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Abduction: Chapter 2 [RELEASE] (Chapter 1 download included) - Printable Version

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RE: Abduction: Chapter 2 [RELEASE] (Chapter 1 download included) - Anxt - 05-08-2011

Delete the Atrium map cache file, and if that doesn't work, go into the level editor and make sure the area behind the secret door is inactive/gone. Did you overwrite the chapter 1 files when you downloaded chapter 2?


RE: Abduction: Chapter 2 [RELEASE] (Chapter 1 download included) - Sconosciuto - 05-08-2011

(05-08-2011, 06:01 PM)Anxt Wrote: Delete the Atrium map cache file, and if that doesn't work, go into the level editor and make sure the area behind the secret door is inactive/gone. Did you overwrite the chapter 1 files when you downloaded chapter 2?

Yup, replaced everything.


RE: Abduction: Chapter 2 [RELEASE] (Chapter 1 download included) - Anxt - 05-08-2011

Hrmm....that...shouldn't be happening. This is the first instance of this bug I have heard. Try going into the hps file for the Atrium and just delete the line that says

AddEntityCollideCallback("Player", "AreaRollCredits", "RollCreditsTimer", true, 1);


It is line 21. Delete that, and it should work fine.


RE: Abduction: Chapter 2 [RELEASE] (Chapter 1 download included) - Sconosciuto - 05-08-2011

(05-08-2011, 06:11 PM)Anxt Wrote: Hrmm....that...shouldn't be happening. This is the first instance of this bug I have heard. Try going into the hps file for the Atrium and just delete the line that says

AddEntityCollideCallback("Player", "AreaRollCredits", "RollCreditsTimer", true, 1);


It is line 21. Delete that, and it should work fine.

No luck :'(


RE: Abduction: Chapter 2 [RELEASE] (Chapter 1 download included) - Anxt - 05-08-2011

Then delete the map cache file, and the cmap file. Also delete the chps just in case.


RE: Abduction: Chapter 2 [RELEASE] (Chapter 1 download included) - Sconosciuto - 05-08-2011

Nope, and the cmap and chps files seem to restore themselves.


RE: Abduction: Chapter 2 [RELEASE] (Chapter 1 download included) - Anxt - 05-08-2011

Well yes, but they should go based on the current hps and map files rather than previous ones. It should have the same effect as deleting the map cache file.

But uhh....as for fixing the problem: Go into the custom story settings file, change the start map to maps/Ch02 and "Sewers.map".

Then, go into the hps for the laboratory, and delete the "//" in front of the GiveItemFromFile lines for the glass container and the lantern. Do the same for the mine hps with regards to the hammer and chipper. Very sorry for the issue, I am not sure what is causing it, as nobody else has reported this problem.


RE: Abduction: Chapter 2 [RELEASE] (Chapter 1 download included) - Sconosciuto - 05-08-2011

(05-08-2011, 06:29 PM)Anxt Wrote: Well yes, but they should go based on the current hps and map files rather than previous ones. It should have the same effect as deleting the map cache file.

But uhh....as for fixing the problem: Go into the custom story settings file, change the start map to maps/Ch02 and "Sewers.map".

Then, go into the hps for the laboratory, and delete the "//" in front of the GiveItemFromFile lines for the glass container and the lantern. Do the same for the mine hps with regards to the hammer and chipper. Very sorry for the issue, I am not sure what is causing it, as nobody else has reported this problem.

Haha sorry for my stupidity XD I don't use the level editor or even know much about basic scripting but I'll see if this works.


RE: Abduction: Chapter 2 [RELEASE] (Chapter 1 download included) - Anxt - 05-08-2011

Yeah just let me know if it doesn't work and I will see what I can do.


RE: Abduction: Chapter 2 [RELEASE] (Chapter 1 download included) - Sconosciuto - 05-08-2011

Alright I'm in the Sewers now, so this means I have to continue without my items?

(100th Post! Big Grin)