[Amnesia] Screenshot criticism thread - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +--- Thread: [Amnesia] Screenshot criticism thread (/thread-11760.html) Pages:
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RE: Screenshot criticism thread - Khyrpa - 01-06-2012 (01-06-2012, 04:35 AM)Sel Wrote: first sculpt everLets see this after texturing RE: Screenshot criticism thread - Acies - 01-06-2012 (01-06-2012, 04:35 AM)Sel Wrote: first sculpt everI love the attention to subtle details. For example how the surface changes dependent upon damage, it all follows a realistic and logical pattern. I have marked it here on a picture: Spoiler below!
2: The "regular" surface of the anvil, quite smooth but not 100% so. Not as smooth as Nr. 1 - which is to be expected. 3. Part where a chunk has been chipped away. Least smooth part of the three, as expected. The question marked surface is what I'm wondering about. I looked at some concept art of anvils and they seem to have one square hole and one round hole. The placement of your round hole however seems a bit random, and I first thought it was some sort of damage to the anvil. Even if it is damage - that's hell of a strong blacksmith :> I'm also wondering what sort of tool made the scratches at the edges of the anvil? Hopefully you'll find the feedback useful :> It's a very nice model! RE: Screenshot criticism thread - Sel - 01-06-2012 http://dl.dropbox.com/u/3332789/Anvil_by_Zureks.jpg @the hole on the back, I guess it's on the wrong side, and too far out though haha. As for the scratches on the legs and whatnot, I had intended to make it appear to be very old and have seen a lot of love, chances are being moved around a lot, and since those legs stick out, they'd also be more likely to get bumped by things the blacksmith was carrying by. Sculpting is a lot easier than I thought it would be, so I might just go back and do some details on those drawers, and hopefully this will be easier to texture, since I can't get anything I like on those drawers ;____; RE: Screenshot criticism thread - Sel - 01-08-2012 200 Tris, looks like spending the last two months trying to figure out texturing has finally yielded something that isn't totally atrocious. That's nice. RE: Screenshot criticism thread - Sel - 01-13-2012 more texturing practice RE: Screenshot criticism thread - flamez3 - 01-13-2012 Looking good man. RE: Screenshot criticism thread - Rapture - 01-13-2012 So how do you seam that thing? It looks like you did each piece individually but the texture wraps around nicely. I can do the texturing if I spend some effort into it, but the seaming always gets on my nerves. RE: Screenshot criticism thread - Sel - 01-13-2012 (01-13-2012, 01:54 PM)Rapture Wrote: So how do you seam that thing? It looks like you did each piece individually but the texture wraps around nicely. I mirrored the texture in PS near the end of the geometry so it could tile, and then I added details to the texture on one side so it didn't look like it was just mirrored. If I knew how to edit textures to tile I could do that too, but I don't ;___; RE: Screenshot criticism thread - Cryaotic - 01-13-2012 Sel is gettin' pretty bossmode at modeling, just saiyan. Then again this is coming from someone who was impressed when he made a letter 3D in c4d - but still great work! RE: Screenshot criticism thread - flamez3 - 01-13-2012 (01-13-2012, 06:48 PM)Cryaotic Wrote: just saiyan.x) |