python" << I download python 2.72 but i have still this problem |